Wizard: Theurgy Tradition

by Lyydia

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Arcane Tradition: Theurgy

Theurgy is the practice of tapping into the divine through arcane study and practice. Theurgists are able to circumvent the need for a diety's favor in order to invoke divine domains and spells. They study the very essence of the soul and its radiant power.

Some view theurgy as heretical, with churches and religious orders banning the practice and burning the spellbooks of the wizards who dabble in the practice. Others see theurgy as merely another form of divine service.

Theurgy Features
Wizard Level Feature
2nd Channel Arcana, Student of the Divine
6th Channel Arcana: Invoke Domain
10th Soulful Empowerment
14th Deus Ex Arcanis

Channel Arcana

When you choose this tradition at 2nd level, you also choose a divine domain of which to strive to replicate in your research. You gain the ability to utilize the Channel Divinity option gained by your chosen domain at the cleric class's 2nd level. You must finish a short or long rest to use your Channel Arcana again.

Some Channel Arcana effects require saving throws. When you use such an effect, the save DC equals your wizard spell save DC. Beginning at 6th level, you can use your Channel Arcana twice between rests, and beginning at 18th level, you can use it three times between rests. When you finish a short or long rest, you regain your expended uses.

Student of the Divine

Beginning when you choose this tradition at 2nd level, your research into the divine has allowed you to replicate their magics through arcane means. Whenever you gain a wizard level, you can replace one of the wizard spells you add to your spellbook with a cleric spell of your choice. The spell must be of a level for which you have spell slots.

Any cleric spell you gain from this feature is considered a wizard spell for you, but other wizards can't copy cleric spells from your spellbook into their own spellbook.

Channel Arcana: Invoke Domain

At 6th level, your endeavors to imitate a divine domain has reached a new level of success.

You can expend a use of your Channel Arcana to cast a spell from your choosen divine domain's spell list that is of a level for which you have spell slots. This spell need not be in your spellbook and counts as a wizard spell for you when cast in this way.

Soulful Empowerment

Starting at 10th level, you have learned to empower your cantrips with your own soul's radiant energy. When you cast a damaging wizard cantrip, you can deal extra damage equal to your Intelligence modifier of your choice of radiant or necrotic damage.

Deus Ex Arcanis

Starting at 14th level, your ability to harness divine power is nearing perfection. Whenever you use your Channel Arcana feature, you can also restore hit points to yourself or an ally within 30 feet of you equal to half your wizard level.

In addition, your familiarity with the divine allows you able to tap into the divine magic imbued in magical items and artifacts. You can attune to and utilize any magic item that normally requires attunement by a cleric.

Reference: Divine Domains
  • Arcana Domain - Sword Coast Adventurer's Guide pg.125
  • Death Domain - Dungeon Masters Guide pg.96
  • Forge Domain - Xanathar's Guide to Everything pg.18
  • Grave Domain - Xanathar's Guide to Everything pg.19
  • Knowledge Domain - Player's Handbook pg.59
  • Life Domain - Player's Handbook pg.60
  • Light Domain - Player's Handbook pg.60
  • Nature Domain - Player's Handbook pg.61
  • Protection Domain - Unearthed Arcana (Cleric)
  • Tempest Domain - Player's Handbook pg.62
  • Trickery Domain - Player's Handbook pg.62
  • War Domain - Player's Handbook pg.63
 

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