Circle of the Land Circle Spells Expansion

by StrayChowChow

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Druid Circles

Circle of the Land

Circle Spells

Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land and consult the associated list of spells.

Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you.

Blighted Mire

Blighted mires are heavily diseased and plagued areas. The only things that can survive in the toxic bogs are vermin, insects, and fungus.

Druid Level Circle Spells
3rd detect poison and disease, ray of sickness
5th protection from poison, stinking cloud
7th blight, vitriolic sphere
9th contagion, insect plague
Briar Tangle

Areas covered in mazes of thick, thorny vines, briar tangles are dangerous places. Those who make their homes in these sharp fortresses must be alert and dextrous to avoid being cut, but are protected well from predators.

Druid Level Circle Spells
3rd entangle, hail of thorns
5th *conjure barrage, spike growth *
7th freedom of movement, grasping vine
9th conjure volley, hold monster
Cave

Large caverns carved out of rock by water erosion and weathering, caves are the epitome of darkness and isolation.

Druid Level Circle Spells
3rd darkness, darkvision
5th blindness/deafness, silence
7th erupting earth, stoneskin
9th transmute rock, wall of stone
City

Cities are settlements of intelligent humanoids, though some scavengers, vermin, and small plants also make it their home.

Druid Level Circle Spells
3rd find traps, knock
5th heat metal, sending
7th confusion, fabricate
9th geas, passwall
Graveyard

Graveyards hold the decayed bodies of deceased loved ones. They are ideal locations for those who wish to practice necromancy.

Druid Level Circle Spells
3rd false life, sleep
5th feign death, vampiric touch
7th bestow curse, elemental bane
9th antilife shell, phantasmal killer
Jungle

Jungles are humid, densely vegetated areas in the tropics. Life in the jungle is always a race for survival.

Druid Level Circle Spells
3rd fog cloud, expeditious retreat
5th haste, plant growth
7th freedom of movement, grasping vine
9th hold monster, tree stride
Ruins

The remains of ancient cities and civilizations, ruins commonly house the spirits of former citizens. Spectral and spiritual power is strong at these sites.

Druid Level Circle Spells
3rd faerie fire, see invisibility
5th moonbeam, speak with dead
7th spirit guardians, polymorph
9th legend lore, planar binding
Storm Plain

Some large expanses seem to constantly be engulfed in lightning and tempests. Storm plains are so named for by their incredibly common storm activity.

Druid Level Circle Spells
3rd thunderwave, warding wind
5th lightning bolt, wind wall
7th call lightning, storm sphere
9th control winds, maelstrom
Volcano

The lava-containing volcanos are increadibly volatile and dangerous, ready to erupt at a moment's notice. The hottest places in nature are deep in the belly of volcanos.

Druid Level Circle Spells
3rd burning hands, flaming sphere
5th fireball, flame arrows
7th fire shield, wall of fire
9th conjure elemental, immolation
Withered Land

The obliterated remains of recent diasters, withered lands were once full of life but now plagued with death and decay. Scavengers, vermin, and other creatures that feast on the dead thrive in withered lands.

Druid Level Circle Spells
3rd gentle repose, ray of enfeeblement
5th feign death, speak with dead
7th giant insect, blight
9th insect plague, destructive wave
 

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