>##### Covering New Ground >A unique homebrew spellcaster should differ from these explored themes: >* **Bards** draw power from *performance*. >* **Clerics** draw power from *divinity*. >* **Druids** draw power from *nature*. >* **Paladins** draw power from *conviction*. >* **Rangers** draw power from *wilderness*. >* **Sorcerers** draw power from *within*. >* **Warlocks** draw power from *their patron*. >* **Wizards** draw power from *knowledge*.
Spell save DC = 8 + your proficiency bonus + your CASTING ABILITY modifier
Spell attack modifier = your proficiency bonus + your CASTING ABILITY modifier