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Imagination Domain

Some gods' powers are rewarded to those who fight relentlessly against evil, and some to those who call out for help in time of great need. And then there's Zoe, the Aspect of Twilight. Her boundless energy and great creativity pushes her to walk the earth in search of fun, and she rewards those who express great imagination and outside-the-box thinking.

Sparkles of Twilight

Starting at 1st level, you can use your power to... make stuff sparkle.

As a bonus action you can conjure a Sparkle, which is a mote of light giving off 10ft of bright light and an additional 5ft of dim light. As a bonus Action you can move any number of Sparkles up to 60 feet to a new spot within range. Sparkles last until you use them or until you finish a long rest.

Once a turn, when you deal damage to a creature, you can send a previously conjured Sparkle to them, choosing one from the Sparkle options below. You can also send a Sparkle to a creature as an action. Sparkles placed on a creature last for 10 minutes or until a creature deals damage to the enemy, at which point the Sparkle activates, disappearing with a chiming sound. The affected creature can also activate the Sparkle as a bonus action. A creature affected by Sparkle cannot benefit from being invisible, and has disadvantage on Dexterity (Stealth) checks to hide. A creature can only be affected by one Sparkle at a time.

You can send Sparkles to creatures a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.

Channel Divinity: Spell Thief

Starting at 2nd level, you can steal others' spells. Hey, that looks fun, let me try!

As a reaction when a creature within 60 feet of you casts a spell, you can copy it onto a pre-existing Sparkle. When it's activated or when you use your action to activate it, it is cast with the Sparkle being the origin of the cast. The spell counts as a cleric spell for you.

Dream Hop

Starting at 6th level, you can imagine yourself somewhere and actually go there for a short period of time. As a bonus action, you can choose an unoccupied space within 30ft of you. You teleport there, with or without the Sparkles you have on yourself (your choice). At the end of your turn, you return to the space you previously occupied.

Once you use this feature, you cannot do so again until you have completed a short or long rest.

More Sparkles!

Starting at 17th level, you regain your expended Sparkles of Twilight use when you finish a short or long rest.

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Sparkle Options

At 1st level, you learn two Sparkle options. You gain another Sparkle option at 5th, 11th and 17th level.

Exploding Sparkle: When activated, it deals 1d8 radiant damage. This damage increases by 1d8 at 5th, 11th and 17th level.

Shiny Sparkle: When activated, the affected creature must make a Constitution saving throw against your spell save DC. On a failure, it's blinded until the end of the next turn of the creature that detonated it.

Healing Sparkle: When activated, the creature activating it is healed for 1d8. This healing increases by 1d8 at 5th, 11th and 17th level.

Helping Sparkle: When activated, the next attack against the affected creature has advantage.

Holy Sparkle: All of the triggering attack's damage is converted into radiant damage.

Popping Sparkle: Straight after being activated, teleports the affected creature 10ft in a random direction.

Heart Sparkle: When activated, the affected creature must make a Wisdom saving throw. On a failure, it's charmed by the creature who activated it or you (your choice). If the affected creature receives any damage, the condition immediately ends.

Spooky Sparkle: When activated, the affected creature must make a Wisdom saving throw. On a failure, it's frightened by the creature who activated it or you (your choice). The affected creature can repeat the saving throw at the end of each of its turns. On a success, the condition ends.

Surprise Sparkle: When activated, the affected creature cannot take any reactions until the end of the turn of the creature who activated the Sparkle.