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Elemental StoneCraft

The History & Harnessing of Elemental Energy



A MagiTech Supplemental Crafting System for Your World


by Mage Productions



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History of the Elemental Stones

Powerful elemental stones were originally created by the Fire Giants. The giants focus their own magical energy to trap elementals within each stone with a permanent binding. Without the elemental stones the magical energies of the world would be out of balance.

Five main stones exist, and represent each of the main elements. Depending how the stones energy is harnessed, their powers manifest uniquely.

Elemental Stonecraft

A trade that almost faded from the world during the Rending, elemental stonecraft has seen a resurgence in training and efforts these recent decades. Elemental stonecrafting is a blend of invention and magic that requires the proper tools and abilities to succeed.

Only 1 stone of each type may be active at any given time for the owner. Any future stone of the same type that is activated cancels the effect of the previous stone in use by the owner.

Using any of the Five Elemental Stones, whether Enhancing or Creating, a character must succeed on all three steps of the Elemental Stonecrafting process.


Elemental Stonecrafting
3 Steps Skill/Tool Check Difficulty
1. Analyze the Power Arcane or History* DC 15
2. Manipulate the Energy Relevant Tool Kit DC 15
3. Assemble the Stone Sleight of Hand DC 15

*history check when working from a schematic/blueprint


Enhancing an existing item requires at least one full day of uninterrupted downtime and a relevant tool kit to the item being enhanced; such as Tinker’s Tools, Carpenter's Tools, Cobbler’s Tools, Smith’s Tools, etc...

Enhance

Existing Item


  • Crafting Time: One Day
  • Tools: Relevant to Task

After a full day of working your craft, you exhale and consider your efforts.

Enhance Item Results
If any of the three DC check rolls is 5 or less, roll on Complication Chart
If all DC checks succeed, roll on stone table for effect
Item becomes Attuned Magic Item with Elemental Power

Creating a new item requires at least one full week of uninterrupted downtime and a relevant tool kit to the item being enhanced; such as Tinker’s Tools, Carpenter's Tools, Cobbler’s Tools, Smith’s Tools, etc...

Create

New Item


  • Crafting Time: One Week
  • Tools: Relevant to Task

After a full week of working your craft, you finally relax your focus and consider your efforts.

Create Item Results
If any of the three DC check rolls is 5 or less, roll on Complication Chart
If all DC checks succeed, players selects desired effect
Item becomes Attuned Magic Item with Elemental Power

Crafting with elemental stones is fraught with both internal and external risks. The power these stones contain is difficult to harness and harder to keep secret. If any of the difficulty checks made in the crafting process fails with a result of 5 or less on the roll, then the player must roll on the following complication table.


Complication Table

d6 Complication
1 Cursed (cannot drop, roll on curse table)
2 Your tools are broker/stolen and you have to buy a new set
3 Problems with the process cost you extra gold* to complete the project (DM’s discretion)
4 A powerful noble/leader/artificer offers a hefty price for your work and is not interested in hearing no for an answer
5 A faction/clan/etc accuses you of stealing it’s secret lore to fuel your work
6 Rumors spread that what you’re working on is unstable and a danger to the community/crew/etc...

The worst of complications originate from the stone itself and cause permanent curse on the character. The curse remains in effect until Remove Curse is cast upon the character.


Curse Table

d6 Curse Effect
1 Lose proficiency in 1 random skill (DM rolls)
2 AC -1
3 Attack -1
4 Damage -1
5 Movement -5’
6 Initiative -1
Your Results May Vary

The outcome of your effort is variable as these stones are near impossible to master. The magical energies of the stone may manifest in either a Tactical Effect or Spell Effect, but never both. The player must select one of the two effect types based on the roll result when enhancing or per player preference when creating.
Green Stone (Earth) Effects Table

d8 Tactical Effect Spell Effect
1 +1 Attack Earthbind 1/short rest
2 +1 AC Earthen Grasp 1/short rest
3 +1d6 Bludgeoning Dmg Erupting Earth 1/short rest
4 +1 Saving Throw Rolls Earth Tremor 1/short rest
5 +1 Skill Check Rolls Mold Earth 1/short rest
6 +1 Initiative Move Earth 1/long rest
7 +5’ Movement Bones of the Earth 1/long rest
8 Custom per DM's Approval

Yellow Stone (Air) Effects Table

d8 Tactical Effect Spell Effect
1 +1 Attack Fly 1/short rest
2 +1 AC Misty Step 1/short rest
3 +1d6 Force Dmg Haste 1/short rest
4 +1 Saving Throw Rolls Banishment 1/long rest
5 +1 Skill Check Rolls Invisibility 1/short rest
6 +1 Initiative Greater Invisibility 1/long rest
7 +5’ Movement Floating Disk 1/short rest
8 Custom per DM's Approval

 
Blue Stone (Cold/Water) Effects Table

d8 Tactical Effect Spell Effect
1 +1 Attack Create or Destroy Water 1/short rest
2 +1 AC Wall of Water 1/short rest
3 +1d6 Cold Dmg Water Breathing 1/short rest
4 +1 Saving Throw Rolls Water Walk 1/short rest
5 +1 Skill Check Rolls Control Water 1/long rest
6 +1 Initiative Wall of Water 1/short rest
7 +5’ Movement Watery Sphere 1/long rest
8 Custom per DM's Approval

Red Stone (Fire) Effects Table

d8 Tactical Effect Spell Effect
1 +1 Attack Fire Bolt 1/short rest
2 +1 AC Fire Shield 1/long rest
3 +1d6 Fire Dmg Fireball 1/short rest
4 +1 Saving Throw Rolls Wall of Fire 1/long rest
5 +1 Skill Check Rolls Fire Storm 1/long rest
6 +1 Initiative Fear 1/short rest
7 +5’ Movement Phantom Steed 1/short rest
8 Custom per DM's Approval

White Stone (Universal) Effects Table

d8 Tactical Effect Spell Effect
1 +1 Attack Absorb Elements 1/short rest
2 +1 AC Faerie Fire 1/short rest
3 +1d6 Lightning Dmg Lightning Arrow 1/short rest
4 +1 Saving Throw Rolls Shatter 1/short rest
5 +1 Skill Check Rolls Sickening Radiance 1/long rest
6 +1 Initiative Pass Without Trace 1/short rest
7 +5’ Movement Thunder Step 1/short rest
8 Custom per DM's Approval