LMoP: Encounters: Thundertree

by SANSd20

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1: Westernmost Cottage


Twig Blight

Small plant, neutral evil


  • Armor Class 13 (Natural Armor)
  • Hit Points 4 (1d6 + 1)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
6 (-2) 13 (+1) 12 (+1) 4 (-3) 8 (-1) 3 (-4)

  • Skills Stealth +3
  • Damage Vulnerabilities Fire
  • Condition Immunities Blinded, Deafened
  • Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
  • Languages Common understands but can’t speak
  • Challenge 1/8 (25 XP)

False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.


Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Creature Hit Points Left
Twig Blight 1 (4 hp):
Twig Blight 2 (4 hp):

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2: Blighted Cottages


Twig Blight

Small plant, neutral evil


  • Armor Class 13 (Natural Armor)
  • Hit Points 4 (1d6 + 1)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
6 (-2) 13 (+1) 12 (+1) 4 (-3) 8 (-1) 3 (-4)

  • Skills Stealth +3
  • Damage Vulnerabilities Fire
  • Condition Immunities Blinded, Deafened
  • Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
  • Languages Common understands but can’t speak
  • Challenge 1/8 (25 XP)

False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.


Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Creature Hit Points Left
Twig Blight 1 (4 hp):
Twig Blight 2 (4 hp):
Twig Blight 3 (4 hp):
Twig Blight 4 (4 hp):
Twig Blight 5 (4 hp):
Twig Blight 6 (4 hp):

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3: The Brown Horse


Ash Zombie

Medium undead, neutral evil


  • Armor Class 8
  • Hit Points 22 (3d8 + 9)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

  • Saving Throws WIS +0
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 ft., Passive Perception 8
  • Languages Common understands but can’t speak
  • Challenge 1/4 (50 XP)

Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Creature Hit Points Left
Ash Zombie 1 (22 hp):
Ash Zombie 2 (22 hp):
Ash Zombie 3 (22 hp):
Ash Zombie 4 (22 hp):

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5: Blighted Farmhouse


Twig Blight

Small plant, neutral evil


  • Armor Class 13 (Natural Armor)
  • Hit Points 4 (1d6 + 1)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
6 (-2) 13 (+1) 12 (+1) 4 (-3) 8 (-1) 3 (-4)

  • Skills Stealth +3
  • Damage Vulnerabilities Fire
  • Condition Immunities Blinded, Deafened
  • Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
  • Languages Common understands but can’t speak
  • Challenge 1/8 (25 XP)

False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.


Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Creature Hit Points Left
Twig Blight 1 (4 hp):
Twig Blight 2 (4 hp):
Twig Blight 3 (4 hp):
Twig Blight 4 (4 hp):
Twig Blight 5 (4 hp):
Twig Blight 6 (4 hp):
Twig Blight 7 (4 hp):
Twig Blight 8 (4 hp):

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6: Ruined Store


Giant Spider

Large beast, unaligned


  • Armor Class 14 (Natural Armor)
  • Hit Points 26 (4d10 + 4)
  • Speed 30 ft. (climb 30 ft.)

STR DEX CON INT WIS CHA
14 (+2) 16 (+3) 12 (+1) 2 (-4) 11 (+0) 4 (-3)

  • Skills Stealth +7
  • Senses Blindsight 10 ft., Darkvision 60 ft., Passive Perception 10
  • Languages -
  • Challenge 1 (200 XP)

Spider Climb. The spider can climb diCcult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Web Walker. The spider ignores movement restrictions caused by webbing.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage, and the target must make a DC 11 Constitution saving throw, taking 9 (2d8) poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Web (Recharge 5–6). Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

Creature Hit Points Left
Giant Spider 1 (4 hp):
Giant Spider 2 (4 hp):

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7: Dragon's Tower


Young Green Dragon

Large dragon, lawful evil


  • Armor Class 18 (Natural Armor)
  • Hit Points 136 (16d10 + 48)
  • Speed 40 ft. (fly 80 ft., swim 40 ft.)

STR DEX CON INT WIS CHA
19 (+4) 12 (+1) 17 (+3) 16 (+3) 13 (+1) 15 (+2)

  • Saving Throws DEX +4, CON +6, WIS +4, CHA +5
  • Skills Deception +5, Perception +7, Stealth +4
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 17
  • Languages Common, Draconic
  • Challenge 8 (3,900 XP)

Amphibious. The dragon can breathe air and water.


Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 7 (2d6) poison damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Poison Breath (Recharge 5–6). The dragon exhales poisonous gas in a 30‐foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 42 (12d6) poison damage on a failed save, or half as much damage on a successful one.

Creature Hit Points Left
Young Green Dragon (136 hp):
flies away at 68 hp

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8: Old Smithy


Ash Zombie

Medium undead, neutral evil


  • Armor Class 8
  • Hit Points 22 (3d8 + 9)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

  • Saving Throws WIS +0
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 ft., Passive Perception 8
  • Languages Common understands but can’t speak
  • Challenge 1/4 (50 XP)

Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Creature Hit Points Left
Ash Zombie 1 (22 hp):
Ash Zombie 2 (22 hp):

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11: Old Garrion


Ash Zombie

Medium undead, neutral evil


  • Armor Class 8
  • Hit Points 22 (3d8 + 9)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
13 (+1) 6 (-2) 16 (+3) 3 (-4) 6 (-2) 5 (-3)

  • Saving Throws WIS +0
  • Damage Immunities Poison
  • Condition Immunities Poisoned
  • Senses Darkvision 60 ft., Passive Perception 8
  • Languages Common understands but can’t speak
  • Challenge 1/4 (50 XP)

Ash Puff. The first time the zombie takes damage, any living creature within 5 feet of the zombie must succeed on a DC 10 Constitution saving throw or gain disadvantage on attack rolls, saving throws, and ability checks for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on it early with a successful save.

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.


Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Creature Hit Points Left
Ash Zombie 1 (22 hp):
Ash Zombie 2 (22 hp):
Ash Zombie 3 (22 hp):
Ash Zombie 4 (22 hp):
Ash Zombie 5 (22 hp):

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12: Weaver's Cottage


Twig Blight

Small plant, neutral evil


  • Armor Class 13 (Natural Armor)
  • Hit Points 4 (1d6 + 1)
  • Speed 20 ft.

STR DEX CON INT WIS CHA
6 (-2) 13 (+1) 12 (+1) 4 (-3) 8 (-1) 3 (-4)

  • Skills Stealth +3
  • Damage Vulnerabilities Fire
  • Condition Immunities Blinded, Deafened
  • Senses Blindsight 60 ft. (blind beyond this radius), Passive Perception 9
  • Languages Common understands but can’t speak
  • Challenge 1/8 (25 XP)

False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.


Actions

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.

Creature Hit Points Left
Twig Blight 1 (4 hp):
Twig Blight 2 (4 hp):
Twig Blight 3 (4 hp):
Twig Blight 4 (4 hp):
Twig Blight 5 (4 hp):
Twig Blight 6 (4 hp):

Initative Tracker

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13: Dragon Cultists


Cultist

Medium humanoid, human


  • Armor Class 12 (Leather Armor)
  • Hit Points 9 (2d8)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)

  • Skills Deception +2, Religion +2
  • Senses Passive Perception 10
  • Languages Common
  • Challenge 1/8 (25 XP)

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.


Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Creature Hit Points Left
Cultist 1 (9 hp):
Cultist 2 (9 hp):
Cultist 3 (9 hp):
Cultist 4 (9 hp):
Cultist 5 (9 hp):
Cultist 6 (9 hp):

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