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# The Hive
Through circumstances desperate or sinister, you have found yourself sworn into the service of the swarms of a hivemind or perhaps an alien entity that presides over them. Through your benefactor's guidance, you have learned to weave the discordant voices of thousands into the will of one mind, and use this power to sow chaos in your wake on the battlefield.
The intentions of these cunning and enigmatic yet beastial beings are incredibly difficult to glean, even for one with such a unique bond as yourself. Their directives may range from instinctual to frighteningly intelligent; their motives unfathomably deep or horrifyingly base.
#### Expanded Spell List
The Hive lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
##### Hive Expanded Spells
| Spell Level | Spells |
|:----:|:-------------|
| 1st | *detect poison and disease, ray of sickness* |
| 2nd | *blindness/deafness, web* |
| 3rd | *plant growth, stinking cloud* |
| 4th | *dominate beast, Evard’s black tentacles* |
| 5th | *contagion, insect plague* |
#### Skittering Scourge
Beginning at 1st level, you know the *infestation* cantrip, which does not count against your known cantrips.
In addition, when a creature fails its saving throw against this spell, you can choose the direction they move in instead of rolling a die, and you can also choose diagonal movements.
#### Children of the Swarm
Also at 1st level, you can summon the young of your hive to feed on your fallen enemies. When you slay a creature, you can cause a ravenous cloud of insects to erupt from its body as a reaction. Any hostile creature that begins their turn or moves within 5 feet of the target corpse suffers magical piercing damage equal to your Charisma modifier + half your warlock level (minimum of 1).
The swarm will disperse after 1 minute, or if the target corpse is destroyed, revived, raised as an undead creature or if you use this feature again on another slain creature. This feature can't be used on any creature that is not made of organic matter, such as constructs and elementals.
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#### Relentless Instinct
Starting at 6th level, your speed increases by 10 feet while you are not wearing medium or heavy armour.
In addition, you can use your reaction to become immune to the grappled, restrained, stunned or paralyzed conditions, or become unaffected by difficult terrain, until the start of your next turn, when you would be subjected to one of these effects.
Once you use your reaction in this way, you can't do so again until you finish a short or long rest.
#### Queen's Chosen
Starting at 10th level, you have advantage on saving throws against poison, and you have resistance against poison damage.
In addition, you can send a surge of insects forth at a creature within 10 feet of you as a bonus action, dealing magical piercing damage equal to your Charisma modifier (minimum of 1). This affected creature can't make opportunity attacks until the end of your turn.
You can use this distracting swarm twice, and regain these uses when you finish a short or long rest.
#### One of Many
Starting at 14th level, you can discorporate into a swarm as a bonus action. You can spend up to 1 minute in this form however the time spent does not need to be contiguous. You regain all expended time in this form when you finish a long rest. This effect is similar to the *gaseous form* spell except it does not require concentration or any components, your flight speed is 60 feet, and you can freely discard this form without using an action.
You can also choose to unleash a second massive swarm as an action when you discard this form. Every hostile creature within 15 feet of you must make a Constitution saving throw against your warlock spell save DC. On a failed saving throw a creature suffers 4d10 magical piercing damage and takes half damage on a success.
This area is considered difficult terrain and heavily obscured only for hostile creatures until the end of your next turn. Once you use this surging swarm, you can't do so again until you have finished a long rest.