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# Hunter ___ Emulating the Hunter archetype means accepting your place as a bulwark between civilization and the terrors of the wilderness. As you walk the Hunter's path, you learn specialized techniques for fighting the threats you face, from rampaging ogres and hordes of orcs to towering giants and terrifying dragons. ### Hunter's Prey At 3rd level, you gain one of the following features of your choice: Colossus Slayer, Vengeful Killer, or Horde Breaker. - **Colossus Slayer.** Your tenacity can wear down the most potent foes. When you hit a creature with a weapon attack, the creature takes an extra 1d8 damage if it's below its hit point maximum. You can deal this extra damage only once per turn. This bonus damage increases to 1d12 when you reach 11th level in this class. - **Vengeful Killer.** When a creature within 5 feet of you hits you with an attack, you can use your reaction to attack that creature immediately after its attack, provided that you can see the creature. - **Horde Breaker.** Once on each of your turns when you make a weapon attack, you can make another attack with the same weapon against a different creature that is within 5 feet of the original target and within range of your weapon. ### Defensive Tactics At 7th level, you gain one of the following features of your choice: Escape the Horde, Multiattack Defense, or Steel Will. - **Escape the Horde.** Opportunity attacks against you are made with disadvantage. - **Multiattack Defense.** When a creature hits you with an attack, you gain a +4 bonus to AC against all subsequent attacks made by that creature for the rest of the turn. - **Steel Will.** You have advantage on saving throws against being frightened. ### Multiattack At 11th level, you gain one of the following features of your choice: Volley or Whirlwind Attack. - **Volley.** You can use your action to make a ranged attack against a number of creatures up to your Strength or Dexterity modifier (minimum 3) within 15 feet of a point you can see within your weapon's range. You must have ammunition for each target, as normal, and you make a separate attack roll for each target. - **Whirlwind Attack.** You can use your action to make a melee attack against a number of creatures up to your Strength or Dexterity modifier (minimum 3) within reach of you, with a separate attack roll for each target. \columnbreak ### Superior Hunter's Defense At 15th level, you gain one of the following features of your choice: Misdirection or Uncanny Dodge. - **Misdirection.** When a hostile creature targets you with a melee attack, you can use your reaction to force that creature to instead make the attack against another creature (other than itself) within 5ft of you and it. - **Uncanny Dodge.** When an attacker that you can see hits you with an attack, you can use your reaction to halve the attack's damage against you.