Circle of Corruption

by DMonsterMan

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Circle of Corruption

The Circle of Corruption hold firm to the belief that by corrupting nature, they protect it. They fully understand that what they do is a corruption of life and its natural state, yet believe that its currently weak and will lead itself to an inevitable end. Druids of this circle use dark magicks to warp this weakness into something not so easily bowed by the progress of civilization.

Corrupted Blessing

Starting at 2nd level, you can use your action to touch a willing creature and imbue them with your corruption, causing them to gain unnatural vitality. The creature takes necrotic damage up to your druid level + your Wisdom modifier, then gains temporary hit points equal to twice the damage taken. While the creature has these temporary hit points, its unarmed strikes deal 1d6 acid damage as its nails sharpen into claws that drip a black ichor. Temporary hit points gained in this manner last for 1 hour.

You can use this feature twice. You regain expended uses when you finish a short or long rest.

Overwhelming Influence

Also at 2nd level, plants have disadvantage on saving throws against your spells.

Desecrate Nature

At 6th level, As an action, you may corrupt the very ground you walk on, causing it to writhe, lash or strike out at those foolish enough to approach you. A radius of 15 feet centered around you becomes difficult terrain for the next minute. When another creature ends its turn in this terrain they take necrotic damage equal to 2d6 + half your druid level. Once you have used this feature, you cannot do so again until you complete a short or long rest.

Embrace the Unnatural

At 10th level, You tap into an unnatural power within to twist your natural shapeshifting ability into horrific, unnatural amalgamations of man and beast. You can expend two uses of your wild shape at the same time to transform into corrupt monstrosities: Plague Rat, Blight Wolf, Bonetalon Raven, or Stoneskin Bear using the stat blocks as shown on Page 2 to 3.

Touch of Corruption

At 14th level, You gain the ability to corrupt and pervert the very foundation of nature. As an action, you touch an inanimate living object and bless it with intelligence as per the spell Awaken. When a inanimate living object is awoken in this way you may add these additional traits using Twig Blight or Awakened Tree as bases for this feature:

Parasitic Creature. This creature can draw sustanance from the blood of other living creatures. If a creature is incapacitated, this creature may move unto their space and attempt a grapple. On success they begin draining the target of blood for 1 minute, once the target has been drained for the duration it is dead.

Corrupted Consumption. After draining a creature completely of blood this creature is restored to full hit points.

You may have a number of these awoken creatures equal to your wisdom modifier. Once you have used this feature, you cannot do so again until you complete a long rest.


Bonetalon Raven

Medium Monstrosity, unaligned


  • Armor Class 16
  • Hit Points 58 (9d8+18)
  • Speed 15ft., 60ft fly

STR DEX CON INT WIS CHA
6 (-2) 16 (+3) 14 (+1) 10 (+0) 15 (+2) 14 (+2)

  • Skills Acrobatics +5, Perception +4
  • Senses passive Perception 17
  • Languages Common
  • Challenge 3 (700 XP)

Dive. If the Bonetalon Raven is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6) damage to the target.

Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.

Flyby. The Bonetalon Raven doesn't provoke opportunity attacks when it flies out of an enemy's reach.

Actions

Talons. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 17 (4d6 + 3)


Stoneskin Bear

Large Monstrosity, unaligned


  • Armor Class 13
  • Hit Points 105 (18d8+14)
  • Speed 30ft, 10ft climb

STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 18 (+4) 11(+0) 12 (+1) 5 (-2)

  • Skills Athletics +6, Perception +3
  • Damage Resistances Bludgeoning from nonmagical weapons and cold damage
  • Senses passive Perception 17
  • Languages Common
  • Challenge 3 (700 XP)

Siege Monster. The Stoneskin Bear deals double damage to objects and structures.

Actions

Slam. Melee Weapon Attack: +6 to hit, reach 5ft., 5ft radius. Hit 13 (2d8 + 4) bludgeoning damage. The target and creatures within a 5ft radius of the attack must make a DC 15 Strength saving throw or fall prone.


Plague Rat

Small Monstrosity, unaligned


  • Armor Class 18
  • Hit Points 73 (6d8+46)
  • Speed 60ft., 40ft climb

STR DEX CON INT WIS CHA
6 (-2) 20 (+5) 4 (-3) 10 (+0) 11 (+0) 15 (+2)

  • Skills Stealth +7, Sleight of Hand +7
  • Condition Immunities Poisoned
  • Senses passive Perception 12
  • Languages Common
  • Challenge 3 (700 XP)

Sneaky. The Plague Rat has advantage on all Dexterity based ability checks.

Plague Cloud. Creatures that end their turn within a 15ft radius of the Plague Rat must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute. A creature can repeat the saving throw on their turns as an action. On success, creature becomes immune to this effect til they finish a short rest.

Flexible Structure. The Plague Rat may fit into spaces as if it were one size smaller.

Actions

Bite. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit 9 (1d8 + 5) piercing damage.


Blight Wolf

Medium Monstrosity, unaligned


  • Armor Class 13
  • Hit Points 88 (9d8+38)
  • Speed 40ft.

STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 15 (+2) 10 (+0) 18 (+4) 9 (-1)

  • Skills Athletics +5, Survival +6
  • Senses passive Perception 18
  • Languages Common
  • Challenge 3 (700 XP)

Keen Senses. The Blight Wolf has advantage on Wisdom ability checks that rely on sight, sound or smell.

Actions

Multiattack. The Blight Wolf makes two attacks: one with its bite and one other of your choice.

Bite. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 8 (1d10 + 3) piercing damage. If this hits, the Blight Wolf gains advantage on its next attack roll.

Claws. Melee Weapon Attack: +6 to hit, reach 5ft., one target. Hit 9 (1d12 + 3) slashing damage and 7 (2d6) necrotic damage.

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