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# Elemental StoneCraft
##### The History & Harnessing of Elemental Energy
A MagiTech Supplemental Crafting System for Your World
by **Mage Productions**
DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast.
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\pagebreakNum ##### History of the Elemental Stones Powerful elemental stones were originally created by the Fire Giants. The giants focus their own magical energy to trap elementals within each stone with a permanent binding. Without the elemental stones the magical energies of the world would be out of balance. Five main stones exist, and represent each of the main elements. Depending how the stones energy is harnessed, their powers manifest uniquely. ##### Elemental Stonecraft A trade that almost faded from the world during the Rending, elemental stonecraft has seen a resurgence in training and efforts these recent decades. Elemental stonecrafting is a blend of invention and magic that requires the proper tools and abilities to succeed. Only 1 stone of each type may be active at any given time for the owner. Any future stone of the same type that is activated cancels the effect of the previous stone in use by the owner. Using any of the **Five Elemental Stones**, whether Enhancing or Creating, a character must succeed on all three steps of the Elemental Stonecrafting process.
##### Elemental Stonecrafting | 3 Steps | Skill/Tool Check | Difficulty | |:---:|:---:|:---|:---:| | 1. Analyze the Power | Arcane or History* | DC 15 | 2. Manipulate the Energy | Relevant Tool Kit | DC 15 | 3. Assemble the Stone | Sleight of Hand | DC 15 *history check when working from a schematic/blueprint
**Enhancing an existing item** requires at least one full day of uninterrupted downtime and a relevant tool kit to the item being enhanced; such as Tinker’s Tools, Carpenter's Tools, Cobbler’s Tools, Smith’s Tools, etc... #### Enhance *Existing Item* ___ - **Crafting Time:** One Day - **Tools:** Relevant to Task ___ After a full day of working your craft, you exhale and consider your efforts. | Enhance Item Results | |:---:|:-----------:| | If any of the three DC check rolls is 5 or less, roll on Complication Chart | | If all DC checks succeed, roll on stone table for effect | | Item becomes Attuned Magic Item with Elemental Power |
**Creating a new item** requires at least one full week of uninterrupted downtime and a relevant tool kit to the item being enhanced; such as Tinker’s Tools, Carpenter's Tools, Cobbler’s Tools, Smith’s Tools, etc... #### Create *New Item* ___ - **Crafting Time:** One Week - **Tools:** Relevant to Task ___ After a full week of working your craft, you finally relax your focus and consider your efforts. | Create Item Results | |:---:|:-----------:| | If any of the three DC check rolls is 5 or less, roll on Complication Chart | | If all DC checks succeed, players selects desired effect | | Item becomes Attuned Magic Item with Elemental Power | Crafting with elemental stones is fraught with both internal and external risks. The power these stones contain is difficult to harness and harder to keep secret. If any of the difficulty checks made in the crafting process fails with a result of 5 or less on the roll, then the player must roll on the following complication table.
**Complication Table** | d6 | Complication | |:---:|:-----------:| | 1 | Cursed (cannot drop, roll on curse table) | | 2 | Your tools are broker/stolen and you have to buy a new set | | 3 | Problems with the process cost you extra gold* to complete the project (DM’s discretion) | | 4 | A powerful noble/leader/artificer offers a hefty price for your work and is not interested in hearing no for an answer | | 5 | A faction/clan/etc accuses you of stealing it’s secret lore to fuel your work | | 6 | Rumors spread that what you’re working on is unstable and a danger to the community/crew/etc... |
The worst of complications originate from the stone itself and cause permanent curse on the character. The curse remains in effect until Remove Curse is cast upon the character.
**Curse Table** | d6 | Curse Effect | |:---:|:-----------:| | 1 | Lose proficiency in 1 random skill (DM rolls) | | 2 | AC -1 | | 3 | Attack -1 | | 4 | Damage -1 | | 5 | Movement -5’ | | 6 | Initiative -1 | \pagebreakNum ##### Your Results May Vary
The outcome of your effort is variable as these stones are near impossible to master. The magical energies of the stone may manifest in either a Tactical Effect or Spell Effect, but never both. The player must select one of the two effect types based on the roll result when enhancing or per player preference when creating. ##### Green Stone (Earth) Effects Table
| d8 | Tactical Effect | Spell Effect | |:---:|:---:|:---|:---:| | 1 | +1 Attack | Earthbind 1/short rest | 2 | +1 AC | Earthen Grasp 1/short rest | 3 | +1d6 Bludgeoning Dmg | Erupting Earth 1/short rest | 4 | +1 Saving Throw Rolls | Earth Tremor 1/short rest | 5 | +1 Skill Check Rolls | Mold Earth 1/short rest | 6 | +1 Initiative | Move Earth 1/long rest | 7 | +5’ Movement | Bones of the Earth 1/long rest | 8 | Custom per | DM's Approval
##### Yellow Stone (Air) Effects Table
| d8 | Tactical Effect | Spell Effect | |:---:|:---:|:---|:---:| | 1 | +1 Attack | Fly 1/short rest | 2 | +1 AC | Misty Step 1/short rest | 3 | +1d6 Force Dmg | Haste 1/short rest | 4 | +1 Saving Throw Rolls | Banishment 1/long rest | 5 | +1 Skill Check Rolls | Invisibility 1/short rest | 6 | +1 Initiative | Greater Invisibility 1/long rest | 7 | +5’ Movement | Floating Disk 1/short rest | 8 | Custom per | DM's Approval
\columnbreak ##### Blue Stone (Cold/Water) Effects Table
| d8 | Tactical Effect | Spell Effect | |:---:|:---:|:---|:---:| | 1 | +1 Attack | Create or Destroy Water 1/short rest | 2 | +1 AC | Wall of Water 1/short rest | 3 | +1d6 Cold Dmg | Water Breathing 1/short rest | 4 | +1 Saving Throw Rolls | Water Walk 1/short rest | 5 | +1 Skill Check Rolls | Control Water 1/long rest | 6 | +1 Initiative | Wall of Water 1/short rest | 7 | +5’ Movement | Watery Sphere 1/long rest | 8 | Custom per | DM's Approval
##### Red Stone (Fire) Effects Table
| d8 | Tactical Effect | Spell Effect | |:---:|:---:|:---|:---:| | 1 | +1 Attack | Fire Bolt 1/short rest | 2 | +1 AC | Fire Shield 1/long rest | 3 | +1d6 Fire Dmg | Fireball 1/short rest | 4 | +1 Saving Throw Rolls | Wall of Fire 1/long rest | 5 | +1 Skill Check Rolls | Fire Storm 1/long rest | 6 | +1 Initiative | Fear 1/short rest | 7 | +5’ Movement | Phantom Steed 1/short rest | 8 | Custom per | DM's Approval
##### White Stone (Universal) Effects Table
| d8 | Tactical Effect | Spell Effect | |:---:|:---:|:---|:---:| | 1 | +1 Attack | Absorb Elements 1/short rest | 2 | +1 AC | Faerie Fire 1/short rest | 3 | +1d6 Lightning Dmg | Lightning Arrow 1/short rest | 4 | +1 Saving Throw Rolls | Shatter 1/short rest | 5 | +1 Skill Check Rolls | Sickening Radiance 1/long rest | 6 | +1 Initiative | Pass Without Trace 1/short rest | 7 | +5’ Movement | Thunder Step 1/short rest | 8 | Custom per | DM's Approval