Randomized Character Generation

by Bannerwood

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Randomized Character Generator

Have you ever sat down to make a character for an upcoming 5e Dungeons & Dragons game, only to realize that you had no idea where to start? No inspiration for an interesting PC? Do you need something to just get your creative juices flowing?

Maybe you want to avoid tropes, or play something off the wall, or you're a Dungeon Master trying to get your players to leave their comfort zone of always playing that one chaotic neutral, lone-wolf rogue.

The Randomized Character Generator is made to do just that. Each section is filled with dice tables that make important character decisions for you, and in many cases help answer questions that you may not have thought to ask.

If you are using this guide, take note: You are in no way obligated to follow this guide exactly. Feel free to leave out sections that don't interest you, skip over tables that you don't need, or replace results with things that you think are more interesting. This guide is meant as an inspiration for creativity, not a limitation.

 

How to Use This Guide

Grab a pencil, a sheet of blank paper, and a set of gaming dice. Make your way through the different sections in the Table of Contents, rolling on each table and writing down your results. Any sections marked with a (*) are situational, meaning not every character will need them. Use your own judgment.

Unless otherwise specified, all options presented here require only the Player's Handbook.

Base Race Options

This section is to decide on your sex, race, subrace, age, height, and weight.

- Expanded Race Options EE VG

This section includes the races found in Elemental Evil and Volo's Guide to Monsters.

Base Class Options

This section is to decide on your class and subclass. While many classes do not unlock their subclass until later levels, it can be good to have an idea of it at character creation.

- Expanded Class Options XG

This section includes the subclasses found in Xanathar's Guide to Everything.

Childhood

This section is to decide on how you were born, who you were raised by, and what your early life was like.

Background and Origins

This section is to decide on your background, as well as explain how and why you became an adventurer.

Values

This section is to decide on your ideals and alignment, as well as religiosity. The ideals table is an alternative to the official options.

Personality

This section is to decide on your flaw and personality traits. This is an alternative to the official options.

Life Events

This section is to build up your backstory by filling your past with interesting events and plot hooks.

NPC Details

This section is to flesh out the various people in your life.

Introduction

Base Race Options

Gender

Roll Evens or Odds.

Even means female. Odd means male.

Race

d20 Race
1-3 Dwarf (p.18)
4-6 Elf (p.21)
7-9 Halfling (p.26)
10-15 Human (p.28)
16 Dragonborn (p.32)
17 Gnome (p.35)
18 Half-Elf (p.38)
19 Half-Orc (p.40)
20 Tiefling (p.42)

(*) Subrace

d20 (*) Dwarf Subrace
1-10 Hill
11-20 Mountain
d20 (*) Elf Subrace
1-8 High
9-16 Wood
17-20 Dark
d20 (*) Halfling Subrace
1-10 Lightfoot
11-20 Stout
d20 (*) Dragonborn Sub.
1-2 Brass
3-4 Bronze
5-6 Copper
7-8 Gold
9-10 Silver
11-12 Black
13-14 Blue
15-16 Green
17-18 Red
19-20 White
d20 (*) Gnome Subrace
1-10 Forest
11-20 Rock
d20 (*) Human Ethnicity
1-3 Reroll
4 Arabic
5 Celtic
6 Chinese
7 Egyptian
8 English
9 French
10 German
11 Greek
12 Indian
13 Japanese
14 Mesoamerican
15 Niger-Congo
16 Norse
17 Polynesian
18 Roman
19 Slavic
20 Spanish
 

(*) Human [Forgotten Realms]

d20
1-2 Reroll
3-4 Calishite
5-6 Chondathan
7-8 Damaran
9-10 Illuskan
d20
11-12 Mulan
13-14 Rashemi
15-16 Shou
17-18 Tethyrian
19-20 Turami

Age

d20 Stage of Life
1-6 Adolescent
7-14 Adult
15-19 Matured
20 Elderly
Race Adolescent Adult Matured Elderly Max
Dwarf 15+ 25+ 150+ 275+ 350
Elf 15+ 25+ 250+ 500+ 750
Halfling 15+ 25+ 75+ 125+ 175
Human 15+ 25+ 50+ 75+ 100
Dragonborn 10+ 20+ 40+ 60+ 80
Gnome 15+ 25+ 150+ 275+ 400
Half-Elf 15+ 25+ 75+ 125+ 200
Half-Orc 10+ 20+ 40+ 60+ 80
Tiefling 15+ 25+ 50+ 75+ 100

Height & Weight (Adult)

Race Base Height Height Modifier Base Weight Weight Modifier
Dwarf, Hill 3'8" +2d4 115 lb. x (2d6) lb.
Dwarf, Mt. 4' +2d4 130 lb. x (2d6) lb.
Elf, High 4'6" +2d10 90 lb. x (1d4) lb.
Elf, Wood 4'6" +2d10 100 lb. x (1d4) lb.
Elf, Dark 4'5" +2d6 75 lb. x (1d6) lb.
Halfling 2'7" +2d4 35 lb. x 1 lb.
Human 4'8" +2d10 110 lb. x (2d4) lb.
Dragonborn 5'6" +2d10 175 lb. x (2d6) lb.
Gnome 2'11" +2d4 35 lb. x 1 lb.
Half-Elf 4'9" +2d8 110 lb. x (2d4) lb.
Half-Orc 4'10" +2d10 140 lb. x (2d6) lb.
Tiefling 4'9" +2d8 110 lb. x (2d4) lb.
Base Race Options

Expanded Race Options EE VG

Gender

Roll Evens or Odds.

Even means your character is female.

Odd means your character is male.

Race

Roll a d20. On a 20, roll a Monstrous Race. (VG p.119)

Otherwise, roll a Standard Race.

d100 (*) Standard Race
1-12 Dwarf (PH p.18)
13-24 Elf (PH p.21)
25-36 Halfling (PH p.26)
37-57 Human (PH p.28)
58-62 Dragonborn (PH p.32)
63-67 Gnome (PH p.35)
68-72 Half-Elf (PH p.38)
73-77 Half-Orc (PH p.40)
78-82 Tiefling (PH p.42)
83-84 Aarakocra (EE p.3)
85-86 Genasi (EE p.7)
87-88 Goliath (EE p.10 / VG p.108)
89-90 Aasimar (VG p.104)
91-92 Firbolg (VG p.106)
93-94 Kenku (VG p.109)
95-96 Lizardfolk (VG p.111)
97-98 Tabaxi (VG p.113)
99-100 Triton (VG p.115)
d6 (*) Monstrous Race
1 Bugbear
2 Goblin
3 Hobgoblin
d6
4 Kobold
5 Orc
6 Yuan-ti Pureblood
 

(*) Subrace

d20 (*) Dwarf Subrace
1-10 Hill
11-20 Mountain
d20 (*) Elf Subrace
1-8 High
9-16 Wood
17-20 Dark
d20 (*) Halfling Subrace
1-10 Lightfoot
11-20 Stout
d20 (*) Dragonborn Sub.
1-2 Brass
3-4 Bronze
5-6 Copper
7-8 Gold
9-10 Silver
11-12 Black
13-14 Blue
15-16 Green
17-18 Red
19-20 White
d20 (*) Gnome Subrace
1-9 Forest
10-18 Rock
19-20 Deep (EE p.5)
d6 (*) Aasimar Subrace
1-2 Protector
3-4 Scourge
5-6 Fallen
d4 (*) Genasi Subrace
1 Air
2 Earth
3 Fire
4 Water
d20 (*) Human Ethnicity
1-3 Reroll
4 Arabic
5 Celtic
6 Chinese
7 Egyptian
8 English
9 French
10 German
11 Greek
12 Indian
13 Japanese
14 Mesoamerican
15 Niger-Congo
16 Norse
17 Polynesian
18 Roman
19 Slavic
20 Spanish

(*) Human [Forgotten Realms]

d20
1-2 Reroll
3-4 Calishite
5-6 Chondathan
7-8 Damaran
9-10 Illuskan
d20
11-12 Mulan
13-14 Rashemi
15-16 Shou
17-18 Tethyrian
19-20 Turami
Expanded Race Options EE VG

Age

d20 Stage of Life
1-6 Adolescent
7-14 Adult
15-19 Matured
20 Elderly
Race Adolescent Adult Matured Elderly Max
Dwarf 15+ 25+ 150+ 275+ 350
Elf 15+ 25+ 250+ 500+ 750
Halfling 15+ 25+ 75+ 125+ 175
Human 15+ 25+ 50+ 75+ 100
Dragonborn 10+ 20+ 40+ 60+ 80
Gnome 15+ 25+ 150+ 275+ 400
Gnome, Dp. 15+ 25+ 100+ 175+ 250
Half-Elf 15+ 25+ 75+ 125+ 200
Half-Orc 10+ 20+ 40+ 60+ 80
Tiefling 15+ 25+ 50+ 75+ 100
Aarakocra 3+ 6+ 14+ 22+ 30
Genasi 15+ 25+ 55+ 85+ 115
Goliath 15+ 25+ 50+ 75+ 100
Aasimar 15+ 25+ 75+ 125+ 175
Firbolg 20+ 30+ 200+ 350+ 500
Kenku 10+ 15+ 30+ 45+ 60
Lizardfolk 10+ 15+ 30+ 45+ 60
Tabaxi 15+ 25+ 50+ 75+ 100
Triton 10+ 20+ 80+ 140+ 200
Bugbear 10+ 20+ 40+ 60+ 80
Goblin 5+ 10+ 25+ 40+ 55
Hobgoblin 15+ 25+ 50+ 75+ 100
Kobold 5+ 10+ 45+ 80+ 115
Orc 10+ 20+ 30+ 40+ 50
Yuan-ti 15+ 25+ 50+ 75+ 100
 

Height & Weight (Adult)

Race Base Height Height Modifier Base Weight Weight Modifier
Dwarf, Hill 3'8" +2d4 115 lb. x (2d6) lb.
Dwarf, Mt. 4'0" +2d4 130 lb. x (2d6) lb.
Elf, High 4'6" +2d10 90 lb. x (1d4) lb.
Elf, Wood 4'6" +2d10 100 lb. x (1d4) lb.
Elf, Dark 4'5" +2d6 75 lb. x (1d6) lb.
Halfling 2'7" +2d4 35 lb. x 1 lb.
Human 4'8" +2d10 110 lb. x (2d4) lb.
Dragonborn 5'6" +2d10 175 lb. x (2d6) lb.
Gnome 2'11" +2d4 35 lb. x 1 lb.
Gnome, Dp. 2'9" +2d4 75 lb. x (1d6) lb.
Half-Elf 4'9" +2d8 110 lb. x (2d4) lb.
Half-Orc 4'10" +2d10 140 lb. x (2d6) lb.
Tiefling 4'9" +2d8 110 lb. x (2d4) lb.
Aarakocra 4'5" +2d6 75 lb. x (1d4) lb.
Genasi 4'8" +2d10 110 lb. x (2d4) lb.
Goliath 6'2" +2d10 200 lb. x (2d6) lb.
Aasimar 4'8" +2d10 110 lb. x (2d4) lb.
Firbolg 6'2" +2d12 175 lb. x (2d6) lb.
Kenku 4'4" +2d8 50 lb. x (1d6) lb.
Lizardfolk 4'9" +2d10 120 lb. x (2d6) lb.
Tabaxi 4'10" +2d10 90 lb. x (2d4) lb.
Triton 4'6" +2d10 90 lb. x (2d4) lb.
Bugbear 6'0" +2d12 200 lb. x (2d6) lb.
Goblin 3'5" +2d4 35 lb. x 1 lb.
Hobgoblin 4'8" +2d10 110 lb. x (2d4) lb.
Kobold 2'1" +2d4 25 lb. x 1 lb.
Orc 5'4" +2d8 175 lb. x (2d6) lb.
Yuan-ti 4'8" +2d10 110 lb. x (2d4) lb.
Expanded Race Options EE VG

Base Class Options

Class

d12 Character Class
1 Barbarian (p.46)
2 Bard (p.51)
3 Cleric (p.56)
4 Druid (p.64)
5 Fighter (p.70)
6 Monk (p.76)
d12
7 Paladin (p.82)
8 Ranger (p.89)
9 Rogue (p.94)
10 Sorcerer (p.99)
11 Warlock (p.105)
12 Wizard (p.112)

Subclass

(*) Barbarian

d20 Primal Path
1-10 Path of the Berzerker
11-20 Path of the Totem Warrior

(*) Bard

d20 Bard College
1-10 College of Lore
11-20 College of Valor

(*) Cleric

d8 Divine Domain
1 Reroll
2 Knowledge Domain
3 Life Domain
4 Light Domain
5 Nature Domain
6 Tempest Domain
7 Trickery Domain
8 War Domain

(*) Druid

d20 Druid Circle
1-10 Circle of the Land
11-20 Circle of the Moon

(*) Fighter

d6 Martial Archetype
1-2 Battlemaster
3-4 Champion
5-6 Eldritch Knight
 

(*) Monk

d6 Monastic Tradition
1-2 Way of the Four Elements
3-4 Way of the Open Hand
5-6 Way of Shadow

(*) Paladin

d6 Sacred Oath
1-2 Oath of the Ancients
3-4 Oath of Devotion
5-6 Oath of Vengeance

(*) Ranger

d20 Ranger Archetype
1-10 Beast Master
11-20 Hunter

(*) Rogue

d6 Roguish Archetype
1-2 Arcane Trickster
3-4 Assassin
5-6 Thief

(*) Sorcerer

d20 Sorcerous Origin
1-10 Draconic Bloodline
11-20 Wild Magic

(*) Warlock

d6 Otherworldly Patron
1-2 The Archfey
3-4 The Fiend
5-6 The Great Old One

(*) Wizard

d8 Arcane Tradition
1 School of Abjuration
2 School of Conjuration
3 School of Divination
4 School of Enchantment
5 School of Evocation
6 School of Illusion
7 School of Necromancy
8 School of Transmutation
Base Class Options

Expanded Class Options XG

Class

d12 Character Class
1 Barbarian (PH p.46)
2 Bard (PH p.51)
3 Cleric (PH p.56)
4 Druid (PH p.64)
5 Fighter (PH p.70)
6 Monk (PH p.76)
d12
7 Paladin (PH p.82)
8 Ranger (PH p.89)
9 Rogue (PH p.94)
10 Sorcerer (PH p.99)
11 Warlock (PH p.105)
12 Wizard (PH p.112)

Subclass

(*) Barbarian

d20 Primal Path
1-4 Path of the Ancestral Guardian (XG p.9)
5-8 Path of the Berzerker (PH p.49)
9-12 Path of the Storm Herald (XG p.10)
13-16 Path of the Totem Warrior (PH p.50)
17-20 Path of the Zealot (XG p.11)

(*) Bard

d20 Bard College
1-4 College of Glamour (XG p.14)
5-8 College of Lore (PH p.54)
9-12 College of Swords (XG p.15)
13-16 College of Valor (PH p.55)
17-20 College of Whispers (XG p.16)

(*) Cleric

d20 Divine Domain
1-2 Reroll
3-4 Forge Domain (XG p.18)
5-6 Grave Domain (XG p.19)
7-8 Knowledge Domain (PH p.59)
9-10 Life Domain (PH p.60)
11-12 Light Domain (PH p.60)
13-14 Nature Domain (PH p.61)
15-16 Tempest Domain (PH p.62)
17-18 Trickery Domain (PH p.63)
19-20 War Domain (PH p.63)
 

(*) Druid

d20 Druid Circle
1-5 Circle of Dreams (XG p.22)
6-10 Circle of the Land (PH p.68)
11-15 Circle of the Moon (PH p.69)
16-20 Circle of the Shepherd (XG p.23)

(*) Fighter

d6 Martial Archetype
1 Arcane Archer (XG p.28)
2 Battlemaster (PH p.73)
3 Cavalier (XG p.30)
4 Champion (PH p.72)
5 Eldritch Knight (PH p.74)
6 Samurai (XG p.31)

(*) Monk

d6 Monastic Tradition
1 Way of the Drunken Master (XG p.33)
2 Way of the Four Elements (PH p.80)
3 Way of the Kensei (XG p.34)
4 Way of the Open Hand (PH p.79)
5 Way of Shadow (PH p.80)
6 Way of the Sun Soul (XG p.35)

(*) Paladin

d20 Sacred Oath
1-4 Oath of the Ancients (PH p.86)
5-8 Oath of Conquest (XG p.37)
9-12 Oath of Devotion (PH p.85)
13-16 Oath of Redemption (XG p.38)
17-20 Oath of Vengeance (PH p.87)

(*) Ranger

d20 Ranger Archetype
1-4 Beast Master (PH p.93)
5-8 Gloom Stalker (XG p.41)
9-12 Horizon Walker (XG p.42)
13-16 Hunter (PH p.93)
17-20 Monster Slayer (XG p.43)
Expanded Class Options XG

(*) Rogue

d8 Roguish Archetype
1 Reroll
2 Arcane Trickster (PH p.97)
3 Assassin (PH p.97)
4 Inquisitive (XG p.45)
5 Mastermind (XG p.46)
6 Scout (XG p.47)
7 Swashbuckler (XG p.47)
8 Thief (PH p.97)

(*) Sorcerer

d20 Sorcerous Origin
1-4 Divine Soul (XG p.50)
5-8 Draconic Bloodline (PH p.102)
9-12 Shadow Magic (XG p.50)
13-16 Storm Sorcery (XG p.51)
17-20 Wild Magic (PH p.103)

(*) Warlock

d20 Otherworldly Patron
1-4 The Archfey (PH p.108)
5-8 The Celestial (XG p.54)
9-12 The Fiend (PH p.109)
13-16 The Great Old One (PH p.109)
17-20 The Hexblade (XG p.55)

(*) Wizard

d20 Arcane Tradition
1-2 Reroll
3-4 School of Abjuration (PH p.115)
5-6 School of Conjuration (PH p.116)
7-8 School of Divination (PH p.116)
9-10 School of Enchantment (PH p.117)
11-12 School of Evocation (PH p.117)
13-14 School of Illusion (PH p.11)
15-16 School of Necromancy (PH p.118)
17-18 School of Transmutation (PH p.119)
19-20 War Magic (XG p.59)
Expanded Class Options XG

Background and Origins

Background

d100 Background
1-9 Reroll
10-16 Acolyte (p.127)
17-23 Charlatan (p.128)
24-30 Criminal (p.129)
31-37 Entertainer (p.130)
38-44 Folk Hero (p.131)
45-51 Guild Artisan (p.132)
52-58 Hermit (p.134)
59-65 Noble (p.135)
66-72 Outlander (p.136)
73-79 Sage (p.137)
80-86 Sailor (p.139)
87-93 Soldier (p.140)
94-100 Urchin (p.141)

Feel free to take any variant backgrounds available to you, but I recommend that you ignore any background specialty tables located in your background description. They tend to be more restrictive than inspiring.

Background Origins

d4 (*) Acolyte
1 I was inspired to join a temple by the great deeds of a member of the faith.
2 I was moved deeply and converted by the teachings and beliefs of the temple.
3 I was taken in at a temple, as I had nowhere else to go.
4 I was very religious as a child, so joining a temple seemed like a natural thing to do.
d4 (*) Charlatan
1 I had a knack for getting into trouble, and my quick wits were the only thing that got me out.
2 I learned early on that I could get what I wanted without much effort by fooling people.
3 I learned to manipulate others as a means to provide for myself.
4 I was taken in by a mentor or guardian whom I learned from by example.
 
d4 (*) Criminal
1 I had no other way to provide for myself other than to break the law.
2 I saw crime as a way to rebel against injustice, or simply to entertain myself.
3 I was brought into the ranks of a gang or thieves guild.
4 I was taught the tricks of the trade by a mentor or family member.
d4 (*) Entertainer
1 I always had a fascination with stories and song, and learned that I could provide for myself with them.
2 I had a natural talent for entertaining and loved evoking emotions in others.
3 I learned the trade by taking part in the family business.
4 I left home to work with a bard or entertainer troupe.
d4 (*) Folk Hero
1 I inspired commoners to fight and overthrow a tyrant.
2 I led a force that fought off a monster or invading army.
3 I stood up against a corrupt leader who was taking advantage of their position.
4 I went on a quest to save someone or recover something important.
d4 (*) Guild Artisan
1 I always had a desire to create things, so I made that my profession.
2 I followed and took pride in the trade of my family.
3 I had to learn the skill to provide for myself.
4 I was apprenticed to a skilled artisan, by my choice or by the choice of others.
d4 (*) Hermit
1 I chose to live away from others to seek enlightenment or knowledge.
2 I didn't enjoy civilized life, so living my myself seemed like a better option.
3 I was cast out of society and had no choice but to go out on my own.
4 I was forced to leave society to protect myself or the people close to me.
Background and Origins
d4 (*) Noble
1 I am descended from a well known or important figure.
2 I am a part of a prestigious family with much influence.
3 I received a noble title recently and unexpectedly.
4 I technically have a noble title, but it has wallowed in obscurity for generations.
d4 (*) Outlander
1 I felt that I was able to do the wild work that civilized folk couldn't handle.
2 I grew up outside or on the edges of society and came to call it home.
3 I have a natural affinity for the wilderness, and prefer living there over crowded society.
4 I left to the wilderness in order to flee from something.
d4 (*) Sage
1 I had a love for learning and jumped at the opportunity to access greater knowledge.
2 I had some bit of information or an answer to a question that I desperately wanted to find.
3 I saw education as a stepping stone to power or some greater goal.
4 I was encouraged to pursue an education by someone who noticed my talents.
d4 (*) Sailor
1 I found a place on a ship in order see the world or earn my fortune.
2 I made my home among a ship's crew, as I had no where else to go.
3 I tagged along with a guardian or family member, learning about life at sea in the process.
4 I was kidnapper or stowed away on a ship, eventually joining the crew.
d4 (*) Soldier
1 I had to take up arms to protect my home and family from monsters or invaders.
2 I joined the military to continue a family tradition or to emulate someone I admired.
3 I learned to fight and became a mercenary in order to find fame and fortune.
4 I was forced to enlist in an army against my will.
d4 (*) Urchin
1 I left my home behind out of necessity or wanderlust.
2 I lost everything I had and was left alone and penniless on the streets.
3 I was cast out of my home or my reputation was ruined, leaving me without a livelihood.
4 I was never able to fit in with normal society- other urchins were the only ones who accepted me.

Class Origins

d6 (*) Barbarian
1-2 I was chosen by a spirit to be their champion, granting me supernatural levels of strength.
3-4 My anger has always had a mind of its own, and the only way to channel it was through battle.
5-6 Some mystical event imbued me with power that I learned could be focused into a rage.
d6 (*) Bard
1-2 I attracted the attention of a master bard who taught me how to harness magic.
3-4 I learned that I had a knack for bardic magic entirely be accident.
5-6 I sought out lore and knowledge, learning how to utilize magic in the process.
d6 (*) Cleric
1-2 I was deeply religious and sought out the privilege of serving my god's will.
3-4 My god chose me to be their avatar- I didn't really have a say in the matter.
5-6 My god noticed what purpose I was pursuing, and granted me power to help me achieve it.
d6 (*) Druid
1-2 I became a druid in response to the religious teachings of the Old Gods.
3-4 I had a natural affinity for animals and nature, so learning druidic magic was my way of deepening that connection.
5-6 I was taught how to harness natural magic after being taken in by a druid or druid circle.
Background and Origins
d6 (*) Fighter
1-2 I followed in the footsteps of a fighter who I worked under.
3-4 I had been fighting since I was young, and naturally moved on to being a professional.
5-6 I turned to fighting in response to a monster or army threatening my home or loved ones.
d6 (*) Monk
1-2 I lived in a monastery where martial training was an expected part of life.
3-4 I turned to meditation and training in order to cope with something from my past.
5-6 I was taught martial arts by a master who thought I needed it.
d6 (*) Paladin
1-2 I believe in my ideals so strongly that becoming a paladin was inevitable.
3-4 I learned of the ways of the paladin from a mentor or through my religion.
5-6 I was tasked with some holy quest that I am dedicated to completing.
d6 (*) Ranger
1-2 I learned my skills through my profession as a trapper or scout.
3-4 I see it as my duty to hunt down the monsters of the world.
5-6 I was taught how to hunt and survive by a mentor.
d6 (*) Rogue
1-2 A more experienced rogue took me under their wing after seeing potential in me.
3-4 I focused on learning my skills because I knew they were the only way I could accomplish my goals.
5-6 I honed my talents naturally over time due to the nature of my work.
d6 (*) Sorcerer
1-2 My abilities flared to life during a moment of great stress, and they have been developing ever since.
3-4 My abilities were noticed by an experienced mage who taught me how to control them.
5-6 My family knew something was special about me since the moment I was born- or even before then.
d6 (*) Warlock
1-2 I sought my patron out, as what they had to offer was something I desperately needed.
3-4 I stumbled upon my patron by accident, and a deal was struck shortly after.
5-6 My patron sought me out and made me an offer I could not refuse.
d6 (*) Wizard
1-2 An experienced wizard took me in and made a point of teaching me the ways of magic.
3-4 I had a talent for the arcane and was allowed to study among prestigious mages.
5-6 I was inspired by some great magic, and made it my life goal to learn how to do it myself.
Background and Origins

Values

Ideals (Roll twice)

d20 Ideal
1 Altruism (Good)
2 Fairness (Good)
3 Integrity (Good)
4 Redemption (Good)
5 Respect (Good)
6 Aspiration
7 Family
8 Friendship
9 Knowledge
10 Responsibility
d20
11 Community (Lawful)
12 Honor (Lawful)
13 Tradition (Lawful)
14 Inspiration (Chaotic)
15 Freedom (Chaotic)
16 Nature (Chaotic)
17 Retribution (Grey)
18 Wealth (Grey)
19 Faith
20 Destiny

Faith

If you have the Faith Ideal, the I was deeply religious Cleric origin, the From a mentor or through my religion Paladin origin, or any Acolyte origin except I had nowhere else to go, roll a d6 instead.

If you have the My god noticed my purpose Cleric origin or the I was tasked with a holy quest Paladin origin, roll a d20 but reroll any No Faith results.

d20 Faith Description
1-2 Devout (Deep Faith) I am fervently religious.
3-6 Strong (Deep Faith) I am deeply religious.
7-10 Casual (Some Faith) I am casually religious.
11-14 Passive (Some Faith) I am non-practicing.
15-18 Areligious (No Faith) I am not religious.
19-20 Antireligious (No Faith) I despise religion.
 

Morality

Unless your party is specifically allowing evil characters, roll using a d8 instead of a d12.

If you have at least one Good Ideal, roll a d4 instead.

If you have at least one Grey Ideal and no Good Ideals, roll a d8 instead and add 2 to the result. (If your party does not approve of Cruel characters, substitute a d6.)

d12 Morality Description
1-2 Virtuous (Good) I do anything I can to help people.
3-4 Good I try and help people when I can.
5-6 Fair (Neutral) I help people if it's convenient.
7-8 Neutral I try not to hurt people if I can.
9-10 Cruel (Evil) I don't mind hurting people.
11-12 Evil I enjoy hurting people.

Society

If you have at least one Lawful Ideal, roll a d8 instead.

If you have at least one Chaotic Ideal, roll a d8 instead and add 12 to the result.

If you have both a Lawful and a Chaotic Ideal, take the Neutral result.

d20 Society
1-2 I think that adhering to strict laws and expectations is necessary for society. (Lawful)
3-6 I think that a smoothly running society needs some rules and laws. (Lawful)
7-14 I have no strong opinion either way. (Neutral)
15-18 I think that my personal freedoms are more important than society's rules. (Chaotic)
19-20 I think that people should be entirely free of laws and rulers. (Chaotic)
Values

Personality

Flaw

d20 Flaw
1 I am a terrible liar and cannot keep a secret.
2 I am inflexible in my thinking.
3 I am irresponsible and unreliable.
4 I am selfish and inconsiderate of others.
5 I am unreasonably suspicious of others.
6 I become obsessively focused on my goals.
7 I can't bear being outdone or proven wrong.
8 I can't help but be contrary towards authority.
9 I can't hide my emotions or true thoughts.
10 I can't remember or stick to a plan.
11 I can't resist beauty or pleasure.
12 I constantly take unnecessary risks.
13 I don't consider the consequences of my actions.
14 I have a short fuse and a violent temper.
15 I judge people harshly and have difficulty forgiving.
16 I put too much trust in authority.
17 I run when things get tough or scary.
18 I think I am better than everyone else.
19 I will do anything for fame and attention.
20 I will do anything to avoid hard work.

Personalty Traits (Roll Twice)

d100 Personality Traits
1-2 I always conduct myself with tact and politeness.
3-4 I always react calmly and without panic.
5-6 I am a hopeless romantic and fall in love easily.
7-8 I am always looking to cure my boredom.
9-10 I am always offering help and advice.
11-12 I am careless with money and often end up broke.
13-14 I am completely confident in my own abilities.
15-16 I am extremely stingy with my money.
17-18 I am in my element when the stakes are high.
19-20 I am superstitious and see omens everywhere.
21-22 I ask questions incessantly.
23-24 I become easily distracted by interesting things.
25-26 I become oblivious when deep in thought.
d100 Personality Traits
27-28 I break into song at a moment's notice.
29-30 I can talk endlessly on a topic that interests me.
31-32 I can't help but play and fiddle with things.
33-34 I can't stand my things being dirty or unorganized.
35-36 I carry myself with grace and dignity at all times.
37-38 I change my mood and mind unpredictably.
39-40 I complain about every minor inconvenience.
41-42 I constantly show off my (assumed) knowledge.
43-44 I curse often and enjoy crass jokes.
45-46 I don't care about manners or social etiquette.
47-48 I don't quite know how to interact with people.
49-50 I don't really care about personal hygiene.
51-52 I enjoy impressing others with my skills.
53-54 I enjoy liberal sarcasm and insults.
55-56 I enjoy my free time loud and dangerous.
57-58 I get along with every animal I meet.
59-60 I get jittery and talkative when I am nervous.
61-62 I get restless when staying in one place too long.
63-64 I have a philosophical idea for every situation.
65-66 I have an idol that I bring up whenever I can.
67-68 I have an unshakably optimistic attitude.
69-70 I keep emotional distance from strangers.
71-72 I love a chance to indulge in luxuries.
73-74 I love to exaggerate and make up stories.
75-76 I make frequent jokes, even when inappropriate.
77-78 I never act without thinking things through first.
79-80 I never pass up a challenge or wager.
81-82 I never miss a chance to learn something new.
83-84 I prefer acting over talking.
85-86 I seek understanding and peaceful resolutions.
87-88 I take even small slights very personally.
89-90 I take pride in and protect my companions.
91-92 I talk down to those who don't agree with me.
93-94 I try to flatter and sweet-talk anyone I speak to.
95-96 I will never complain about needing to work hard.
97-98 I will try and make conversation with anyone.
99-100 I won't settle for anything less than perfection.
Personality

Childhood

Birth Events

d100 Birth Events
1-40 Uneventful
41-50 In a church
51-60 Somewhere far from home
61-70 In the wilderness
71-80 During a festival or other significant time
81-85 At an inconvenient moment, such as a battle
86-90 While in prison or otherwise captured
91-93 In the Feywild
94 In the Shadowfell
95 On the Astral or Ethereal Plane
96-97 On one of the Inner Planes
98 On one of the Outer Planes
99 Coinciding with some supernatural omen
100 Something totally unusual

(*) Heritage

d20 (*) Full Blood Race
1-14 I have a full blooded subrace
15-17 I received a mixed subrace from my mother
18-20 I received a mixed subrace from my father
d20 (*) Mortal / Mortal Race Mix
1-4 First Race Mother / Second Race Father
5-8 Second Race Mother / First Race Father
9-10 First Race Mother / Mixed Race Father
11-12 Mixed Race Mother / First Race Father
13-14 Second Race Mother / Mixed Race Father
15-16 Mixed Race Mother / Second Race Father
17-20 Mixed Race Mother / Mixed Race Father
d20 (*) Mortal / Nonmortal Race Mix
1-2 Mortal Mother / Mortal Father
3 Mortal Mother / Nonmortal Father
4 Nonmortal Mother / Mortal Father
5-7 Mortal Mother / Mixed Race Father
8-10 Mixed Race Mother / Mortal Father
11-18 Mixed Race Mother / Mixed Race Father
19 Mixed Race Mother / Nonmortal Father
20 Nonmortal Mother / Mixed Race Father

Parents

d20 Parent Presence
1-8 I was raised together by both of my parents
9-10 I was raised separately by both of my parents
11-14 I was raised by my mother, as my father was absent
15-18 I was raised by my father, as my mother was absent
19-20 Both of my parents were absent

(*) Absent Parents

d20 (*) Absent Father
1-8 Died
9-14 Visits occasionally
15-16 Left and hasn't been back
17-18 Imprisoned or enslaved
19-20 Mysteriously disappeared
d12 (*) Absent Mother
1 Died in childbirth
2-4 Died of another cause
5-7 Visits occasionally
8 Left and hasn't been back
9 Imprisoned or enslaved
10 Mysteriously disappeared
11-12 Fate shared with father / Reroll

(*) Adoptive Parents

If you do not know either of your parents, use a d8 instead.

d20 Adoptive Parents
1 An orphanage
2 A temple
3-5 A guardian
6-8 An adoptive family
9-10 An older sibling
11-13 Maternal Grandparent(s)
14-15 Maternal Extended Family
16-18 Paternal Grandparent(s)
19-20 Paternal Extended Family
d20 (*) Adoptive Family Race
1-8 Same race and subrace as you
9-12 Same race as you, but a different subrace
13-20 Different race than you
Childhood

Siblings (Or other housemates)

If your family's race typically has fewer children than other races, apply Disadvantage.

d20 Number of Siblings
1-5 None
6-9 1
10-12 2
13-15 3
16-18 1d8
19-20 1d12
d20 (*) Sibling Age
1-10 Older than you
11-19 Younger than you
20 Same Age (Twin)

Family Lifestyle

d20 Family Lifestyle
1 Wretched
2-3 Squalid
4-9 Poor
8-13 Modest
14-17 Comfortable
18-19 Wealthy
20 Aristocratic

Responsibilities

d20 Responsibilities
1-5 I was allowed to spend most of my time playing
6-13 I was expected to help out with my family's trade
14-20 I was entered into some form of apprenticeship

Family Transience

If your family consisted of only yourself, or yourself and one other person, apply Disadvantage. If your family consisted of yourself and four or more other people, apply Advantage.

d20 Family Transience
1-3 We never stayed in one place for long
4-8 We moved a few times to a few different places
9-20 We lived in a single place my whole childhood
 

Childhood Home

Community

d20 Community Race
1-7 Same race and subrace as your mother/guardian
8-14 Same race and subrace as your father/guardian
15-18 Same race as you, but different subrace
19-20 Random race/subrace

Size

Apply Advantage for races with a cultural preference towards larger cities, and Disadvantage for races with a cultural preference towards smaller settlements.

d20 Community Size
1-3 A tiny settlement
4-8 A small village
9-13 A sizable town
14-18 A large city
19-20 A bustling metropolis

Environment

d20 Community Environment
1-4 Seasonal Forest
5-7 Grassland
8-10 Boreal Forest
11-13 Rainforest
14-16 Desert
17-18 Mountain
19-20 Arctic

Friends

If your family moved around a lot, apply Disadvantage.

d20 Childhood Friends
1-4 I had no real friends
5-10 I had one close friend
11-16 I had two close friends
17-20 I had three close friends

Rival

d20 Rival
1-10 I didn't have a rival to speak of
11-14 I had a friendly rival
15-18 I had a spiteful rival
19-20 I had a hostile rival
Childhood

Life Events

Number of Life Events

Age Life Events
Adolescent 2
Adult 3
Matured 4
Elderly 5
Level Modifier
1-4 +0
5-10 +1
11-16 +2
17-20 +3

Life Event Types

Follow this section once for every Life Event you had.

d20 Life Event Types
1-4 You Fell in Love with someone.
5 You achieved an Accomplishment.
6 You Earned a Favor from someone important.
7 You Made a Friend of someone important.
8 You learned a piece of Interesting Information.
9 You traveled Somewhere Special.
10 You obtained a piece of Notable Equipment.
11 You came into possession of an Odd Item.
12 You were involved with a Magical Event.
13 You suffered a Tragedy.
14 You suffered a Failure.
15 You Owe a Favor to someone important.
16 You Made an Enemy of someone important.
17 You had to make a Difficult Choice.
18 You were Accused of a Crime.
19 You were Badly Injured.
20 You encountered a Supernatural Evil.

(*) Important People

d20 Made a Friend
1-2 An academic
3-4 An adventurer
5-6 A criminal
7-8 An entertainer
9-10 A leader
d20
11-12 A merchant
13-14 A noble
15-16 A priest
17-18 A soldier
19-20 A spy / diplomat

Life Event Details

(*) Fell in Love

If you are already in a romantic relationship, you may choose to have a child instead, either naturally or adopted.

 
d20 Subject of Love
1-10 Same race and subrace as you
11-18 Same race but different subrace than you
19-20 Random race/subrace
d20 Results of Love
1-5 The two of you fell in love in the usual way.
6-7 It was love at first sight for both of you.
8-9 You won over your love after trying for some time.
10-11 Your love was forbidden, so the two of you eloped.
12 Your love left who they were with to be with you.
13 Your love burned hot but ended quickly.
14-15 You and your love were unable to be together.
16-20 Your love went unrequited.

(*) Accomplishment

d20 Accomplishment
1-2 You cured a disease or counteracted a famine.
3-4 You created something impressive.
5-6 You defeated a monster that was terrorizing locals.
7-8 You delved into a dungeon or ruin.
9-10 You foiled a villainous political plot.
11-12 You fought in an army and won a battle.
13-14 You fought off a group of bandits.
15-16 You helped locals after a natural disaster.
17-18 You made a groundbreaking discovery.
19-20 You overthrew an oppressive leader.

(*) Earned a Favor

Roll on the Important People chart to see what kind of person you earned this favor from.

d20 Earned a Favor
1-2 You escorted them to or from somewhere unsafe.
3-4 You fetched a rare item that they needed.
5-6 You helped cure a disease or curse for them.
7-8 You helped foil a plot against them.
9-10 You helped them create something.
11-12 You persuaded someone on their behalf.
13-14 You recovered something valuable for them.
15-16 You rescued them or someone they cared for.
17-18 You solved a mystery for them.
19-20 You took care of a threat for them.
Life Events

(*) Made a Friend

Roll on the Important People chart to see what kind of person you made friends with.

(*) Interesting Information

d20 Interesting Information
1-2 A scandal about someone important.
3-4 How to create an special magical item.
5-6 How to find or enter a hidden location.
7-8 That a recent event was actually a conspiracy.
9-10 The evil plans of a villain or monster.
11-12 The existence of a secret society.
13-14 The location of a legendary relic.
15-16 The location of an extra-planar portal.
17-18 The location of hidden treasure.
19-20 Where to find a rare and magical plant/creature.

(*) Somewhere Special

d20 Somewhere Special
1-2 A city or complex that was entirely underwater.
3-4 A lost ruin of an ancient civilization.
5-6 A natural area full of magical flora and fauna.
7-8 A secluded shrine or monastery.
9-10 A vast, arcane library.
11-12 One of the Elemental Planes.
13-14 One of the Upper or Lower Planes.
15-16 Some portion of the Underdark.
17-18 The Feywilds or Shadowfell.
19-20 The lair of some dark creature.

(*) Notable Equipment

These items replace an item of your choice that you already own, and are mechanically identical to the original item.

d20 Notable Equipment
1-2 Belonged to a foul villain.
3-4 Belonged to a legendary hero.
5-6 Birthright from your ancestors.
7-8 Enchanted to never dull.
9-10 Gifted to you by a god or spirit.
11-12 Made of unusual material.
13-14 Mysterious, but obviously special.
15-16 Passed on to you by a veteran adventurer.
17-18 Previously used to slay a great evil.
19-20 Showing the emblem of an ancient kingdom.
 

(*) Odd Item

d20 Odd Item
1-2 A body part from an unknown creature.
3-4 A book written in a language you can't read.
5-6 A common object that has odd properties.
7-8 A letter addressed to someone you don't know.
9-10 A map depicting a landscape you don't recognize.
11-12 A mysterious key to an unknown lock.
13-14 A seal or broach with an unusual emblem on it.
15-16 A small container that you aren't able to open.
17-18 A strange artifact that doesn't seem to work.
19-20 A trinket with significance in another culture.

(*) Magical Event

d20 Magical Event
1-2 You consumed some uncommon potion.
3-4 You had a close encounter with a higher power.
5-6 You had a dream that showed you something.
7-8 You had some beneficial magic cast on you.
9-10 You had your fortune read by a legitimate diviner.
11-12 You met a non-hostile being from another plane.
13-14 You saw naturally occurring display of wild magic.
15-16 You were assisted by a powerful magic entity.
17-18 You witnessed a high-level spell being cast.
19-20 You witnessed a supernatural omen.

(*) Tragedy

d20 Tragedy
1-6 Someone you cared about died.
7-8 Someplace meaningful to you was destroyed.
9-10 You had a falling out with someone close to you.
11-12 You lost all your money and physical belongings.
13-14 You were captured and spent time imprisoned.
15-16 You were exiled from your community.
17-18 Your hometown was ravaged by war or bandits.
19-20 Your reputation was ruined by some scandal.
Life Events

(*) Failure

d20 Failure
1-2 You accidentally caused the death of an innocent.
3-4 You accidentally destroyed something important.
5-6 You failed at an important mission you undertook.
7-8 You had to retreat from a battle.
9-10 You let a monster get away to kill again.
11-12 You let someone die under your protection.
13-14 You let something you were guarding get stolen.
15-16 You lost an important magic item.
17-18 You were humiliated by a political rival.
19-20 You were spared by an enemy who beat you easily.

(*) Owe a Favor

Roll on the Important People chart to see what kind of person you owe this favor to.

d20 Owe a Favor
1-2 They backed you up with political support.
3-4 They bailed you out of trouble with the law.
5-6 They gave you food and a safe place to stay.
7-8 They gave you information you desperately needed.
9-10 They gave you resources that you needed.
11-12 They helped cure you of a disease or curse.
13-14 They helped pay for something you couldn't afford.
15-16 They saved the life of someone close to you.
17-18 They saved you from something trying to kill you.
19-20 They taught you a rare and useful skill.

(*) Made an Enemy

Roll on the Important People chart to see what kind of person you made an enemy of.

(*) Difficult Choice

d20 You had to...
1-2 ...betray someone you trust.
3-4 ...save one ally and abandon another.
5-6 ...give up a chance to pursue your own goals.
7-8 ...give up a reward you wanted.
9-10 ...give up a treasured belonging.
11-12 ...help an enemy do something bad.
13-14 ...kill an innocent person.
15-16 ...let innocent people die.
17-18 ...ruin your own reputation.
19-20 ...torture someone for information.
 

(*) Accused of a Crime

d20 Accused of a Crime
1-2 Guilty: You escaped right before being executed.
3-4 Guilty: You evaded capture and are now wanted.
5-6 Guilty: You had your reputation ruined.
7-8 Guilty: You spent some time in prison.
9-10 Guilty: You were released on a special condition.
11-12 Not-guilty: A friend or ally took the fall for you.
13-14 Not-guilty: Some people still believe you did it.
15-16 Not-guilty: The real culprit escaped and is after you.
17-18 Not-guilty: You helped find the real culprit.
19-20 Not-guilty: You were released.

(*) Badly Injured

d20 Badly Injured
1-2 You broke your leg, and it still twinges sometimes.
3-4 You contracted a deadly disease and barely made it.
5-6 You eye was lost or badly damaged.
7-8 You got a nasty infection that almost killed you.
9-10 You lost a finger on your off-hand.
11-12 You nearly died of starvation or dehydration.
13-14 You received a deep gash and an ugly scar.
15-16 You were almost killed by dark magic.
17-18 You were badly burned, leaving a red scar.
19-20 You were knocked silly by a hit on the head.

(*) Supernatural Evil

d20 Supernatural Evil
1-2 You came face to face with a devil or demon.
3-4 You contracted a magical disease.
5-6 You met a cruel being from another plane.
7-8 You were almost killed by a monster.
9-10 You were captured and sold by a race of slavers.
11-12 You were charmed and controlled by magic.
13-14 You were cursed by a magic item.
15-16 You were kidnapped by a cult.
17-18 You were magically imprisoned for some time.
19-20 You were tormented by a malicious spirit.
Life Events

NPC Details

(*) Gender

Roll Evens or Odds.

Even means female. Odd means male.

(*) Race

For siblings, apply Disadvantage. A Random Race result means that they are adopted.

d20 Race
1-12 The expected race and subrace.
13-16 The expected race, but a different subrace.
17-20 a Random Race

If there is no expected race, use Random Race.

Status

d20 Status
1 Dead
2 Missing or unknown
3 In some trouble
4-7 Alive but struggling
d20
8-13 Alive and well
14-18 Alive and successful
19 Alive and infamous
20 Alive and famous

(*) Cause of Death

d20 Cause of Death
1 Unknown
2 Murdered
3 Killed in battle
4-6 Occupation accident
7-9 Random accident
10-13 Disease
d20
14 Apparent suicide
15-16 Killed by an animal
17 Killed by a monster
18 Natural disaster
19 Executed or tortured
20 Bizarre event

Relationship

d20 Relationship
1 Hostile
2-4 Negative
d20
5-10 Friendly
11-20 Loving
 

(*) Occupation

d20 Occupation
1 Academic
2 Criminal
3 Entertainer
4 Exile / Hermit
5 Explorer
6-8 Farmer
9-10 Artisan
11 Hunter
d20
12-13 Laborer
14 Merchant
15 Noble
16 Politican
17 Priest
18 Sailor
19 Soldier
20 Adventurer

For the Adventurer result, follow the Class Options section.

(*) Romantic Partner

d20 Romantic Partner
1-12 They currently have a partner
13-17 They are separated or widowed
18-20 They have not had a partner

Ideal

d20 Ideal
1 Aspiration
2 Community
3 Creativity
4 Destiny
5 Fairness
6 Faith
7 Family
8 Freedom
9 Friendship
10 Generosity
d20
11 Honesty
12 Honor
13 Knowledge
14 Nature
15 Redemption
16 Respect
17 Responsibility
18 Retribution
19 Tradition
20 Wealth
NPC Details
 

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