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Bard Repertoire
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Attack Songs
**Concentration:** No ___ **Skills:** Verse ___ Magic attacks are combat checks, and they follow the normal rules for performing a combat check, on page 101, using the character’s magic skill instead of a combat skill. ___ There are some exceptions, however, which we detail here. When making a magic attack, the character must select one target at short range (but not engaged). The default difficulty of the check is Easy (
d
). ___ The attack deals damage equal to the characteristic linked to the skill used to make the attack (so if the character uses Verse, they would deal damage equal to their Presence), plus 1 damage per uncanceled
s
. The attack has no set Critical rating, so you may only inflict a Critical Injury with a
t
. ___ \columnbreak Before making a magic attack check, choose any number of additional effects listed on Table: Magic Attack Additional Effects. These effects are added to the attack. ###
Notable Songs
#### Chords of Dissonance (strings) Rank 1, Difficulty
d
at Short Range, includes Blast as long as you're using a stringed instrument. #### Brusco's Boastful Bellow (singing) Rank 2, Difficulty
d
at Short Range, includes Impact. #### Carmon's Pixie Strike (wind) Rank 3, Difficulty
dd
at Short Range, includes Empowered as long as you're using a wind instrument. #### Denon's Desperate Dirge (singing) Rank 4, Difficulty
dd
at Short Range, includes Fire (Burn) and adds
b
to target's checks until end of their next turn.
\pagebreakNum ##
Augmentation Songs
**Concentration:** Yes ___ **Skills:** Verse ___ This is using magic to enhance people. A character selects one target they are engaged with (which can be themself), then makes a Verse skill check. ___ The default difficulty of the check is Average (
dd
). If the check is successful, until the end of your character’s next turn, the target increases the ability of any skill checks they make by one (in effect, this means they add
D
to their checks). ___ A character may not be affected by more than one Augment spell at the same time (so no stacking effects). ___ Before making an augment check, choose any number of additional effects listed on Table: Augment Additional Effects. These effects are added to the check. ###
Notable Songs
#### Chant of Battle (percussion) Rank 1, Difficulty
dd
at Engaged Range, affects combat skills only, includes Additional Target as long as you're using a percussion instrument. #### Jaxan's Jig of Vigor (wind) Rank 2, Difficulty
dd
at Engaged Range, the target reduces crits by Bard's ranks in Knowledge x10% for duration of spell. \columnbreak #### Selo's Accelerando (percussion) Rank 2, Difficulty
dd
at Engaged Range, adds Haste as long as you're using a percussion instrument. #### Jonathan's Whistling Warsong (singing) Rank 2, Difficulty
ddd
at Engaged Range, includes Divine Health and adds 1 Defense for duration of spell. #### Anthem De Arms (singing) Rank 2, Difficulty
dd
at Engaged Range, includes Primal Fury. #### Cinda's Charismatic Carillon (wind) Rank 2, Difficulty
d
at Engaged Range, increases ability of any social skill checks as long as you're using a wind instrument. #### Psalm of Warmth (singing) Rank 3, Difficulty
dd
at Engaged Range, target heals 1 wound per round and adds
B
to checks to resist fear or overcome cold damage/attacks. Cancels Ice/Ensnare effect on target. #### Psalm of Cooling (singing) Rank 3, Difficulty
dd
at Engaged Range, target heals 1 strain per round and adds
B
to checks to resist fear or overcome fire damage/attacks. Cancels Fire/Burn effect on target. #### Psalm of Purity (singing) Rank 3, Difficulty
dd
at Engaged Range, target adds
B
to resilience skill checks. Cancels Poison effect on target.
\pagebreakNum ##
Barrier Songs
**Concentration:** Yes ___ **Skills:** Verse ___ Bards have the power to create barriers of magical energy to protect themselves and their allies. The character selects one target they are engaged with (which can be themself), then makes an Verse skill check. The default difficulty of the check is Easy (
d
). If the check is successful, until the end of the character’s next turn, reduce the damage of all hits the target suffers by one, and further reduce it by one for every uncanceled
ss
beyond the first. ___ Before making a Barrier check, choose any number of additional effects listed on Table: Barrier Additional Effects. These effects are added to the check. ###
Notable Songs
#### Elemental Rhythms (percussion) Rank 3, Difficulty
d
at Engaged Range, includes Additional Target as long as you're using a percussion instrument. #### Guardian Rhythms (percussion) Rank 4, Difficulty
d
at Engaged Range, includes Add Defense as long as you're using a percussion instrument.
\pagebreakNum ##
Curse Songs
**Concentration:** Yes ___ **Skills:** Verse ___ This action represents the combat use of curse magic. Your character selects one target within short range, then makes a Verse skill check. The default difficulty of the check is Average (
dd
). If it is successful, until the end of the character’s next turn, the target decreases the ability of any skill checks they make by one (in effect, this means they remove one
D
from their checks). ___ Before making the curse check, choose any number of additional effects listed on Table: Curse Additional Effects. These effects are added to the check. \columnbreak ###
Notable Songs
#### Kelin's Lugubrious Lament (strings) Rank 1, Difficulty
dd
at Short Range, includes Misfortune as long as you're using a stringed instrument. #### Largo's Melodic Binding (wind) Rank 2, Difficulty
ddd
at Short Range, targets adds
b
to any skill checks they make and may only perform 1 maneuver or action on their turn for the duration of the song as long as you're using a wind instrument. #### Denon's Dissention (singing) Rank 3, Difficulty
ddd
at Short Range, includes Doom and adds automatic
f
to the target's next spell check.
\pagebreakNum ##
Dispel Songs
**Concentration:** No ___ **Skills:** Verse ___ The ability to nullify magic is a strange and wondrous art that only certain arcane spellcasters possess. The character selects one target within short range that is under the effects of a spell, then makes an Arcana skill check. The default difficulty for the check is Hard (
ddd
). If the check is successful, the effects the target is under immediately end (if the spell affected multiple targets, the other targets remain affected). ___ Before making a dispel check, choose any number of additional effects listed on Table: Dispel Additional Effects. These effects are added to the check. ###
Notable Songs
#### Alenia's Disenchanting Melody (wind) Rank 2, Difficulty
dd
at Short Range as long as you're using a wind instrument.
\pagebreakNum ##
Enchantment Songs
**Concentration:** Yes ___ **Skills:** Verse ___ By practicing the art of Enchantment, Bards lace their words with magic, allowing them to compel, terrify, and beguile their targets. A character selects one target they are engaged with the makes a Verse check. The default difficulty of the check is Average ( ). If the check is successful, the bard adds a equal to a to their next social skill check against the target. ___ Before making an Enchantment check, choose any number of additional effects listed on Table below. ###
Notable Songs
#### Kellin's Lucid Lullaby (singing) Rank 2, Difficulty
dd
at Engaged Range, Target may not take any Actions on their turn (only maneuvers). #### Solon's Bewitching Bravura (wind) Rank 3, Difficulty
ddd
at Engaged Range, includes Dominate if you're using a wind instrument.
\pagebreakNum ##
Heal Songs
**Concentration:** No ___ **Skills:** Verse ___ Bards are often known for the soothing qualities of their music. The Bard can use the Verse magic skill in place of a Medicine check in order to remove damage or heal Critical Injuries. When making the check, the character selects one target they are engaged with who is not incapacitated. The default difficulty of the check is Easy (
d
). Upon success, the character heals 1 wound per uncanceled
s
, and 1 strain per uncanceled
a
. ___ Before making a heal check, choose any number of additional effects listed on Table: Heal Additional Effects. These effects are added to the check. \columnbreak ###
Notable Songs
#### Hymn of Restoration (strings) Rank 1, Difficulty
d
at Engaged Range, includes Additional Target as long as you're using a stringed instrument. #### Cassindra's Chant of Clarity (strings) Rank 2, Difficulty
dd
at Engaged Range, heals double strain. #### Cantana of Soothing (strings) Rank 3, Difficulty
ddd
at Engaged Range, heals double strain and wounds. #### Psalm of Mending (strings) Rank 4, Difficulty
dd
at Engaged Range, includes Heal Critical as long as you're using a stringed instrument.
\pagebreakNum ##
Utility Songs
**Concentration:** Variable. ___ **Skills:** Verse ___ Utility magic covers all the minor things that we expect people to be able to do with magic, such as levitating a book, transmuting a pebble into a butterfly, detecting something magical nearby, summoning a ghostly light source to see in the dark, or making one’s voice growl with distant thunder. Basically, these are all cool abilities with a minor benefit, but are more tricks than dangerous or powerful magics. That doesn’t mean a player can’t figure out how their character can use a utility spell to their best advantage—that’s half the fun of being a spellcaster! ___ Utility magic doesn’t have an equivalent action for structured encounters, since the effects are almost entirely narrative in nature. A check to cast a utility spell should always be Easy (
d
). If that check seems too easy for what you want to accomplish, then what you want to do is probably beyond the scope of utility magic! ###
Notable Songs
#### Lyssa's Cataloging Libretto (singing) Rank 2,
dd
, learn some characteristic of an item previously unknown to you that you can touch. #### Shauri's Sonorous Clouding (wind) Rank 3,
dd
, Add
BB
dice to target's next stealth check. #### Lyssa's Veracious Concord (strings) Rank 3,
dd
, Target removes up to
bb
on checks due to darkness or poor visibility, and adds
B
to Perception and Vigilance checks. #### Agilmente's Aria of Eagles (singing) Rank 4,
dd
, Target can levitate for duration of song. \pagebreakNum #
General Magic Principles
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maneuvers
These maneuvers are specific to characters who use magic skills. Like most maneuvers, these don’t actually require checks, but affect the character’s skill checks. Of course, you and your players might also describe common maneuvers in terms of magic when it seems appropriate. For instance, a player might describe guarded stance (page 99) as their character focusing their attention on erecting a minor magical barrier, or they might narrate assist (page 98) as a subtle push of magical energy to guide an ally’s sword strike. ###
counterspell
Most skilled bards can attempt to counter an opponent’s spells as they are being cast. If the character performs the counterspell maneuver, all opponents within medium range upgrade the difficulty of checks to cast spells once, until the end of the character's next turn. ###
concentrate
Some magical effects might require concentration to sustain. If a magical action (or spell) can benefit from concentration, the action description notes this. Spells that can be sustained through concentration last until the end of the character’s next turn (as noted in their description). However, if the character performs the concentrate maneuver during that next turn, the spell’s effects last until the end of the character’s following turn, instead. This can be sustained indefinitely by performing the concentrate maneuver each turn.