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# Darkling Elder Improved ___ ___ > ## Darkling Elder >*Medium Fey, Chaotic Neutral* > ___ > - **Armor Class** 15 > - **Hit Points** 58 > - **Speed** 30ft >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|13 (+1)|17 (+3)|12 (+1)|10 (0)|14 (+2)|13 (+1)| >___ > - **Saving Throws** Dex +6, Wis +5 > - **Skills** Acrobatics +6, Deception +4, Perception +5, Stealth +9 > - **Senses** blindsight 30ft, darkvision 120ft, passive perception 16 > - **Languages** Elvish, Sylvan > - **Challenge** 3 (700xp) > ___ > ***Death Burn.*** When the Darkling Elder dies, magical light flashes out from it in a 10ft radius as its body and possessions, other than metal and magic objects, burn to ash. any creature in that area must make a DC 11 Constitution saving throw. On a failure, the creature takes 7 (2D6) radiant damage and, if the creature can see the light, is blinded until the end of its next turn. If the saving throw is successful the creature takes half the damage and isn't blinded. > > ***Spellcasting.*** The Darkling Elder is a 6th level spellcaster. Its spellcasting ability is Wisdom (save DC is 13, +5 to hit with spell attacks). The Darkling Elder has the following spells prepared: > > Cantrips (at will): *Thaumaturgy, Chill Touch, Minor Illusion, Mage Hand* > > 1st Level (4 Slots): *Hex, Inflict Wounds, Command* > > 2nd Level (3 Slots): *Hold Person, Shadow Blade* > > 3rd Level (2 Slot): *Enemies Abound, Bestow Curse* > ___ > ### Actions > ***Multiattack.*** The Darkling Elder makes two melee or ranged attacks. > > ***Warseax.*** *Melee Weapon Attack:* +6 to hit, 5ft Range, one target. *Hit* 7 (1D6 + 3) piercing damage. If the Darkling Elder has advantage on the attack roll, the attack deals an additional 10 (3D6) piercing damage. > > ***Hand Crossbow.*** *Ranged Weapon Attack:* +6 to hit, 20ft/60ft Range, one target. *Hit* 7 (1D6 + 3) piercing damage. If the Darkling Elder has advantage on the attack roll, the attack deals an additional 10 (3D6) piercing damage. > > ***Trick Strike (Recharges after a Short or Long Rest).*** Shadows coalesce around the Darkling Elders target, causing them to flinch and move. The Darkling Elder makes a melee or ranged attack against their target. On a hit the Darkling Elder can choose to move the creature 5ft in any direction of their choice. > > ***Darkness (Recharges after a Short or Long Rest.*** The Darkling Elder casts *Darkness* without any components. Wisdom is its spellcasting ability.