Circle of the Deathbloom
The Circle of the Deathbloom is composed of druids who revere the process of decomposition as the ultimate form of rebirth and renewal. They often spend their lives in solitude, releasing the energy trapped in the dead and imbuing the earth with fertility and growth. The druids have a strong affinity for the fungus and vermin who act as natural decomposers. Although they are commonly associated with the dark art of necromancy, these druids consider undeath the ultimate violation of nature and the cycle of life.
Natural Necromancy
At 2nd level, you learn how to cast certain necromancy spells. Abi-dalzam's horrid wilting, ray of enfeeblement, ray of sickness, revivify, and vampiric touch are added to your druid spell list.
Fungal Wild Shape
When you take this circle at 2nd level, you may also take the shape of blights, fungi, and spores when using Wild Shape. When assuming a beast form with Wild Shape, you can choose to apply the Spore Servant template to it.
Regrowth
Starting at 2nd level, you can harness the energy of the fallen to germinate new life. Up to 1 minute after a Small or larger creature's death, you can use an action to magically decompose its corpse to grow plants or plant creatures.
Credits
Subclass by StrayChowChow
Art "Death's Roar" by The-Hare (the-hare.deviantart.com/)
You may summon any number of plant creatures whose combined challenge rating does not exceed your druid level divided by 4 (rounded down to the nearest 1/2). CR 0 creatures count as 1/8 for the purpose of calculating combined challenge rating.
The summoned creatures are friendly to you and your companions. Roll initiative for the summoned creatures as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you). If you don’t issue any commands to them, they defend themselves from hostile creatures, but otherwise take no actions. The DM has the creatures’ statistics.
The creatures will return to their spawning location when you take a long rest and will not obey further commands from you. You must finish a long rest before you can use this feature again. Corpses decomposed this way cannot be raised as corporeal undead.
Return to the Earth
When you reach 6th level, you can return the energy used to summon plant or beast creatures back to the earth. You can use a bonus action, or a reaction if the creature is reduced to 0 hit points, to destroy and release a burst of healing energy from the creature. Each creature within 5 feet regains 1d8 hit points for every 1 challenge rating the summoned creature had. Creatures with a challenge rating lower than 1 do not release enough energy to heal.
Putrid Inoculation
Beginning at 10th level, you are immune to disease and poison. You also have resistance to necrotic damage.
Fertilize
At 14th level, you can use your action to decompose one dead or rotting plant, beast, or humanoid that you touch. Whenever you decay something this way, the biomass is absorbed into the ground and you can harness its energy in one of the following ways as part of the action. Corpses decomposed this way cannot be raised as corporeal undead.
Grow a mundane plant or fungus. The size of the plant that grows cannot exceed the size of the corpse decayed.
Cause plants to overgrow. If the corpse is medium or larger, the area in a 5 foot radius around the corpse becomes difficult terrain. If the corpse is small or smaller, the 5 foot area surrounding the corpse is treated as difficult terrain. If a creature is standing on an area when it becomes overgrown, they must make a DC 13 Dexterity saving throw or become entangled in the undergrowth. If the creature fails its save, it is grappled until it succeeds a DC 13 Strength check to break free of the brush.
Siphon its trapped life energy. You gain temporary hit points equal to the corpse's hit die. Follow the Hit Dice by Size table in the Monster Manual. For example, if you decomposed a medium creature, you would gain 1d8 temporary hit points.
Enrich the land for one season. All plants in a 50 foot radius centered on the corpse become enriched for one season. The plants yield twice the normal amount of food when harvested.