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### College of Hope (College of Medicine v1.2) Bards of the College of Hope have learned how to soothe wounds and strengthen resolve with a simple harmony. They travel the world searching for new songs and stories to tell, and places where there performances are most needed. Bringing with them a skip in their step and songs of hope and renewal, they inspire those around them to find something to live for, even when all seems lost. #### Bonus Proficiencies When you join the College of Hope at 3rd level, you gain proficiency in the Medicine skill. If you are already proficient in the Medicine skill when you gain this feature, your proficiency bonus is doubled when making Medicine skill checks. #### Stalwart Inspiration Also at 3rd level, you learn to inspire others to stand ready against incoming attacks. As a bonus action, you can expend a use of Bardic Inspiration to give a healing performance. When you do so, choose a number of allies who you can see and who are conscious and can hear you within 60ft of you, up to a number of them equal to your Charisma modifier (minimum of one). Each target heals 2d4 hit points. The number of hit points increases when you reach certain levels in this class, increasing to 2d6 at 5th level, 2d8 at 10th level, and 2d10 at 15th level. Starting at 7th level, targets healed in this way also gain resistance to all nonmagical bludgeoning, piercing, and slashing damage until the start of your next turn. Starting at 11th level, when you use this ability, choose a damage type from among the following: cold, fire, lightning, thunder, and poison. Targets gain resistance to all nonmagical bludgeoning, piercing, and slashing damage, as well as the chosen damage type until the start of your next turn. Alternatively, if a creature would fall unconscious within 60ft of you, you can use your reaction to give them Bardic Inspiration before they fall unconscious. If a creature's death saving throw would meet or exceed 20 after adding the result of a Bardic Inspiration die given by you, they become stabilized and gain 1 hit point. A creature must finish a long rest before receiving this benefit again. #### College Spells Beginning when you enter this college at 3rd level, you gain access to spells to aid in the healing arts. The following spells are added to the bard spell list for you. ##### Expanded Spell List | Spell Level | Spells | |:----:|:-------------| | 1st | *bless, sanctuary, shield of faith,* | | 2nd | *barkskin, prayer of healing, protection from poison*| | 3rd | *aura of vitality, beacon of hope, revivify* | | 4th | *aura of life, death ward, stoneskin* |
#### Song of Profound Rest Starting at 6th level, creatures who can hear your Song of Rest that would gain hit points at the end of a short rest gain an additional 2d6 hit points. The extra hit points increase when you reach certain levels in this class: to 2d8 at 9th level, to 2d10 at 13th level, and to 2d12 at 17th level. Additionally, any creature that finishes a short rest while hearing your Song of Rest reduces their level of exhaustion by 1. After gaining this benefit, a creature must finish a long rest before gaining it again. #### Hopeful Inspiration Starting at 14th level, whenever a creature would roll a Bardic Inspiration die given by you and the result is a 1 or 2, they may reroll that die and must take the new result, even if it is a 1 or 2. Additionally, when a creature rolls a Bardic Inspiration die given by you, they gain temporary hit points equal to your bard level plus your charisma modifier. If a creature that gains temporary hit points in this way already has temporary hit points, they may choose either amount, but may not add them together.
Credit: Sarah Stone