
THINGS IN THINGS

A RESOURCE FOR PUTTING THINGS IN THINGS
Tables in Stuff
Naked
Retrieval Rolls
| Current Balance | Retrieval Roll |
|---|---|
| 0gp - 1,000gp | 1d10 |
| 1,000gp - 10,000gp | 2d10 |
| 10,000gp - 20,000gp | 3d10 |
| 20,000gp - 30,000gp | 4d10 |
| 30,000gp - 50,000gp | 5d10 |
| 50,000gp - 75,000gp | 3d20 |
| 75,000gp - 100,000gp | 4d20 |
| 100,000gp+ | 1d100 |
In a Table
Retrieval Rolls
| Current Balance | Retrieval Roll |
|---|---|
| 0gp - 1,000gp | 1d10 |
| 1,000gp - 10,000gp | 2d10 |
| 10,000gp - 20,000gp | 3d10 |
| 20,000gp - 30,000gp | 4d10 |
| 30,000gp - 50,000gp | 5d10 |
| 50,000gp - 75,000gp | 3d20 |
| 75,000gp - 100,000gp | 4d20 |
| 100,000gp+ | 1d100 |
Naked (code)
##### Retrieval Rolls
| Current Balance | Retrieval Roll |
|:---:|:---:|
| 0gp - 1,000gp | 1d10 |
| 1,000gp - 10,000gp | 2d10 |
| 10,000gp - 20,000gp | 3d10 |
| 20,000gp - 30,000gp | 4d10 |
| 30,000gp - 50,000gp | 5d10 |
| 50,000gp - 75,000gp | 3d20 |
| 75,000gp - 100,000gp | 4d20 |
| 100,000gp+ | 1d100 |
In a Table (code)
<div class='classTable'>
##### Retrieval Rolls
| Current Balance | Retrieval Roll |
|:---:|:---:|
| 0gp - 1,000gp | 1d10 |
| 1,000gp - 10,000gp | 2d10 |
| 10,000gp - 20,000gp | 3d10 |
| 20,000gp - 30,000gp | 4d10 |
| 30,000gp - 50,000gp | 5d10 |
| 50,000gp - 75,000gp | 3d20 |
| 75,000gp - 100,000gp | 4d20 |
| 100,000gp+ | 1d100 |
</div>
Tables in Stuff
In a Description
CHART OF COMBAT
| Surprise checks |
| Establish positions |
| Roll Initiative |
| Take turns |
| Determine rewards |
In a Note
Retrieval Rolls
Current Balance Retrieval Roll 0gp - 1,000gp 1d10 1,000gp - 10,000gp 2d10 10,000gp - 20,000gp 3d10 20,000gp - 30,000gp 4d10 30,000gp - 50,000gp 5d10 50,000gp - 75,000gp 3d20 75,000gp - 100,000gp 4d20 100,000gp+ 1d100
In a Stat Block
Retrieval Rolls
Current Balance Retrieval Roll 0gp - 1,000gp 1d10 1,000gp - 10,000gp 2d10 10,000gp - 20,000gp 3d10 20,000gp - 30,000gp 4d10 30,000gp - 50,000gp 5d10 50,000gp - 75,000gp 3d20
In a Description (code)
<div class='descriptive'>
##### <center>CHART OF COMBAT</center>
||
|:-:|
| Surprise checks |
| Establish positions |
| Roll Initiative |
| Take turns |
| Determine rewards |
</div>
In a Note (code)
> ##### Retrieval Rolls
> | Current Balance | Retrieval Roll |
> |:---:|:---:|
> | 0gp - 1,000gp | 1d10 |
> | 1,000gp - 10,000gp | 2d10 |
> | 10,000gp - 20,000gp | 3d10 |
> | 20,000gp - 30,000gp | 4d10 |
> | 30,000gp - 50,000gp | 5d10 |
> | 50,000gp - 75,000gp | 3d20 |
> | 75,000gp - 100,000gp | 4d20 |
> | 100,000gp+ | 1d100 |
In a Stat Block (code)
## In a Stat Block
___
> ##### Retrieval Rolls
>
> | Current Balance | Retrieval Roll |
> |:---:|:---:|
> | 0gp - 1,000gp | 1d10 |
> | 1,000gp - 10,000gp | 2d10 |
> | 10,000gp - 20,000gp | 3d10 |
> | 20,000gp - 30,000gp | 4d10 |
> | 30,000gp - 50,000gp | 5d10 |
> | 50,000gp - 75,000gp | 3d20 |
Tables in Stuff
Content in Stuff
In a Note
ATTACKS Ranged Attacks have disadvantage when target is beyond normal range blah blah blah.
Melee Attacks have to be within a 5-foot reach, unless weapon has the 'Reach' blah blah.
Opportunity Attacks are a reaction when a hostile creature blag.
Two Weapon Fighting uses action + bonus action. Only negative bonus applies to bonus attack.
In a Description
ATTACKS
| Ranged Attacks have disadvantage when target is beyond normal range blah blah blah. |
| Melee Attacks have to be within a 5-foot reach, unless weapon has the 'Reach' blah blah. |
| Opportunity Attacks are a reaction when a hostile creature blag. |
| Two Weapon Fighting uses action + bonus action. Only negative bonus applies to bonus attack. |
In a Note (code)
> #### <CENTER>ATTACKS</CENTER>
>
> **Ranged Attacks** have disadvantage when target is beyond normal range blah blah blah.
>
> **Melee Attacks** have to be within a 5-foot reach, unless weapon has the 'Reach' blah blah.
>
> **Opportunity Attacks** are a reaction when a hostile creature blag.
>
> **Two Weapon Fighting** uses action + bonus action. Only negative bonus applies to bonus attack.
In a Description (code)
<div class='descriptive'>
#### <CENTER>ATTACKS</CENTER>
||
|:-:|
| **Ranged Attacks** have disadvantage when target is beyond normal range blah blah blah. |
| **Melee Attacks** have to be within a 5-foot reach, unless weapon has the 'Reach' blah blah. |
| **Opportunity Attacks** are a reaction when a hostile creature blag. |
| **Two Weapon Fighting** uses action + bonus action. Only negative bonus applies to bonus attack. |
</div>
Content in Stuff
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