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## Druid Circles ### Circle of the Land #### Circle Spells Your mystical connection to the land infuses you with the ability to cast certain spells. At 3rd, 5th, 7th, and 9th level you gain access to circle spells connected to the land where you became a druid. Choose that land and consult the associated list of spells. Once you gain access to a circle spell, you always have it prepared, and it doesn’t count against the number of spells you can prepare each day. If you gain access to a spell that doesn’t appear on the druid spell list, the spell is nonetheless a druid spell for you. ##### Blighted Mire Blighted mires are heavily diseased and plagued areas. The only things that can survive in the toxic bogs are vermin, insects, and fungus. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *detect poison and disease, ray of sickness* | | 5th | *protection from poison, stinking cloud* | | 7th | *blight, vitriolic sphere* | | 9th | *contagion, insect plague* | ##### Briar Tangle Areas covered in mazes of thick, thorny vines, briar tangles are dangerous places. Those who make their homes in these sharp fortresses must be alert and dextrous to avoid being cut, but are protected well from predators. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *entangle, hail of thorns* | | 5th | *conjure barrage, spike growth * | | 7th | *freedom of movement, grasping vine* | | 9th | *conjure volley, hold monster* | ##### Cave Large caverns carved out of rock by water erosion and weathering, caves are the epitome of darkness and isolation. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *darkness, darkvision* | | 5th | *blindness/deafness, silence* | | 7th | *erupting earth, stoneskin* | | 9th | *transmute rock, wall of stone* | ##### City Cities are settlements of intelligent humanoids, though some scavengers, vermin, and small plants also make it their home. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *find traps, knock* | | 5th | *heat metal, sending* | | 7th | *confusion, fabricate* | | 9th | *geas, passwall* | ##### Graveyard Graveyards hold the decayed bodies of deceased loved ones. They are ideal locations for those who wish to practice necromancy. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *false life, sleep* | | 5th | *feign death, vampiric touch* | | 7th | *bestow curse, elemental bane* | | 9th | *antilife shell, phantasmal killer* | ##### Jungle Jungles are humid, densely vegetated areas in the tropics. Life in the jungle is always a race for survival. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *fog cloud, expeditious retreat* | | 5th | *haste, plant growth* | | 7th | *freedom of movement, grasping vine* | | 9th | *hold monster, tree stride* | ##### Ruins The remains of ancient cities and civilizations, ruins commonly house the spirits of former citizens. Spectral and spiritual power is strong at these sites. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *faerie fire, see invisibility* | | 5th | *moonbeam, speak with dead* | | 7th | *spirit guardians, polymorph* | | 9th | *legend lore, planar binding* | ##### Storm Plain Some large expanses seem to constantly be engulfed in lightning and tempests. Storm plains are so named for by their incredibly common storm activity. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *thunderwave, warding wind* | | 5th | *lightning bolt, wind wall* | | 7th | *call lightning, storm sphere* | | 9th | *control winds, maelstrom* | \pagebreakNum ##### Volcano The lava-containing volcanos are increadibly volatile and dangerous, ready to erupt at a moment's notice. The hottest places in nature are deep in the belly of volcanos. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *burning hands, flaming sphere* | | 5th | *fireball, flame arrows* | | 7th | *fire shield, wall of fire* | | 9th | *conjure elemental, immolation* | ##### Withered Land The obliterated remains of recent diasters, withered lands were once full of life but now plagued with death and decay. Scavengers, vermin, and other creatures that feast on the dead thrive in withered lands. | Druid Level | Circle Spells | |:----:|:-------------| | 3rd | *gentle repose, ray of enfeeblement* | | 5th | *feign death, speak with dead* | | 7th | *giant insect, blight* | | 9th | *insect plague, destructive wave* |