Psi Blade
2nd-level evocation
- Casting Time: 1 action
- Range: 5 feet
- Components: S
- Duration: instantaneous
You coalesce an aquamarine blade of distilled pain, having the unique property of phasing through armor and carapace. When you cast this spell, you make a melee spell attack at a creature within range. You treat your target as having AC of 10+their Dexterity modifier. On a hit you deal 2d12 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you deal an additional 1d12 damage for each slot level above second.
Concussive seed
2nd-level transmutation
- Casting Time: 1 action
- Range: touch
- Components: V, S
- Duration: instantaneous
You touch one nut, infuse it with crackling energy, and make a ranged attack with one of the nuts by by throwing it or hurling it with a sling. If thrown, a pebble has a range of 60 feet. On a hit, the target takes bludgeoning damage equal to 2d8 + your spellcasting ability modifier.
Each creature within 5 feet of the target must succeed on a Dexterity saving throw or take 2d8 bludgeoning damage and be pushed 5 feet back from origin of the explosion. If the target is both hit with the attack and fails the saving throw, it is stunned until the beginning of its next turn.
Tensor's Spellsword Incantation
2nd-level evocation
- Casting Time: 1 action
- Range: self
- Components: V
- Duration: Concentration, up to 1 minute.
Your hands exhume magical vapors, which coat any weapons you are holding and flare up when you attack. Until the spell ends, you deal an extra 1d6 damage whenever you hit a creature with a melee attack, and your melee weapon attacks gain a reach of 10 feet.
If you have a free hand, you can expel this force outwards with a gesture. When you take the Attack action and attack with a melee weapon held in one hand, you can use a Bonus Action to attack with an unarmed strike with a reach of 10 feet. You use your spellcasting modifier for attack and damage rolls for this attack.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you deal an additional 1d6 damage for each slot level above second.
Windward Blade
2nd-level evocation
- Casting Time: 1 action
- Range: 15 feet
- Components: V, M (any bladed weapon)
- Duration: 1 round
You imbue your blade with the quality of the Elemental Plane of Air, and make vicious rising slash. A creature within range must make a Dexterity saving throw. On a failure it is suspended several inches off the floor. Until the end of its next turn it can't take reactions and is restrained. The spell ends early if the target is hit with an attack.
As a bonus action you can make a melee spell attack against the same target if you are within 5 feet of it, dealing 4d6 damage on a hit.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you deal an additional 2d6 damage for each slot level above second.




















