My Documents
Become a Patron!
## The Inner Being Your patron is an autonomous entity found within the fantastic complex machinations of your own mind. Although very rare, these beings may result from those who have extremely rich and complex inner thoughts, a powerful and unbridled imagination, or are merely insane. In all cases, the creature whose mind this entity forms in has no control over the being's motives and ambitions; although usually its goals align with those of the host's deepest subconscious desires, where the inner being's own thought processes are hidden. Masters of the power of the mind's eye, where they themselves reside, these patrons might reveal the potential of imagination and pure will to their host as an incentive to better themselves, or for the inner being's own purposes. #### Expanded Spell List The Inner Being lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Inner Being Expanded Spells | Spell Level | Spells | |:----:|:-------------| | 1st | *color spray, dissonant whispers* | | 2nd | *detect thoughts, phantasmal force* | | 3rd | *clairvoyance, sending* | | 4th | *greater invisibility, phantasmal killer* | | 5th | *Bigby's hand, mislead* | #### Manifest Imagination Beginning at 1st level, you know the *minor illusion* cantrip, which does not count against your known warlock cantrips. You ignore all components when casting this spell. #### Mind Over Matter Also at 1st level, you can use your bonus action to create an illusory image of an object that fits within a 15 foot cube within 30 feet. You treat this image as a solid object, however no other creatures or objects can treat this illusion as real, and it lasts until the end of your next turn. You can use your action on subsequent turns to maintain this illusion, extending the duration until the end of your next turn. Once you use this feature, you can't do so again until you finish a short or long rest. #### Manifest Denial Starting at 6th level, at the beginning of your turn while you are not unconscious, you can choose to suspend any number of lasting magical effects and conditions on yourself until the beginning of your next turn. Once you use this feature, you can't do so again until you finish a short or long rest. #### Dreamwatcher Starting at 10th level, whenever you are unconscious, you are aware of your surroundings and gain blindsight to up to 30 feet, Wisdom (Perception) checks within this area are made with advantage. In addition, you are immune to the charmed condition and any harmful effects caused by the *dream* spell.
#### Theatre of the Mind Starting at 14th level, you can bend reality to suit your own forced perspective. As an action, you can reposition any number of creatures or objects you can see within a 60 foot cone in front of you into any other visible open space inside this area, as long as their entire form fits inside this cone and the target space is on the ground or on a floor. Any unwilling creature that succeeds a Charisma saving throw against your warlock spell save DC can't be repositioned with this feature. Once you use this feature, you can't do so again until you finish a long rest.
> ##### Credits > * Written by **/u/PeanutJayGee** > * Background style rules by **/u/JorgeRMH** > ___ > ##### Art > **Shaardet** > > [exellero](https://exellero.deviantart.com/art/Palette-04-Shaardet-715738927) >___ >**Fantasy Landscape** > > [Chibionpu](https://chibionpu.deviantart.com/art/Fantasy-Landscape-551187438)
\pagebreak ### Quirks A warlock that hosts an Inner Being quite often appears to have their head in the clouds, so to speak. However when a matter at hand comes to their attention, they will either pursue it with unnatural confidence and drive, befitting someone who wields such trust in their own mind; or with sheepish loyalty to an unseen and ever-watchful master. The following quirks can be used to provide into an insight into one who has built such a relationship with their own mind. ##### Inner Being Warlock Quirks | d8 | Quirks | |:----:|:-------------| | 1 | Your attention is fleeting and random at times, other times you are capable of inhuman concentration. | 2 | You often appear to be in intensely deep thought. | | 3 | You are prone to wild speculation and gossip, and love to read about new and interesting things. | | 4 | You will often engage in heated conversation with yourself. | | 5 | Your behaviour is often whimsical and playful, until you suddenly stop as if you were just scolded. | | 6 | You will often grudgingly go find a book to read for your patron, even if you hate it. | | 7 | Sometimes your patron will attempt to temporarily take control of your body; results may vary.| | 8 | You often make odd facial expressions when in deep conversation with your inner being; occasionally a heated argument will come to blows against yourself.
> ##### Your Pact Boon > The following are suggestions for the appearance and style of your pact boon as a warlock of the Inner Being. > > **Pact of the Chain.** Inner Being patrons tend to favour familiars of whichever form the inner psyche of their host would prefer, however the malleable and deceptive nature of the figment is perfect to fit the whims of any passing desire their warlock would have. > > **Pact of the Blade.** Your pact weapon may appear as almost anything that your mind wishes, however in times of uncertainty or quick thought, it may appear as a swirling inky mass, rather than having any well defined form. > > **Pact of the Tome.** Your Book of Shadows would likely take the shape of your own personal journal or sketchbook, with rituals and incantations in the form of short scribbled mnenomics or meaningless colourful drawings jotted in the margins. > >**Pact of the Talisman.** Your talisman will often be something that is dear to you, such as a memento to friends or family; or a small of statuette of great personal meaning, created from your own will. > >
For the rules of the Pact of the Talisman, please see here
. ### Pact of the Chain Familiar The following familiar is provided as an additional choice for warlocks who have chosen the Pact of the Chain. #### Figment The figment is a swirling amorphous mass, typically appearing as an inky splotch on the canvas of reality. This being is the pure essence of the unbridled mind made manifest, and is extremely flexible in its form, if somewhat erratic. ___ > ## Figment >*Tiny elemental, unaligned* > ___ > - **Armor Class** 13 > - **Hit Points** 10 (3d4 + 3) > - **Speed** 0 ft., fly 30 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|5 (-3)|16 (+3)|12 (+1)|10 (0)|8 (-1)|16 (+3)| >___ > - **Skills** Deception +5, Performance +5, Stealth +5 > - **Damage Resistances** psychic > - **Damage Immunities** poison > - **Condition Immunities** exhaustion, grappled, paralyzed, poisoned, prone, restrained > - **Senses** darkvision 60 ft., passive Perception 9 > - **Languages** all languages known by its master > - **Challenge** 1/2 (100 XP) > ___ > > ***Ephemeral.*** The figment can’t wear or carry anything unless it takes the form of a creature that can do so. > > ***Magic Resistance.*** The figment has advantage on saving throws against spells and other magical effects. > > ***Seemshape.*** The figment can use its action to take on the shape and appearance of any tiny creature or object, or revert back into its true form. Its statistics are the same in each form, including its speed; however it can appear to walk, climb or fly normally instead of hovering if the chosen form is able to. If a creature uses its action to examine the figment while shapeshifted, the creature can discern its true nature with a successful DC 10 Intelligence (Investigation) check. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. > > > > ### Actions > ***Phantom Pain.*** *Melee Spell Attack:* +5 to hit, reach 5 ft., one target. *Hit*: 5 (1d4 + 3) psychic damage. The figment appears to attack in a manner appropriate to the form it has taken. > > ***Flicker.*** The figment can teleport to an unoccupied space it can see within 30 feet. \pagebreakNum ## Eldritch Invocations The following invocations have been added as additions for the Inner Being patron. #### Leap Off the Page *Prerequisites: Pact of the Tome feature, The Inner Being patron* ___ During a short or long rest, you can store a number of objects you can carry, up to your Charisma modifier, in your Book of Shadows, and you can store no more than this number at any time. Any object stored will be expressed in words of rigourous description or illustrative prose on the pages. You can later pull this object from your Book of Shadows as a bonus action, removing the text describing it in the process. You can't store artifacts or sentient objects in your Book of Shadows when you use this feature. If your Book of Shadows is destroyed, any stored objects will be released. #### Painter of Reality *Prerequisites: The Inner Being patron, 7th level* ___ As an action, you can pull a non magical object that you can carry from the image of a painting, sketch or other drawing. The object retains the same artistic appearance and size as it did within the image, betraying its true origin, however all other physical characteristics will be appropriate for that type of object, except that it can't be any stronger than forged steel. This object lasts for 1 hour or until you use this feature again, reappearing in the artwork it was taken from. You gain two uses of this feature, and regain these uses after you finish a short or long rest. \columnbreak
#### Power Fantasy *Prerequisites: The Inner Being patron, Pact of the Blade feature* ___ You can use Charisma instead of Strength or Dexterity for Athletics and Acrobatics checks. In addition, when you take the Attack action, you can choose to instead move one of your illusions, if the effect permits movement, and make any attacks as if you were in the illusion's space with your pact weapon. You can use Charisma instead of Strength or Dexterity for the attack and damage rolls made by attacks with this feature, and you can choose the form of your pact weapon for these attacks. When you use this illusory attack, you can't do so again until you finish a short or long rest. #### Seed of Discord *Prequisites: The Inner Being patron, Pact of the Talisman feature* ___ When you create an illusory image, sound, or sensation you can allow only the creature holding your talisman to perceive this illusion, or have them be the only creature unable to perceive the illusion. In addition, you can cast the *disguise self* spell on the creature holding your talisman, without expending a spell slot, as long as they are on the same plane of existence. Unwilling creatures must succeed a Charisma saving throw against your warlock spell save DC with disadvantage to resist the effects of this spell. This spell will end if the talisman is removed from the creature's person or used to cast another spell. Once you cast this spell in this manner, you can't do so again until you finish a short or long rest. #### Spawn of Whimsy *Prerequisites: The Inner Being patron, 5th level* ___ You can cast the *tiny servant* spell twice, using a warlock spell slot each time. You regain these uses after you finish a long rest.