Alchemist's Supplies
Artisan's Tool, 8 lb.
___________ Silver worth Raw Materials in inventory,
weighing ______ lb.
Alchemist's Supplies include two glass beakers, a metal frame to hold a beaker in place over an open flame, a glass stirring rod, a small mortar and pestle, and a pouch of common alchemical ingredients, including salt, powdered iron, and purified water.
Skills. Proficiency with the Alchemist's Supplies could allow a character to unlock more information. For example, on Arcana checks involving potions and similar materials, or on Investigation checks involving chemicals or other substances that might have been used in an area.
Alchemical Crafting. Proficiency with the Alchemist's Supplies enable a character to produce useful concoctions using Raw Materials. A character can spend money to collect Raw Materials, which weigh 1 lb. for every 500 Silver spent.
As part of a Long Rest, you can use Alchemist's Supplies to concoct one dose of the items in the following table. Subtract the worth of required materials from your inventory when you finish the long rest.
Concoction Required materials Acid 125 Silver worth Alchemist's Fire 250 Silver worth Antitoxin 250 Silver worth Oil 5 Copper worth Perfume 20 Silver worth Soap 1 Copper worth Other Uses. Alchemist's Supplies can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Brewer's Supplies
Artisan's Tool, 9 lb.
Brewer's Supplies include a large glass jug, a quantity of hops, a siphon, and several feet of tubing.
Skills. Proficiency with the Brewer's Supplies could allow a character to unlock more information. For example, on History checks concerning events that involve alcohol as a significant element, on Medicine checks treating someone's alcohol poisoning or using alcohol to dull pain, or on Persuasion checks to offer someone just enough alcohol to mellow their mood.
Potable Water. Proficiency with the Brewer's Supplies enable a character to purify water that would otherwise be undrinkable.
As part of a Long Rest, you can use Brewer's Supplies to purify up to 6 gallons of water; or 1 gallon as part of a Short Rest.
Other Uses. Brewer's Supplies can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Calligrapher's Supplies
Artisan's Tool, 5 lb.
Calligrapher’s Supplies include ink, a dozen sheets of parchment, and three quils.
Skills. Proficiency with the Calligrapher's Supplies could allow a character to unlock more information. For example on Arcana checks identifying the writer of a magical script, or on History checks to analyze ancient writings, scrolls or runes etched in stone.
Decipher Treasure Map. Proficiency with the Calligrapher's Supplies enable a character to determine map's age, whether it includes any hidden messages, or similar facts.
Other Uses. Calligrapher's Supplies can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Carpenter's Tools
Artisan's Tool, 6 lb.
Carpenter’s Tools include a saw, a hammer, nails, a hatchet, a square, a ruler, an adze, a plane, and a chisel.
Skills. Proficiency with the Carpenter's Tools could allow a character to unlock more information. For example on History checks identifying the use and the origin of wooden buildings or large objects, on Investigation checks discovering concealed areas, or on Perception checks spotting irregularities and secret passages, or on Stealth checks assessing creaky areas.
Fortify. Proficiency with the Carpenter's Tools enable a character to make a door or window harder to open. With 1 minute of work and some materials, you can increase the DC for opening such a place by 5.
Temporary Shelter. Proficiency with the Carpenter's Tools enable a character to keep their group dry and in shade.
As part of a Long Rest, you can use Carpenter's Tools to construct a lean-to or a similar shelter. The shelter collapses 1d3 days after being assembled because it was fashioned quickly from whatever wood was available.
Other Uses. Carpenter's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Cartographer's Tools
Artisan's Tool, 6 lb.
Cartographer's Tools include a quill, ink, parchment, a pair of compasses, calipers, and a ruler.
Skills. Proficiency with the Cartographer's Tools could allow a character to unlock more information. For example on History checks spotting hidden messages in a map, or to identify a map's age to determine if geographical features have changed, on Nature checks answering questions relating to the terrain, or on Survival checks finding paths to civilizations and not becoming lost.
Craft a Map. Proficiency with the Cartographer's Tools enable a character to draw a map as they travel in addition to engaging in another activity.
Other Uses. Cartographer's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Cobbler's Tools
Artisan's Tool, 5 lb.
Cobbler's Tools include a hammer, an awl, a knife, a shoe stand, a cutter, some spare leather and thread.
Skills. Proficiency with the Cobbler's Tools could allow a character to unlock more information. For example on Arcana checks involving magically enchanted boots, or on Investigation checks examining the wear and dirt to understand where someone has been.
Maintain Shoes. Proficiency with the Cobbler's Tools enable a character to repair shoes which allow longer travel times.
As part of a Long Rest, you can work on the shoes of up to 6 creatures. For the next 24 hours, these creatures can travel 10 hours a day without making saving throws to avoid exhaustion.
Craft Hidden Compartment. With 8 hours of work, you can add a hidden compartment to a pair of shoes. The compartment can hold an object up to 3 inches long and 1 inch wide and deep. You make an Intelligence check using your tool proficiency to determine the lntelligence (Investigation) check DC needed to find the compartment.
Other Uses. Cobbler's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Cook's Utensils
Artisan's Tool, 8 lb.
Cook's Utensils include a metal pot, knives, forks, a stirring spoon, and a ladle.
Skills. Proficiency with the Cook's Utensils could allow a character to unlock more information. For example on History checks assessing social patterns and customs, on Medicine checks administering treatments, or on Survival checks foraging for food.
Prepare Meals. Proficiency with the Cook's Utensils enable a character to prepare tasty meals that help regain strength.
As part of a Short Rest, you prepare a meal enough for you and up to 5 more creatures provided you have access to your cook’s utensils and sufficient food. They regain 1 extra Hit Point per Hit Die spent during the short rest.
Other Uses. Cook's Utensils can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Jeweler's Tools
Artisan's Tool, 2 lb.
Jeweler's Tools include a small saw and hammer, files, pliers and tweezers.
Skills. Proficiency with the Jeweler's Tools could allow a character to unlock more information. For example on Arcana checks identifying mystical uses of gems or gem-encrusted items, or on Investigation checks inspecting objects.
Identify Gems. Proficiency with the Jeweler's Tools enable a character to identify gems and determine their value at a glance.
Other Uses. Jeweler's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Leatherworker's Tools
Artisan's Tool, 5 lb.
Leatherworker's Tools include a knife, a small mallet, an edger, a hole punch, thread and leather scraps.
Skills. Proficiency with the Leatherworker's Tools could allow a character to unlock more information. For example on Arcana checks involving magical items made from leather, or on Investigation checks studying leather items or clues.
Identify Hides. Proficiency with the Leatherworker's Tools enable a character to determine the source of a leather and any special techniqiues used to treat it when examining a hide or leather item.
Other Uses. Leatherworker's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Mason's Tools
Artisan's Tool, 8 lb.
Mason's Tools include a trowel, a hammer, a chisel, brushes and a square.
Skills. Proficiency with the Mason's Tools could allow a character to unlock more information. For example on History checks identifying a stone building's age and purpose, on Investigation checks inspecting areas withing stone structures, or on Perception checks spotting irregularities and secret passages.
Demolition. Proficiency with the Mason's Tools enable a character to identify weak points in brick walls. You deal double damage to such structures with your weapon attacks.
Other Uses. Mason's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Painter's Supplies
Artisan's Tool, 5 lb.
Painter's Supplies include an easel, canvas, paints, brushes, charcoal sticks, and a palette.
Skills. Proficiency with the Painter's Supplies could allow a character to unlock more information. For example on Arcana, History or Religion checks uncovering lore such as magical properties or origins, or on Investigation or Perception checks inspecting a work of visual art.
Painting and Drawing. Proficiency with the Painter's Supplies enable a character to produce a work of art.
As part of a Short or Long Rest, you can capture an image or a scene, or make a quick copy of another art you saw.
Other Uses. Painter's Supplies can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Potter's Tools
Artisan's Tool, 3 lb.
Potter's Tools include potter's needles, ribs, scrapers, a knife and calipers.
Skills. Proficiency with the Potter's Tools could allow a character to unlock more information. For example on History checks identifying the age and origin of ceramic objects, or on Investigation or Perception checks inspecting ceramics.
Reconstruction. Proficiency with the Potter's Tools enable a character to determine an object's original, intact form and it's likely purpose by just examining pottery shards.
Other Uses. Potter's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Smith's Tools
Artisan's Tool, 8 lb.
Smith's Tools include hammers, tongs, charcoal, rags, and a whetstone.
Skills. Proficiency with the Smith's Tools could allow a character to unlock more information. For example on Arcana or History checks examining metal objects such as weapons, or on Investigation checks spotting clues about armor, weapons, or other metalwork.
Repair. Proficiency with the Smith's Tools enable a character to repair metal objects.
For each hour of work, with access to your supplies and a hot enough open flame, you can restore 10 Hit Points to a damaged metal object.
Other Uses. Smith's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Tinker's Tools
Artisan's Tool, 10 lb.
Tinker's Tools include a variety of hand tools, thread, needles, a Whetstone, scraps of cloth and leather, and a small pot of glue.
Skills. Proficiency with the Tinker's Tools could allow a character to unlock more information. For example on History checks determining age and origin of objects, or on Investigation checks inspecting how and when an object got damaged.
Repair. Proficiency with the Tinker's Tools enable a character to repair damaged objects.
For each hour of work, with access to the required raw materials, you can restore 10 Hit Points to a object.
Other Uses. Tinker's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Weaver's Tools
Artisan's Tool, 5 lb.
Weaver's Tools include thread, needles, and scraps of cloth.
Skills. Proficiency with the Weaver's Tools could allow a character to unlock more information. For example on Arcana or on History checks examining cloth objects like robes and cloaks, or on Investigation checks examining woven items and making deductions.
Repair. Proficiency with the Weaver's Tools enable a character to reweave appropriate objects.
As part of a Short Rest, you can repair a single damaged cloth object.
Craft Clothing. Proficiency with the Weaver's Tools enable a character to sew clothing.
As part of a Long Rest, you can create an outfit for one creature assuming you have access to sufficient cloth and thread.
Other Uses. Weaver's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Woodcarver's Tools
Artisan's Tool, 5 lb.
Woodcarver's Tools include a knife, a gouge, and a small saw.
Skills. Proficiency with the Woodcarver's Tools could allow a character to unlock more information. For example on Arcana or on History checks examining wooden objects, or on Nature checks examining trees.
Repair. Proficiency with the Woodcarver's Tools enable a character to mend wooden objects.
As part of a Short Rest, you can repair a single damaged wooden object.
Craft Arrows. Proficiency with the Woodcarver's Tools enable a character to craft ammunition.
As part of a Short Rest, you can craft up to 5 arrows or bolts with enough wood on hand. Similarly, as part of a Long Rest, you can craft up to 20 pieces.
Other Uses. Woodcarver's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Disguise Kit
Tool, 3 lb.
______ disguise(s), weighing ______ lb.
Disguise Kit includes cosmetics, hair dye, small props, and a few pieces of clothing.
Skills. Proficiency with the Disguise Kit could allow bonuses to a character adopting a false identity. For example on Deception checks lying to someone, on Intimidation checks scaring someone, on Performance checks enhancing audience's enjoyment, or on Persuasion checks making someone trust you.
Create Disguise. Proficiency with the Disguie Kit enables a character to alter their appearance. It takes 10 minutes to craft a disguise that involves moderate changes, or 30 minutes to craft one that requires more extensive changes.
As part of a Long Rest, you can create a disguise that takes 1 minute to don after creation. You can carry only 1 such disguise without drawing attention. Each disguise weighs 1 lb.
Other Uses. Disguise Kit can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Herbalism Kit
Tool, 3 lb.
Herbalism Kit includes pouches to store herbs, clippers and leather gloves for collecting plants, a mortar and pestle, and several glass jars.
Skills. Proficiency with the Herbalism Kit could allow a character to unlock more information. For example on Arcana checks identifying potions and concoctions, on Investigation checks in overgrown areas, on Medicine checks treating illnesses and wounds, or on Nature or on Survival checks identifying plants and spotting sources of food.
Identify Plants. Proficiency with the Herbalism Kit enables a character to quickly identify most plants with an inspection of appearance and smell.
Other Uses. Herbalism Kit can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Forgery Kit
Tool, 5 lb.
Forgery Kit includes several different types of ink, a variety of parchment and papers, several quills, seals and sealing wax, gold and silver leaf, and small tools to sculpt melted wax to mimic a seal.
Skills. Proficiency with the Forgery Kit could allow a character bonuses duplicating documents or copying signatures. For example on Arcana checks identifying if an item is real or fake, on Deception checks with forged documents, on History checks creating fake documents or identifying if one is authentic, or on Investigation checks determining how an object was made and if it is genuine or not.
Other Tools. Knowledge of other tools makes your forgeries more believable where appropriate.
Quick Fake. Proficiency with the Forgery Kit enables a character to forge documents. Your Intelligence check using a Forgery Kit determines the DC for someone else's Investigation check to spot the fake.
As part of a Short Rest, you can produce a document no more than 1 page in length. Similarly, as part of a Long Rest, you can produce a document that is up to 4 pages long.
Other Uses. Forgery Kit can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Gaming Set (____________________________)
Gaming Set, ______ lb.
A gaming set includes all the pieces needed to play a specific game or type of game.
Skills. Proficiency with a gaming set could allow a character to unlock more information. For example on History checks involving important events or prominent figures involved with it, on Insight checks understanding someone's personality, or on Sleight of Hand checks trying to cheat.
Other Uses. A gaming set can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Musical Instrument (____________________________)
Musical Instrument, ______ lb.
A musical instrument includes all the pieces needed to play a specific instrument and necessary maintenance tools.
Skills. Proficiency with a musical instrument could allow a character to unlock more information. For example on History checks recalling lore related to instruments, or on Performance checks putting on a show with the instrument.
Compose a Tune. Proficiency with a musical instrument enables a character to compose a tune and lyrics.
As part of a Long Rest, you can compose a song and write lyrics.
Other Uses. Musical Instrument can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Poisoner's Kit
Tool, 2 lb.
Poisoner's Kit includes glass vials, a mortar and pestle, chemicals, and a glass stirring rod.
Skills. Proficiency with the Poisoner's Kit could allow a character to unlock more information. For example on History checks recalling infamous poisonings, on Investigation or on Perception checks inspecting poisoned objects, on Medicine checks providing the best care, or on Nature or on Survival checks learning which plants and animals are poisonous.
Handle Poison. Proficiency with the Poisoner's Kit enables a character to handle and apply poison without risk of exposure.
Other Uses. Poisoner's Kit can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Thieves' Tools
Tool, 1 lb.
Thieves' Tools includes a small file, a set of lock picks,a small mirror mounted on a metal handle, a set of narrow—bladed scissors, and a pair of pliers.
Skills. Proficiency with the Thieves' Tools could allow a character to unlock more information. For example on History checks answering questions about locations renowned for their traps, or on Investigation or on Perception checks looking for traps.
Set a Trap. Proficiency with the Thieves' Tools enable a character to set traps.
As part of a Short Rest, you can create a trap with the items you have on hand. The total of your check becomes the DC for someone else’s attempt to discover or disable the trap. The trap deals damage appropriate to the materials used in crafting it (such as poison or a weapon) or damage equal to half the total of your check, whichever the DM deems appropriate.
Other Uses. Thieves' Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.
Glassblower's Tools
Artisan's Tool, 5 lb.
Glassblower's Tools include a blowpipe, a small marver, blocks, and tweezers.
Skills. Proficiency with the Glassblower's Tools could allow a character to unlock more information. For example on Arcana or History checks examining glass objects containing magical concoctions, or on Investigation checks studying clues like broken glass.
Identify Weakness. Proficiency with the Glassblower's Tools enable a character to identify weak points in a glass object with 1 minute of study. Any damage dealt to the object by striking a weak spot is doubled.
Other Uses. Glassblower's Tools can be used to perform other various activities the player can suitably come up with. The DM sets a DC and asks for a suitable ability check.