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# Centaurs The Centaurs are a proud and old race. With the lower half of a steed and the upper half of a human these creatures are the amalgam of wild, untamed nature itself. They tend to stick primarily to themselves and stay away from major cities; however sometimes they will travel to smaller villages to make trade with trusted individuals for resources in exchange for wild game they have hunted. Centaurs tend to be rangers or fighters though there are a few exceptions to this rule. ### Centaur Traits * **Ability Score Increase:** Your Constitution score increases by 2 and your Wisdom scores increases by 1. * **Age:** Centaurs mature early in life between the ages of 4-5 and tend to live to an average of 80 years. * **Alignment:** Embracing the worlds wild nature, most centaurs have very little concern of the law of man; however they are not as wild as the beast that live amongst them. They take a neutral stance in society and usually do what is good for them and their herd. * **Size:** Centaurs have long, muscular bodies and tend to fill out a space of 7-9 feet. They weight an average of 1,500 lbs. when fully matured. You are considered large; however you can only use medium sized weapons. * **Speed:** Your base walking speed is 50ft * **Barding:** Armor is typically unable to accommodate your blend of humanoid and equine form and size. As such, you can only wear armor specially crafted as would be for a mount. The cost is four times the equivalent armor made for humanoids, and it weighs twice as much. * **Martial Training:** You gain proficiency in Longbows, Pike, and Spears. * **Spirit of the Wild:** At a young age all centaurs are taught the ways of the hunt and survival. You are proficient in your choice of one of the following skills: Medicine, Nature, or Survival. * **Hooves:** Harnessing the power of their strong horse legs the centaur can stomp a creature to death. You are proficient with your unarmed strikes which deal 1d6 bludgeoning damage on a hit. You can only make one hoof attack per turn. * **Unfavorable Terrain:** Hardy and fast can't make up for your equine exterior. You have disadvantage on all climb checks. * **Powerful Build:** You count as one size larger when determining the weight you can push, drag, or lift. * **Trample:** Your equine strength and stamina allow you to move with a short burst of frightening speed. When you move on your turn in combat, if you move in a straight line of 30 feet or more, you can use your bonus action to trample over creatures your size or smaller in your path. Each creature trampled must make a Strength saving throw or become prone. The DC for this save equals 8 + your Strength modifier + your Proficiency bonus. This movement does not provoke opportunity attacks from targets being trampled. Once you use this trait, you can't use it again until you move 0 feet on one of your turns. * **Languages:** You can speak, read, and write Common, Elvish, and Sylvan.
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##### Credit Centaur Image: https://1d4chan.org/wiki/File:Elmore_Lyra.jpg