Orchard Origin - Sorcerer Subclass

by Rain-Junkie

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Orchard Origin

Sorcerer Subclass

Some lands are soothing, and their peace can be felt in the soul.

Your magic is tied to the beauty and elegance of nature. Perhaps you obtained your magic from a mystical dryad, or instead stumbled across an ancient forest ritual. No matter how you obtained it, you're able to reflect this beauty in the flowers you create to safeguard your allies.

Orchard Magic

1st-level Orchard Origin feature

You learn additional spells when you reach certain levels in this class, as shown on the Orchard Spells table. Each of these spells counts as a sorcerer spell for you, but it doesn't count against the number of sorcerer spells you know.

Orchard Spells
Sorcerer Level Spell
1st cure wounds, entangle
3rd enhance ability, wither and bloom*
5th plant growth, revivify
7th hallucinatory terrain, stone shape
9th mass cure wounds, tree stride

The spell marked with * can be found in Strixhaven: Curriculum of Chaos

Inspiring Bloom

1st-level Orchard Origin feature

Whenever you cast a sorcerer spell of 1st level or higher, you can summon a cluster of magical flowers that bloom across your body or that of a creature within 30 feet of you that you can see. You select which type of flowers bloom, with the chosen type of flowers granting their listed benefit to the creature:

Chamomile. These small white flowers embody speed. The creature can add 1d4 to its Dexterity checks, and its movement speed increases by 5 feet.

Dandelion. These yellow flowers stand for hope. The creature has advantage on death saving throws, and any critical hit against it while they're unconscious becomes a normal hit.

Lavender. These lavender flowers symbolize power. The creature can add 1d4 to its Strength checks, and the creature's weapon attacks count as magical for the purpose of overcoming resistances.

Lily. These flowers, often white or pink, personify honor. The creature gains a number of temporary hit points equal to your proficiency bonus at the start of each of its turns.

Sunflower. These bright yellow flowers reflect the sun, and inspire vitality. The creature has advantage on saving throws against poison and disease.

The flowers last for 10 minutes. A creature can only have one kind of flower growing on it at a time; if a new type of flower is grown on a creature, the previous flowers wither away.


Garden Chatter

1st-level Orchard Origin feature

You learn the druidcraft cantrip, which doesn't count against your number of sorcerer cantrips known. It's considered a sorcerer spell for you.

Additionally, you can communicate with non-magical flowers. You can question flowers about events in its immediate area within the past day, gaining information about creatures that have passed, weather, and other circumstances relevant to the area nearby. Whenever you make a Charisma check when interacting with plants, your Proficiency bonus is doubled if it applies to the check.

Swirl of Petals

6th-level Orchard Origin feature

You can twist your natural magics to better protect your allies. As a bonus action on your turn, you can cause petals to swirl up and around a creature you can see within 60 feet of you. Until the start of your next turn, attack rolls against that creature have disadvantage.

You can spend additional sorcery points when you use this feature; you can target one additional creature for every 2 sorcery points you spend. The creatures must be within 30 feet of each other when you target them.

You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.


Invigorating Bloom

14th-level Orchard Origin feature

You can infuse your flowers with special energy, instantly enhancing the abilities of those you grow them on. When you grow your flowers on a creature, you can spend 2 sorcery points to grant a single creature you grew flowers on an additional immediate benefit, choosing one of the following:

Aromatic. If the creature is currently under the effects of a spell or effect that allows it to repeat its saving throw on each turns, either at the end of its turn or as an action, the creature can attempt to end that effect.

Idyllic. The creature can use its reaction to move up to its speed. If this movement provokes any opportunity attacks, they're made with disadvantage.

Supple. The creature can use its reaction to make a single weapon attack.

Verdant Garden

18th-level Orchard Origin feature

As an action on your turn, you can choose a point you can see within 60 feet of you. Flowers of all shapes and sizes bloom across the ground in 20-foot radius sphere centered on that point, which lasts for 1 minute, or until you lose concentration (as if concentrating on a spell). Creatures of your choice in the field can't fall below 1 hit point.

Once you use this action, you can't use it again until you finish a long rest, unless you spend 7 sorcery points to use it again.


Credits
  • Created by u/Rain-Junkie. More of my work can be found here. Version 3.0 [29/08/23]
  • Artwork by Henry Wong
  • Made using GMBinder