##### The Ranger
— Spell Slots per Spell Level —
| Level | Proficiency
Bonus | Favored
Enemy| Features | 1st | 2nd | 3rd | 4th | 5th |
|:----:|:---:|:--:|:-------------------------------------------|:-:|:-:|:-:|:-:|:-:|
| 1st | +2 | d4 | Favored Enemy, Natural Explorer, Beast Kinship | — | — | — | — | — |
| 2nd | +2 | d4 | Primeval Awareness, Fighting Style, Spellcasting | 2 | — | — | — | — |
| 3rd | +2 | d4 | Watchful Eye, Ranger Conclave | 3 | — | — | — | — |
| 4th | +2 | d4 | Ability Score Improvement | 3 | — | — | — | — |
| 5th | +3 | d4 | Ranger Conclave Feature | 4 | 2 | — | — | — |
| 6th | +3 | d6 | Primal Instincts , Greater Favored Enemy | 4 | 2 | — | — | — |
| 7th | +3 | d6 | Ranger Conclave Feature | 4 | 3 | — | — | — |
| 8th | +3 | d6 | Ability Score Improvement, Fleet of Foot | 4 | 3 | — | — | — |
| 9th | +4 | d6 | — | 4 | 3 | 2 | — | — |
| 10th | +4 | d6 | Hide in Plain Sight | 4 | 3 | 2 | — | — |
| 11th | +4 | d6 | Ranger Conclave Feature | 4 | 3 | 3 | — | — |
| 12th | +4 | d6 | Ability Score Improvement | 4 | 3 | 3 | — | — |
| 13th | +5 | d6 | — | 4 | 3 | 3 | 1 | — |
| 14th | +5 | d8 | Vanish | 4 | 3 | 3 | 1 | — |
| 15th | +5 | d8 | Ranger Conclave Feature | 4 | 3 | 3 | 2 | — |
| 16th | +5 | d8 | Ability Score Improvement | 4 | 3 | 3 | 2 | — |
| 17th | +6 | d8 | — | 4 | 3 | 3 | 3 | 1 |
| 18th | +6 | d8 | Feral Senses | 4 | 3 | 3 | 3 | 1 |
| 19th | +6 | d8 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 |
| 20th | +6 | d8 | Foe Slayer | 4 | 3 | 3 | 3 | 2 |
### Creating a Ranger
As you create your ranger character, consider the nature of the training that gave you your particular capabilities. Did you train with a single mentor, wandering the wilds together until you mastered the ranger’s ways? Did you leave your apprenticeship, or was your mentor slain—perhaps by the same kind of monster that became your favored enemy? Or perhaps you learned your skills as part of a band of rangers affiliated with a druidic circle, trained in mystic paths as well as wilderness lore. You might be self-taught, a recluse who learned combat skills, tracking, and even a magical connection to nature through the necessity of surviving in the wilds.
What’s the source of your particular hatred of a certain kind of enemy? Did a monster kill someone you loved or destroy your home village? Or did you see too much of the destruction these monsters cause and commit yourself to reining in their depredations? Is your adventuring career a continuation of your work in protecting the borderlands, or a significant change? What made you join up with a band of adventurers? Do you find it challenging to teach new allies the ways of the wild, or do you welcome the relief from solitude that they offer?
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