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# Hexblade ### Expanded Spell List The Hexblade lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ##### Hexblade Expanded Spells |Spell Level |Spells |:-:|:-:| 1st| shield, wrathful smite 2nd| blur, branding smite 3rd| blink, elemental weapon 4th| phantasmal killer, staggering smite 5th| banishing smite, cone of cold ### Hexblade's Curse Starting at 1st level, you gain the ability to place a baleful curse on someone. As a bonus action, choose one creature you can see within 30 feet of you. The target is cursed for 1 minuteor until the target dies, you die, or you are incapacitated. Until the curse ends, you gain the following benefits: - You gain a +2 bonus to weapon damage rolls against the cursed target. The bonus increases to +3 when you reach 5th level in this class, to +4 at 11th level in this class, and to +5 at 17th level in this class. - Any attack roll you make against the cursed target is a critical hit on a roll of 19 or 20 on the d20. - If the cursed target dies, you regain hit points equal to your warlock level + your Charisma modifier. You regain use of your Curse when you finish a short or long rest. When you gain your Spectral Weapon, it benefits from your Curse the same as you. ### Hex Warrior At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons. The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with. While wielding that weapon it counts as magical for purposes of overcoming resistance. When you reach 5th level in this class the bonus increases to a +1 bonus to attack and damage rolls. If a weapon already has a bonus to those rolls the higher bonus takes precedence. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon's type. \columnbreak ### Spectral Weapon Starting at 6th level your patron grants you an otherworldly spectral weapon to do your bidding. It should take on a form similar to your patron, but it can take on the form of whatever melee weapon you wish; however its statistics do not change. The Spectral Weapon rolls its own initiative, obeys your verbal or mental commands, and can take the attack, dash, dodge, or help action on each of its turns. The weapon gains temporary hit points equal to your Warlock level and a bonus to its attack and damage rolls equal to your Charisma modifier (minimum 1). It also gains a bonus to its AC equal to your proficiency bonus. Should the Spectral Weapon be destroyed you can resummon it at the end of a long rest. ### Armor of Hexes At 10th level, your hex grows more powerful. If the target cursed by your Hexblade's Curse hits you with an attack roll, you can use your reaction to roll a d6. On a 4 or higher, the attack instead misses you, regardless of its roll. ### Master of Hexes Starting at 14th level, you can spread your Hexblade's Curse from a slain creature to another creature. When the creature cursed by your Hexblade's Curse dies, you can apply an extra curse to a different creature you can see within 30 feet of you, provided you aren't incapacitated. When you apply the curse in this way, you don't regain hit points from the death of the previously cursed creature. ___ > ## Spectral Weapon >*Small aberration, the alignment of its patron* > ___ > - **Armor Class** 12 > - **Hit Points** 21 (6d6) > - **Speed** 0 ft., fly 40 ft. (hover) >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|1(-5)|14(+2)|10(+0)|10(+0)|10(+0)|10(+0)| >___ > - **Damage Immunities** necrotic, poison > - **Condition Immunities** charmed, deafened, exhaustion, poisoned, prone, unconscious > - **Senses** Blindsight 60ft. (blind beyond this radius) passive perception 10 > - **Languages** Understands the languages of its summoner > - **Challenge** 1/2 (110 XP) > ___ > > ### Actions > ***Attack.*** *Melee Weapon Attack:* +4 to hit, Reach 5 ft., one creature. *Hit:* 7 (2d6) force damage.