Shadowmeister
As a Shadowmeister, you have developed arcane skills with the shadow weave. This allows you to stealthily approach and trail your targets through combinations of magical traps, subterfuge and illusions.
Friend of Shadows
At 3rd level, your affinity with the shadow weave grants you unusual arcane capabilities. You learn the shape shadows and minor illusion cantrips. Additionally, you can cast disguise self a number of times equals to you Charisma modifier. You regain all expended uses after completing a long rest.
Shadowmeister Traps
At 3rd level, you gain control over the shadow weave and can manipulate it to set magical, invisible traps. As an action, you can use this feature to set one of the following traps on a surface within 15 feet of you.
Puddle. As this trap activates, a sticky puddle of dark ooze appears in a 15-foot square centered on it. Creatures within the area have their movement speed reduced by half and cannot benefit from any bonus to their speed until the end of their next turn.
Bubble. As this trap activates, darkness fills a 10-foot radius sphere centered on it. It spreads around corners and the area is heavily obscured until the end of your next turn.
Tunnel. As this trap activates, you choose a Large or smaller creature within 10 feet of it; the target is teleported to the nearest Tunnel trap within 45 feet.
Every turn, you can activate one Shadowmeister trap (no actions required) at any time before the start of your next turn. A trap lasts for 10 minutes, until it activates or until you remove it as an action.
Shadow Manipulation
At 13th level, you gain the ability to use shadows to materialize objects. As an action, you can shape a shadow you touch into an simple object that fits in a 1-foot cube and materialise it for 5 minutes. You can only have one object materialized in this way at a time.
Shadow's Companion
At 17th level, you can materialize and animate your shadow.
You can use this feature as an action to make an illusory yet tangible double of you appear in a free space you can see within 60 feet. Once per turn, you can move your illusory double up to your speed and make it gesture, speak, and behave in whatever way you choose (no actions required). You perceive through it's senses as if they were your own.
It lasts for 10 minutes, until you dissipate it (no action required) or until you use this ability again.
Shape Shadows
Transmutation Cantrip
- Casting Time: 1 bonus action
- Range: 30 feet
- Components: S
- Duration: up to 10 minutes (see below)
You choose an area of shadow that you can see within range and that fits within a 15-foot square. You manipulate it in one of the following ways:
• For 10 minutes, you can move or otherwise change the shape of the shadow as a bonus action, stretching it across surfaces and around corners, up to a distance equals to the spell's range. While you do, the shadow covers the same amount of surface area. You sense through Blindsight any creatures or objects who's shadow or physical body touches the shadow you are manipulating.
• For 10 minutes, you can cause the shadow to form into simple shapes and animate at your direction.
You can dissipate an effect at any time (no action required). This spell’s range increases by 10 feet when you reach 5th level (40 feet), 11th level (50 feet), and 17th level (60 feet).
