Cults of Malcanthet

by LankyFamiliar

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Cults of Malcanthet

The Cults of Malcanthet, the Succubus Queen, are a wide-spread but disorganized lot. Each cult sees another not as allies, but as competition for Malcanthet's favour.

Most of these cults are little more than simple brothels. On average, Malcanthet's cult buildings look like whorehouses to the common folk, but another, more dangerous world lies within. Many people who walk out of the seemingly normal whorehouse do not realize how close they came to being a sacrifice to the Succubus Queen.

Most cults to Malcanthet are female-dominated, though there certainly are males in her cults. Men are commonly used as bouncers, guards, and thugs, leaving the women to deal with the cult's more cerebral matters.

Cultist Boons

Ability Score Adjustment: Up to a +4 bonus to Constitution, Charisma, or both

Signature Spells: Friends (cantrip), charm person (1st level), suggestion (2nd level), hypnotic pattern (3rd level)


The Queen of the Succubi grants her cultists the ability to transform even the most hideous pain into pleasure. Her cultists gain the Joy from Pain trait, while her cult leaders gain the Mistress of Pleasures trait.


Joy from Pain. Whenever this creature suffers a critical hit, it can make one melee attack as a reaction before the damage is dealt.


Mistress of Pleasures. As a reaction when this creature takes damage, it can magically grant 5 temporary hit points to itself and up to three allies within 30 feet of it.


Cultist of Malcanthet

Medium humanoid (any race), any evil alignment


  • Armor Class 12 (leather armor)
  • Hit Points 11 (2d8 + 2)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 12 (+1) 10 (+0) 11 (+0) 12 (+1)

  • Skills Deception +3, Religion +2
  • Senses passive Perception 10
  • Languages Common
  • Challenge 1/8 (25 XP)

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Reactions

Joy from Pain. When the cultist suffers a critical hit, it can make one melee attack before the damage is dealt.



Witch of Malcanthet

Medium humanoid (any race), any evil alignment


  • Armor Class 12 (15 with mage armor)
  • Hit Points 45 (7d8 + 14)
  • Speed 30 ft.

STR DEX CON INT WIS CHA
11 (+0) 14 (+2) 14 (+2) 10 (+0) 13 (+1) 16 (+3)

  • Skills Deception +5, Persuasion +5, Religion +2
  • Senses passive Perception 11
  • Languages Abyssal, Common, Infernal
  • Challenge 2 (450 XP)

Dark Devotion. The witch has advantage on saving throws against being charmed or frightened.

Innate Spellcasting. The witch's innate spellcasting ability is Charisma (spell save DC 13). She can innately cast the following spells, requiring no material components:

At will: disguise self, mage armor (self only)

Malcanthet's Blessing. When the witch reduces an enemy to 0 hit points, she gains 8 temporary hit points.

Pact Weapon. The witch's serrated whip is magical. The whip disappears if the witch dies, or if it is more than 5 feet away from the witch for 1 minute or more. If the whip disappears, the witch can summon a new whip to her hand as a bonus action.

Spellcasting. The witch is a 5th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She regains her expended spell slots when she finishes a short or long rest. She knows the following warlock spells:

Cantrips (at will): eldritch blast, friends, mage hand
1st-3rd level (2 3rd-level slots): charm person,
command, hold person, hypnotic pattern, scorching
 ray
, suggestion

Actions

Multiattack. The witch makes two melee attacks.

Serrated Whip. Melee Weapon Attack: +4 to hit, reach 10 ft., one target. Hit: 4 (1d4 + 2) slashing damage. Against a target wearing no armor, the witch deals an extra die of damage with this whip. If the target is an ally, it has advantage on attack rolls until the end of its next turn.

Reactions

Joy from Pain. When the witch suffers a critical hit, she can make one melee attack before the damage is dealt.

 

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