My Documents
Support GM Binder!
___ ___ > ## Illaoi, Prophet of Nagakabouros >*Medium humanoid (human), chaotic neutral* > ___ > - **Armor Class** 18 (natural armor) > - **Hit Points** 357 (35d8+200) > - **Speed** 30 ft., swim 30 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|26 (+8)|14 (+2)|26 (+8)|15 (+2)|18 (+4)|22 (+6)| >___ > - **Saving Throws** Str +14, Con +14, Wis +10, Cha +12 > - **Skills** Athletics +14, Insight +18, Intimidation +18 (expertise), Perception +10 > - **Damage Resistances** cold, psychic; bludgeoning, piercing, and slashing from nonmagical attacks > - **Condition Immunities** charmed, frightened, Paralyzed > - **Senses** truesight 60 ft., passive Perception 17 > - **Languages** Abyssal, Common > - **Challenge** 23 (75,000 XP) > ___ > - ***Special Equipment.*** Illaoi wields the Idol of Nagakabouros, a +3 maul that does an additional 7 (2d6) of psychic damage. The wielder also has truesight out to a range of 60 feet, and knows if they hear a lie. > - ***Blessing of the Kraken.*** At the start of her turn, Illaoi regains 15 hit points if she can see a Summoned Tentacle. > - ***Legendary Resistance (2/Day).*** If Illaoi fails a saving throw, she can choose to succeed instead. > - ***Magic Resistance.*** Illaoi has advantage on saving throws against spells and other magical effects. > - ***Magic Weapons.*** Illaoi's weapon attacks are magical. > - ***Sentinel.*** If Illaoi hits a creature with an opportunity attack, she reduces that creatures movement to 0 for the rest of its turn. > - ***Vessel Of Nagakabouros.*** A creature that is cursed with Vessel of Nagakabouros has the following effects; > * the cursed target may only move half their movement speed. > * At the beginning of the Vessels turn a Summoned Tentacle spawns within 5 feet of the Vessel but more than 5 feet from another Summoned Tentacle > * At the end of the Vessels turn, they must make a DC 20 Wisdom saving throw, regardless of the save, each Summoned Tentacle within 15 feet instantly uses Tentacle Slam centered on the cursed target. on a successful save the curse fades. > ### Actions > ***Multiattack.*** Illaoi, The Kraken Priestess can use her **Frightful presence**. She then makes 2 attacks in any order; a **Gifts of Nagakabouros** attack, **Harsh Lesson.**, **Idol Swing** or **Leap of Faith** > > **Gifts of Nagakabouros (recharge 4-6).** Illaoi uses one of the following 2 actions. > > ***Tentacle Smash.*** Illaoi smashes a tentacle into the ground in a 30-foot line that is 10-feet wide towards a target. Each creature in the line must make a DC 20 Dexterity saving throw, taking 36 (7d8) magical Bludgeoning and 22 (5d8) Psychic damage on a failed save, or half as much on a successful one. > > ***Test Of Spirit.*** Illaoi unleashes a tentacle in a 30-foot line that is 5 feet wide, stopping on the first creature that fails a saving throw. Each creature in that line must make a DC 20 Charisma saving throw. On a failed save, the targets Spirit is pulled from their body towards Illaoi, into an unoccupied space within 5 feet of her. > the Spirit has a number of hit points equal to half of the targets current hit points and is considered incapacitated. Each time it takes damage, its original host takes the same amount of damage. The Spirit returns to its original host after 3 rounds, if it is reduced to 0 hit points, or if the original host moves more than 50 feet away from it. If the Spirit returns in any of these ways, the target becomes cursed with ***Vessel of Nagakabouros*** for 1 minute. > Each time Illaoi takes damage while a Spirit exists, she must make a Consitution saving throw as if she was concentrating on a spell. On a failure, the Spirit fades without cursing the original target. Illaoi may only have 1 Spirit pulled out a time. > >
> > ### > ***Frightful Presence***. Each creature of Illaoi's choice that is within 60 feet of her and aware of her must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to Illaoi's Frightful Presence for the next 24 hours. > > ***Harsh Lesson. (recharge 2-6)*** Illaoi leaps up to five feet towards a target and makes one Idol Swing attack, dealing an additional 35 (10d6) psychic damage on a hit. Immediately after, each Summoned Tentacle within 15 feet of the target uses Tentacle Slam centered on the target. > > ***Idol Swing.*** Melee Weapon Attack: +17 to hit, reach 5 ft., one target. Hit: 18 (2d6 + 11) bludgeoning damage + 7 (2d6) psychic damage. > > ***Leap Of Faith (Recharges after a Short or Long rest).*** Illaoi leaps up to 15 feet towards a creature she can see and immediately slams her Idol into the ground. Each creature or Spirit within 15 feet of her must then make a DC 20 Dexterity saving throw. On a failure, they take 22 (4d10) bludgeoning damage and 33 (6d10) psychic damage and are knocked prone. On a success, they take half that damage and are not knocked prone. Additionally, a Summoned Tentacle appears within 5 feet of each creature or Spirit in range. Using this ability allows Illaoi to make a Harsh Lesson attack as a bonus action for 1 minute with no recharge. > > ### Legendary Actions > Illaoi, The Kraken Priestess can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Illaoi, The Kraken Priestess regains spent legendary actions at the start of its turn. > > **Spawn Tentacle.**. Illaoi spawns a Summoned Tentacle in an unoccupied space of her choice within 30 feet of herself. > > **Harsh Lesson (Costs 2 Actions)** Illaoi makes a single Harsh Lesson attack. > > **Thunder Step** Illaoi magically teleports up to 90ft as per a 5th level Thunder Step. \pagebreak \pagebreak > ### Idol of Nagakabouros > Illaoi's powerful physique is dwarfed only by her indomitable faith. As the prophet of the Great Kraken, she uses a huge, golden idol to rip her foes' spirits from their bodies and shatter their perception of reality. All who challenge the 'Truth Bearer of Nagakabouros' soon discover Illaoi never battles alone - the god of the Serpent Isles fights by her side. > - **Idol of Nagakabouros** This large golden idol shaped in the visage of a snarling serpent is both Illaoi's badge of office as "Truth Bearer" and her means of ***testing*** those who might be worthy. It is a focus for Illaoi's magical powers and allows the wielder to see through any falsehoods, be they spoken words or hidden through illusion. ___ > ## Summoned Tentacle >*Medium Aberration, Unaligned* > ___ > - **Armor Class** 12 (natural armor) > - **Hit Points** 26 (4d8 + 8) > - **Speed** 0 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|18 (+4)|10 (+0)|14 (+2)|1 (-4)|1 (-4)|1 (-4)| >___ > - **Damage Resistances** acid, cold, fire, lightning, thunder, Bludgeoning, Piercing, and Slashing from nonmagical attacks > - **Damage Immunities** poison > - **Condition Immunities** charmed, exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained > - **Challenge** 1/8 (25 XP) > ___ > **Magic Attacks.** Summoned Tentacle attacks are magical. > > **Summoned Creature.** The tentacle disappears if it is more than 80 feet away from its summoner, or after one minute. > > ***Tentacle Slam.*** The tentacle smashes down in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 20 Dexterity saving throw, taking 7 (2d6) bludgeoning damage plus 7 (2d6) psychic damage on a failed save, or half as much damage on a successful one. All who encounter Illaoi are struck by her presence. An intense woman, the priestess is fully committed to the experience of living. She takes what she wants, destroys what she hates, and revels in everything she loves. However, to truly know Illaoi you must understand the religion she has devoted her life to. Prophet of an Elder God Nagakabouros, the deity of her faith, is usually depicted as an enormous serpent head with tentacles spiraling around it in endless motion, with no beginning and no end. Also called The Mother Serpent, The Great Kraken, or even The Bearded Lady, Nagakabouros is the Serpent Isles' god of life, ocean storms, and motion (the literal translation of its name is 'the unending monster that drives the sea and sky') Central to the religion's theology are three tenets: every spirit was born to serve the universe; desire was built into every living being by the universe; the universe only moves toward its destiny when living creatures chase their desires. Lesser priestesses are tasked with maintaining temples, calling holy serpents, and teaching people the ways of Nagakabouros. As the religion's Truth Bearer, Illaoi's role is to serve the god directly by unblocking the flow of the universe. To this end, she has two sacred responsibilities. The first duty of a Truth Bearer is to be the spearhead in the war against undeath. Having fallen outside of the normal flow of the universe, the undead are considered an abomination against Nagakabouros. While it is the responsibility of every priestess of the Kraken to protect the indigenous population from the Harrowing, a Truth Bearer directly engages its most powerful spirits and drives the Black Mist back. Second, Illaoi is tasked with seeking out individuals of great potential and challenging them with the Test of Spirit Test of Nagakabouros. This task is the burden Illaoi's title reflects. With her massive, holy relic, Harsh Lesson The Eye of God, the Truth Bearer strips the subject's Vessel spirit from their body then forces them to stand against her to prove their worth. She does this knowing those who fail will be completely annihilated, for the great Kraken has no tolerance for cowardice, doubt, or restraint. But destruction is never the goal. Survivors of the ordeal are forever changed and often find the will to pursue their true destiny. Though Illaoi is the most powerful and respected Truth Bearer in a hundred generations, it is where she has broken the traditions of her faith that speaks the most about her. Having completed her training as a Truth Bearer, and at the height of her power, Illaoi left the golden temples of Buhru for the squalor of nearby Bilgewater. The pirate city is the only place foreigners are permitted on the Serpent Isles, viewed as a fetid gutter by Illaoi's people. Previous Truth Bearers ignored the city and viewed the arriving foreigners as little better than untouchables. Illaoi broke with tradition when she chose to protect residents of Bilgewater from the Harrowing, or even more controversially when she decided that some of its residents had souls worthy of the great test. Despite this, only a handful of temples have been opened in the city, and very few paylangi (islander slang for residents of mainlander descent) have ever been permitted inside. Regardless, it is Illaoi who has brought the widespread awareness of the Mother Serpent to Bilgewater, and it is her indomitable spirit that has brought her religion into favor there. \pagebreak Rumors persist that Bilgewater's most bloodthirsty and infamous pirate had his heart broken by the towering priestess. To anyone who has ever met her, this is no surprise. Illaoi's rough manner belies subtle intelligence, strength, and a magnetic confidence. Many seek Illaoi's favor and welcome her to Bilgewater... yet everyone fears being tested by the Kraken's Prophet. \columnbreak > Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. All rights for Illaoi, her story and her appearance belong to Riot Games.