Worm-Infested Zombie
Medium undead, chaotic evil
- Armor Class 11 (natural armor)
- Hit Points 30 (4d8 +12)
- Speed 30ft
STR DEX CON INT WIS CHA 18 (+4) 9 (-1) 16 (+3) 6 (-2) 11 (0) 15 (+2)
- Saving Throws Wis +2
- Skills Stealth +1, Athletics +6, Perception +2
- Damage Immunities poison
- Condition Immunities poisoned
- Senses darkvision 60ft, passive Perception 13
- Languages -
- Challenge 4 (1100 XP)
Regeneration: The Worm-Infested Zombie regains 5 hit points at the start of its turn. If the Worm-Infested Zombie takes fire damage, this trait doesn't function at the start of the Worm-Infested Zombie's next turn. The Worm-Infested Zombie only dies when it is at 0 hit points and doesn't regenerate.
Fear Aura: This trait functions like the Fear spell, but in a 20ft radius. A creature that succeeds the save is immune to the effect for 24 hours.
Parasitic Worms (Disease): Any creature hit by a Worm-Infested Zombie's slam attack must succeed on a DC 13 Constitution Save or take 1d6 Strength Ability Score Damage and 1d4 Wisdom Ability Score Damage during their next long rest. The damage can be restored by spells like lesser restoration.
Curative Transformation: If spells like lesser restoration or remove curse are cast on the Worm-Infested Zombie, it becomes a normal zombie.
Turn Resistance: The Worm-Infested Zombie has advantage against Turn Undead effects.
Actions
Multiattack: The Worm-Infested Zombie makes two Claw attacks, or one Claw attack and one Slam attack
Slam: +6 to hit, 5ft, one target, 1d6 +4 Bludgeoning
Claw: +6 to hit, 5ft, one target, 1d8 +4 Slashing
Reactions
Infest: As a reaction, when the Worm-Infested Zombie hits a humanoid with its Slam attack, it can transfer a worm from itself to the opponent. Each worm has AC 10 and 1 HP. On the Worm-Infested Zombie's next turn, the worm burrows into the host's flesh. Then for 1d4 +1 rounds the worm makes its way to the host's brain, doing 1 damage at the start of the host's turn, until it reaches the brain. Once the worm reaches the brain, it does 1d4 -1 Intelligence Ability Score Damage until the Host dies (at 0 intelligence) or the worm is killed. A humanoid of Large Size or smaller becomes a Worm-Infested Zombie after 1d4 + 4 rounds. While the worm is inside a host, it can only be killed by casting remove curse or lesser restoration (or similar spells) on the host. The worm can also be removed by a DC 16 Medicine Check.