##### Dream Surge
|d100|Effect|
|:-:|:-|
| 33 | You cast *magic missile* as a 5th level spell. Every missile targets a different creature until all creatures within range have been hit.
| 34 | The next spell cast by a creature other than you within 30 feet is automatically countered.
| 35 | You cast *blur* on all creatures within 30 feet of you.
| 36 | You cast all of your cantrips at once.
| 37 | Every creature swaps places with another creature within 30 feet of you.
| 38 | An object chosen by the DM within 30 feet of you becomes a mimic.
| 39 | A Planetar and a Nalfeshnee appear within 30 feet of you and fight each other. They disappear after 1 minute.
| 40 | 200 tiny giants appear, filling the floor space within 30 feet of you and have a war for the next minute. Moving deals 1d6 slashing damage per 5 feet.
| 41 | For the next minute, it rains fish.
| 42 | Each creature within 30 feet must succeed on a DC 15 Charisma saving throw or dance until the end of its next turn. If a creature fails by 5 or more, it cannot take actions or move. Otherwise, actions and movement are possible, but must be described to involve dancing.
| 43 | A mature oak sprouts within 60 feet of you.
| 44 | All creatures within 30 feet of you become vulnerable to all types of damage for until the end of your next turn.
| 45 | The nearest creature to you melts into a pool of liquid. It returns to normal at the start of its next turn.
| 46 | A cloud of 600 oversized butterflies fills a 30-foot radius centered on you. The area becomes heavily obscured. The butterflies remain for 1 minute.
| 47 | Temperature drops dramatically and it begins to snow within 60 feet of you for one minute.
| 48 | All weapons within 60 feet of you turn into kittens until the end of your next turn.
| 49 | All creatures within 60 feet of you become clumsy. All Dexterity checks and saving throws are made with disadvantage for one minute.
| 50 | You cast *hypnotic pattern* centered on yourself.
| 51 | You cast *insect plague* within 60 feet of you. It ends after 1 minute.
| 52 | You cast *major image*.
| 53 | You cast *mirage arcane*. The illusion lasts for 10 minutes.
| 54 | 1d12 random animals appear within 30 feet of you, and disappear after 1 minute. They all speak Common.
| 55 | All dead or unconscious creatures within 60 feet of you come back to life/consciousness with 1 hit point.
| 56 | You cast *fireball* as a 3rd level spell centered on yourself.
| 57 | Every creature within 60 feet of you has their alignment switched to its opposite for 1 minute. Good becomes evil, lawful becomes chaotic, and vice versa.
| 58 | Target creature begins sneezing. It can’t cast spells until this fit passes (1d6 rounds).
| 59 | You cast *wall of fire* centered on yourself, encircling you in a 10 foot radius. It lasts for 1 minute.
| 60 | The area within 30 feet of you is suffused with dim pink light and illusory hearts float around gently. Creatures in this area must make a Charisma saving throw or be charmed by the closest enemy.
| 61 | You cast *Evard’s black tentacles* centered on yourself. The tentacles do not affect you.
| 62 | A 30-foot thundercloud forms above you. For the next minute, one random creature in the area must make a DC 15 Dexterity saving throw on your turn. The creature takes 4d6 lightning damage on a failed save, or half as much on a successful one.
| 63 | You gain one level of exhaustion.
| 64 | A modron chosen and controlled by the DM appears in an unoccupied space within 10 feet of you, and then disappears 1 minute later.
##### Dream Surge
|d100|Effect|
|:-:|:-|
| 65 | You create a duplicate of a random enemy within 60 feet in a space adjacent to that enemy.
| 66 | A shield guardian controlled by the DM appears within 5 feet of you and defends you. It disappears 1 minute later.
| 67 | All allies within 30 feet of you fall prone.
| 68 | All allies within 30 feet of you regain 1d10 hit points.
| 69 | You cast *aura of purity*.
| 70 | You cast *flesh to stone* on yourself.
| 71 | You cast haste on random creature within 60 feet of you.
| 72 | Two magical doors appear within 60 feet of you. They act as portals to one another.
| 73 | You cast *giant insect*, and you can control them with telepathic commands.
| 74 | Each creature within 30 feet of you appears as an illusory animal of your choosing for the next minute.
| 75 | 1d6 flumphs controlled by the DM appear in unoccupied spaces within 60 feet of you and are frightened of you. They vanish after 1 minute.
| 76 | All enemies within 30 feet of you are drawn to attack you for 1 minute.
| 77 | You cast *create food and water*.
| 78 | You cast *dissonant whispers*.
| 79 | Everyone within 60 feet of you forgets how to speak Common for 1 minute.
| 80 | Giant fungi grow in a 30-foot radius around you.
| 81 | You cast *grasping vine*.
| 82 | You cast *gust of wind*.
| 83 | A 15-diameter circle of land within 30 feet of you becomes quicksand.
| 84 | You cast *shatter* centered on yourself.
| 85 | You cast *shield* centered on yourself.
| 86 | The next spell you cast that targets a creature targets instead a creature of the DM’s choice.
| 87 | For the next minute, you don’t need to expend spell slots to cast 1st level spells.
| 88 | You cast *grease* centered on yourself, using your highest available spell slot.
| 89 | You summon a friendly, passive Balor that disappears after 1 minute.
| 90 | A 3-foot tall egg appears in an unoccupied space within 30 feet of you. If broken, it releases a random-colored dragon wyrmling.
| 91 | For the next minute, any ranged spell cast within 30 feet of you automatically targets you.
| 92 | Target creature becomes magnetic; all metal is attracted to it until the end of its next turn.
| 93 | For the next minute, the damage type of all your damaging spells becomes acid damage.
| 94 | 1d4 illusory clones of yourself controlled by you appear within 5 feet of you. They can all take turns immediately to move, but not take actions. They disappear after they take their turns.
| 95 | You summon a pirate ship with 2d10 pirates and 1 pirate captain within 30 feet. They and the ship disappear after 1 minute.
| 96 | A nilbog controlled by the DM appears in a space within 10 feet of you, and then disappears 1 minute later.
| 97 | For the next minute, all characters within 60 feet of you can hear everything the DM says out loud. PCs must succeed on DC 15 Charisma saving throws or be afflicted with short-term madness.
| 98 | You regain all sorcery points.
| 99 | You cast *weird* centered on yourself.
| 100 | You wake up immediately.
\pagebreak
>If you are using u/SwordMeow's Tweaked Sorcerer, use the Dreamweave Origin Spells for the Origin Spells feature. If you plan to use the PHB sorcerer, ignore the Dreamweave Origin Spells.
##### Dreamweave Origin Spells
| Sorcerer Level | Spells |
|:-:|:-:|
| 1st | *sleep* |
| 3rd | *detect thoughts* |
| 5th | *catnap* |
| 7th | *divination* |
| 9th | *dream* |
| 11th | *mental prison* |

>##### Side Note: Dream Surge Table
>Some of the effects in the Dream Surge Table can be deadly or overpowered, especially for low level characters. Additionally, the silly nature of the effects may disturb the experience of other players. Work with your DM if you would like to change, replace, or create new effects for the table.
>##### Credits
>* Created by u/DungeonRacer
>* Made using [GMBinder](https://www.gmbinder.com/)
>* u/SwordMeow for [Tweaked Sorcerer](https://drive.google.com/file/d/0B40nce9YZ1MbZlpqMVp5bVJmTlU/view)
>* Reviewed and revised with help from the [Discord of Many Things](https://discordapp.com/invite/ZrDhU7X)
>* Artwork - "Astral Voyage" by Josephine Wall
>* Artwork - "Sleep" by Chris Rahn
Sorcerers sometimes possess a unique quirk inherited from their magic origin that makes them stand out. At your discretion, you may pick from or roll on the following table to create one such quirk for your character.
##### Dreamweave Quirks
| d8 | Quirk |
|:-:|:-|
| 1 | A childhood blanket or stuffed animal is your arcane focus and you never part with it. |
| 2 | You fall asleep at random times, or when you experience strong emotions. |
| 3 | You have a tendency to space out and daydream when important decisions are being made. |
| 4 | You can barely go five minutes without * *yawn* * that. |
| 5 | You snore or leave puddles of drool while you sleep, occasionally even while awake. |
| 6 | Your sleeptalk involves a mixture of mumblings, arcane incantations, and gossip. |
| 7 | You keep a dream journal, and record every dream you have in vivid detail. |
| 8 | The only time you're not tired is when you stare up at the starry night sky. |