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Presh

Small humanoid (Kobold), neutral evil


  • Armor Class 12
  • Hit Points 4
  • Speed 30 ft.

STR DEX CON INT WIS CHA
7 (-2) 15 (+2) 9 (-1) 10 (+0) 7 (-2) 8 (-1)

  • Condition Immunities None
  • Senses Darkvision 60 Ft.
  • Languages Common, Draconic

Sunlight Sensitivity. While in sunlight, Presh has disadvantage on Attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. Presh has advantage on an Attack roll against a creature if at least one of Presh's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Actions

Dagger. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Presh wears bright orange pants, a dark blue long sleeve shirt (he keeps his sleeves rolled up to his elbows), a brown cracked leather belt and a ragged tan vest. He scavenged most of these clothes from the corpses of his captives/ex-comrades.

Presh was caught stealing food from one of Shaman Kreslers guards. For this crime, he was tied to a post in the middle of camp as a reminder to all other Kobolds what happens to thieves. It had been 3 days on the post when an adventuring party came through and slaughtered every last Kobold, except for Presh. They freed Presh after the fighting was done and he has been traveling with them ever since.

Presh has never known compassion or kindness. Thusly, he is confused by the actions of the adventures, however he is more than happy to accept their openness. The adventures have "taken him under their wing" and have even started to foster his keenness for magic by teaching him the basics of prestidigitation.