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Alter Person

3rd level transmutation


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: Concentration, 1 hour

A willing target humanoid creature assumes a different form. When you cast the spell, choose one of the following options, the effects of which last for the duration of the spell. While the spell lasts, you can end one option as an action to make them gain the benefits of a different one.

Aquatic Adaptation. You adapt the target creature to an aquatic environment, causing them to sprout gills and grow webbing between their fingers. They can breathe underwater and gain a swimming speed equal to their walking speed.

Change Appearance. You transform the target's appearance. You decide what they look like, including their height, weight, facial features, sound of their voice, hair length, coloration, and distinguishing characteristics, if any. You can make them appear as a member of another race, though none of their statistics change. They also don't appear as a creature of a different size than themselves, and their basic shape stays the same, if they're bipedal, you can't use this spell to make them quadrupedal, for instance. At any time for the duration of the spell, you can use your action to change their appearance in this way again.

Natural Weapons. The target grows claws, fangs, spines, horns, or a different natural weapon of your choice. Their unarmed strikes deal 1d6 bludgeoning, piercing, or slashing damage, as appropriate to the natural weapon you chose, and they are proficient with their unarmed strikes. Finally, the natural weapon is magic and they have a +1 bonus to the attack and damage rolls they make using it.

Disguise Person

2nd level illusion


  • Casting Time: 1 action
  • Range: Touch
  • Components: V, S
  • Duration: 1 hour

You make one willing target humanoid creature, including their clothing, armor, weapons, and other belongings on their person, look different until the spell ends or until you use your action to dismiss it. They can seem 1 foot shorter or taller and can appear thin, fat, or in between. You can't change their body type, so they must adopt a form that has the same basic arrangement of limbs. Otherwise, the extent of the illusion is up to you.

The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to the target creature's outfit, objects pass through the hat, and anyone who touches it would feel nothing or would feel the creature's head and hair. If you use this spell to make the target appear thinner than they are, the hand of someone who reaches out to touch them would bump into them while it was seemingly still in midair.

To discern that the target is disguised, a creature can use its action to inspect the target's appearance and must succeed on an Intelligence (Investigation) check against your spell save DC.

Influence Weather

3rd level transmutation


  • Casting Time: 10 Minutes
  • Range: Self
  • Components: V, S
  • Duration: Concentration, 8 hours

You take control of the weather within 1 mile of you for the duration. You must be outdoors to cast this spell. Moving to a place where you don't have a clear path to the sky ends the spell early.

When you cast the spell, you change the current weather conditions, which are determined by the DM based on the climate and season. You can change the precipitation, temperature, or wind. It takes 1d4 x 10 minutes for the new conditions to take effect. When the spell ends, the weather gradually returns to normal.

When you change the weather conditions, find a current condition on one of the following tables and change its stage by one, up or down. When changing the wind, you can change its direction. You may only change the weather conditions once per casting of this spell.

Precipitation
Stage Conditions
1 Clear
2 Light clouds
3 Overcast or ground fog
4 Rain, hail or snow
Temperature
Stage Conditions
1 Hot
2 Warm
3 Cool
4 Cold
Wind
Stage Conditions
1 Calm
2 Moderate wind
3 Strong wind
4 Gale

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you may change the weather conditions one additional time for each slot level above 3rd.