Warlock Patron: The Raven Queen [Revised]

by OdinTGE

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The Raven Queen

Your patron is the Raven Queen, a mysterious being who rules the Shadowfell from a palace of ice deep within that dread realm. Her ability to reach into the world is limited. Thus, she turns to mortal warlocks to serve her will. She concerns herself with ensuring that those fated to die pass from the world as expected, and bids her agents to defeat those who seek to cheat death through undeath or other imitations of immortality.

Expanded Spell List

The Raven Queen lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Raven Queen Expanded Spells
Spell Level Spells
1st false life, sanctuary
2nd silence, gentle repose
3rd feign death, speak with dead
4th ice storm, locate creature
5th commune, cone of cold

Bonus Cantrip

At 1st level, you learn the spare the dying cantrip. It counts as a warlock cantrip for you, but does not count against your number of cantrips known.

Sentinel Raven

Starting at 1st level, you gain the service of a spirit sent by the Raven Queen to watch over you. The spirit assumes the form and game statistics of a raven, and it always obeys your commands, which you can give telepathically while it is within 100 feet of you.

While the raven is perched on your shoulder, you gain darkvision with a range of 30 feet and a bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks. The bonus equals your Charisma modifier. While perched on your shoulder, the raven can’t be targeted by any attack or other harmful effect; only you can cast spells on it; it can’t take damage; and it is incapacitated.

You can see through the raven’s eyes and hear what it hears while it is within 100 feet of you.

In combat, you roll initiative for the raven and control how it acts. If it is slain by a creature, you gain advantage on all attack rolls against the killer for the next 24 hours.

    The raven doesn’t require sleep. While it is within 100 feet of you, it can awaken you from sleep as a bonus action.

The raven vanishes when it dies, if you die, or if the two of you are separated by more than 5 miles. At the end of a short or long rest, you can call the raven back to you—no matter where it is or whether it died—and it reappears within 5 feet of you.

Soul of the Raven

At 6th level, you gain the ability to merge with your raven spirit. As a bonus action when your raven is perched on your shoulder, your body merges with your raven’s form. While merged, you become Tiny, you replace your speed with the raven’s, and you can use your action only to Dash, Disengage, Dodge, Help, Hide, or Search. During this time, you retain the bonus to your passive Wisdom (Perception) score and to Wisdom (Perception) checks granted by Sentinel Raven. As an action, or if you take damage, you and the raven return to normal. If the merger ends because of damage you can't use this feature for 1 minute.

Raven’s Shield

At 10th level, the Raven Queen grants you a protective blessing. You gain advantage on death saving throws, immunity to the frightened condition, and resistance to necrotic damage.

Audience with the Queen

Starting at 14th level, you can grant audiences with the Raven Queen. As an action, choose a creature you can see within 60 feet of you. The target is instantly transported to a space directly in front of the Raven Queen's throne.

At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. The target is frightened of you and suffers an additional effect based on its current hit points:

  • 100 hit points or fewer: blinded
  • 80 hit points or fewer: blinded and deafened
  • 60 hit points or fewer: binded, deafened, and stunned
  • 40 hit points or fewer: killed instantly and cannot become undead

At the end of each of its turns until the effects end, the target can make a Wisdom saving throw. On a successful save, the effects end. Undead make this saving throw with disadvantage.

Once you use this feature, you can't use it again until you finish a long rest.

Revised by OdinTGE

Made using GM Binder    Image by: derrickSong
More from OdinTGE        Stains by: u/AeronDrake

Changes from the UA version
  • Chopped a bunch of stuff out of the intro flavor paragraphs.
  • Replaced spiritual weapon with gentle repose
  • Added the Bonus Cantrip feature
  • Removed the raven/character's invulnerability while merged
  • Added a cooldown to the raven merger if it breaks unwillingly
  • Created a new 14th level feature
  • Added a pretty picture
Version 1.1
  • Toned down Audience with the Queen
Version 1.2
  • Complete re-work of Audience with the Queen
Version 1.2.1
  • Typo/Grammar corrections
Version 1.2.2
  • Changes to Audience with the Queen
    • Changed the DC for the saving throw
    • Added disadvantage for undead

Thanks to u/jessekeith for helping craft Audience with the Queen

Raven Queen Cloak: Wizards of the Coast
 

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