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Dragonborn

Born of dragons, as their name proclaims, the dragonborn walk proudly through a world that greets them with fearful incomprehension. Shaped by draconic gods or the dragons themselves, dragonborn originally hatched from dragon eggs as a unique race, combining the best attributes of dragons and humanoids. Some dragonborn are faithful servants to true dragons, others form the ranks of soldiers in great wars, and still others find themselves adrift, with no clear calling in life.

The blood of a particular type of dragon runs strong through all dragonborn. A dragonborn’s color imparts many traits upon them, including varying types of breath weapon, as well as scales that closely match those of their dragon ancestor - bright red, green, blue, or white, lustrous black, or gleaming metallic gold, silver, brass, copper, or bronze

Dragonborn Traits

Your draconic heritage manifests in a variety of traits you share with other dragonborn, as well as unique aspects based on your color.

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment. Dragonborn tend to extremes, with chromatic dragonborn taking on their ancestor’s cruelty and malice, while metallic dragonborn follow ideals of benevolence and justice.

Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250 pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Breath Weapon. You can use your action to exhale destructive energy. Your draconic ancestry determines the size, shape, and damage type of the exhalation. When you use your breath weapon, each creature in the area of the exhalation must make a saving throw, the type of which is determined by your draconic ancestry.

The DC for this saving throw equals 8 + your Constitution modifier + your proficiency bonus.

A creature takes 2d6 damage on a failed save, and half as much damage on a successful one. The damage increases to 3d6 at 6th level, 4d6 at 11th level, and 5d6 at 16th level.

After you use your breath weapon, you can’t use it again until you complete a short or long rest.

Languages. You can speak, read, and write Common and Draconic. Draconic is thought to be one of the oldest languages and is often used in the study of gories, the magic. The language sounds harsh to most other creatures and includes numerous hard consonants and sibilants.

Chromatic / Metallic

In the same manner as true dragons, dragonborn are divided into a number of different colors. These colors fall into two categories, the chromatics - black, blue, green, red, and white - and the metallics - brass, bronze, copper, gold, and silver.

 

Black

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Draconic Ancestry. Your breath weapon deals acid damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to acid damage.

Brutal and Cruel. You add your Constitution modifier to the damage of your breath weapon.

Blue

Ability Score Increase. Your Strength, Dexterity, and Constitution scores each increase by 1.

Draconic Ancestry. Your breath weapon deals lightning damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to lightning damage.

Desert Predator. As an action, you can burrow yourself into sand or other loose soil. Creatures that attempt to detect you take a −5 penalty to their Wisdom (Perception) checks as long as you remain there without moving or taking actions.

Brass

Ability Score Increase. Your Strength score increases by 2, and your Charisma score increases by 1.

Draconic Ancestry. Your breath weapon deals fire damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.

Boldly Talkative. You have proficiency in Persuasion.

Bronze

Ability Score Increase. Your Strength, Constitution, and Charisma scores each increase by 1.

Draconic Ancestry. Your breath weapon deals lightning damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to lightning damage.

Dragon of the Coast. You have a swim speed of 30 feet.

Copper

Ability Score Increase. Your Charisma score increases by 2, and your Strength score increases by 1.

Draconic Ancestry. Your breath weapon deals acid damage in a line 30 feet long and 5 feet wide. Your breath weapon imposes a Dexterity saving throw. You have resistance to acid damage.

Good Host. You have proficiency in Performance, and can speak, read, and write one extra language of your choice.

Gold

Ability Score Increase. Your Wisdom score increases by 2, and your Charisma score increases by 1.

Draconic Ancestry. Your breath weapon deals fire damage in a 15-foot cone. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.

Reserved Companion. You have proficiency in Insight.

Green

Ability Score Increase. Your Charisma score increases by 2, and your Strength score increases by 1.

Draconic Ancestry. Your breath weapon deals poison damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to poison damage.

Manipulative Schemer. You have proficiency in Deception.

Red

Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.

Draconic Ancestry. Your breath weapon deals fire damage in a 15-foot cone. Your breath weapon imposes a Dexterity saving throw. You have resistance to fire damage.

Arrogant Tyrant. You have advantage on saving throws to avoid being charmed or frightened.

Silver

Ability Score Increase. Your Intelligence score increases by 2, and your Strength score increases by 1.

Draconic Ancestry. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to cold damage.

Hoarding History. You have proficiency in History.

White

Ability Score Increase. Your Constitution score increases by 2, and your Strength score increases by 1.

Draconic Ancestry. Your breath weapon deals cold damage in a 15-foot cone. Your breath weapon imposes a Constitution saving throw. You have resistance to cold damage.

Primal and Vengeful. You have proficiency in Survival.

The Draconic Bloodline Sorcerous Origin has multiple features that overlap with the Dragonborn’s features at 1st level. Dragonborn Draconic Sorcerers also gain the following feature at 1st level:    Your greater attunement to your draconic heritage grants you a more powerful breath weapon. Your breath weapon damage increases to 3d6. The damage increases to 4d6 at 6th level, 5d6 at 11th level, and 6d6 at 16th level.

Dragonborn Names

Female Dragonborn
d100 Name
01-02 Akra
03-04 Aasathra
05-06 Antrara
07-08 Arava
09-10 Biri
11-12 Blend aeth
13-14 Burana
15-16 Chassath
17-18 Daar
19-20 Dentratha
21-22 Doudra
23-24 Driindar
25-26 Eggren
27-28 Farideh
29-30 Findex
31-32 Furrele
33-34 Gesrethe
35-36 Gilkass
37-38 Harann
39-40 Havilar
41-42 Hethress
43-44 Hillanot
45-46 }axi
47-48 Jezean
49-50 Jheri
51-52 Kadana
53-54 Kava
55-56 Koflnn
57-58 Megren
59-60 Mijira
61-62 Mishann
63-64 Nala
65-66 Nuthra
67-68 Perra
69-70 Pogranix
71—72 Pyxrin
73—74 Quespa
75—76 Raiann
77—78 Rezena
79—80 Ruloth
 
Female Dragonborn
d100 Name
81—82 Saphara
83—84 Savaran
85—86 Sora
87—88 Surina
89—90 Synthrin
93—94 Thava
95—96 Uadflt
97—98 Vezera
99—00 Zykrofl
Male Dragonborn
d100 Name
01—02 Adrex
03—04 Arjhan
05—06 Azzakh
07-08 Balasar
09-10 Baradad
11—12 Bharash
13—14 Bidreked
15—16 Dadalan
17—18 Dazzazn
19—20 Direcris
21—22 Donaar
23—24 Fax
25—26 Gargax
27—28 Ghesh
29—30 Gorbundus
31-32 Greethen
33-34 Heskan
35-36 Hirrathak
37-38 lldrex
39-40 Kaladan
41-42 Kerkad
43-44 KHflth
45-46 Kriv
47-48 Maagog
49-50 Medrash
51-52 Mehen
53-54 Mozikth
55-56 Mreksh
57-58 Mugrunden
59-60 Nadarr
 
Male Dragonborn
d100 Name
61-62 Nithther
63-64 Norkruuth
65-66 Nykkan
67-68 Pandjed
69-70 Patrin
71-72 Pufink
73-74 Quarethon
75-76 Rathkran
77-78 Rhogar
79-80 Rivaan
81-82 Sethrekar
83-84 Shamash
85-86 Shedinn
87-88 Srorthen
89-90 Tarhun
91-92 Torinn
93-94 Trynnicus
95-96 Valorean
97-98 Vrondiss
99-00 Zedaar
Dragonborn
Clan Name
d100 Name
01-02 Akambheryliiax
03-04 Argenthrixus
05-06 Baharoosh
07-08 Beryntolthropal
09-10 Bhenkumbyrznaax
11-12 Caavylteradyn
13-14 Chumbyxirinnish
15-16 Clethtinthiallor
17-18 Daardendrian
19-20 Delmirev
21-22 Dhyrktelonis
23-24 Ebynichtomonis
25-26 Esstyrlynn
27-28 Fharngnarthnost
29-30 Ghaallixirn
31-32 Grrrmmballhyst
33-34 Gygazzylyshrift
35-36 Hashphronyxadyn
 
Dragonborn
Clan Name
d100 Name
37-38 Hshhsstoroth
39-40 lmbixtellrhyst
41-42 Jerynomonis
43-44 Jharthraxyn
45-46 Kerrhylon
47-48 Kimbatuul
49-50 Lhamboldennish
51-52 Linxakasendalor
53-54 Mohradyllion
55-56 Mystan
57-58 Nemmonis
59-60 Norixius
61-62 Ophinshtalajiir
63-64 Orexijandilin
65-66 Pfaphnyrennish
67-68 Phrahdrandon
69-70 Pyraxtallinost
71-72 Qyxpahrgh
73-74 Raghthroknaar
75—76 Shestendeliath
77—73 Skaarzborroosh
79—30 Sumnarghthrysh
81—32 Tiammanthyilish
83—34 Turnuroth
85-36 Umbyrphrael
87—88 Vangdondalor
89—90 Verthisathurgiesh
91—92 Wiwyrholdalphiax
93-94 Wystongjiir
95—96 Xephyrbahnor
97—98 Yarj erit
99—00 Zzzxaaxthroth