

Combat Discipline
At 1st level, a warden gains the Combat
Discipline feature. The Gaeanist is another
option for that feature, in addition to those
presented alongside the warden class.
Gaeanist
Even though most see the creatures of the primal world as unintelligent, even mindless, wardens who undergo the shamanistic combat training of the Gaeanists learn to tap into nature's psionic potency. Sometimes referred to as the earthmind, or Gaea, this primitive psychic network permeates much of the natural world. It is a wellspring of animal instinct, of bestial endurance, and, for wardens that practice this combat discipline, of psychic magic that augments their esoteric martial talent.
Gaeanist Spells
You learn an additional spell when you reach certain levels in this archetype, as shown in the Gaeanist Spells table. The spell counts as a warden spell for you, but it doesn't count against the number of warden spells you know.
Gaeanist Spells
| Warden Level | Spell |
|---|---|
| 2nd | wrathful smite |
| 5th | *psi blade |
| 9th | fly |
| 13th | charm monster |
Mystical Armaments
Your psychic magics are not hindered by cumbersome equipment. You gain proficiency with heavy armor. Also, whenever you hit a creature with a weapon attack, you can choose to inflict psychic damage instead of the weapon's normal damage type.
Psychic Strike
Starting at 6th level, as a reaction when a creature makes an attack targeting you, you can expend and roll a power die and subtract the result from the creature's attack roll. If the attak misses, the creature takes psychic damage equal to the result. You can choose to use this feature after the creature makes its roll, but before the DM determines whether the attack roll succeeds or fails. Creatures that are immune to psychic damage cannot be affected by this feature.
You can do this a number of times equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest.
Mystical Shroud
At 10th level, you can choose one damage type when you finish a short or long rest. You gain resistance to that damage type until you choose a different one with this feature. Damage from magical weapons ignores this resistance.
Psychic Surge
By 14th level, you can impose disadvantage
on a target’s saving throw against a warden
spell you cast by expending 2 power dice. If it fails
the saving throw, you can roll the expended power dice
and cause the target to take additional psychic damage
equal to the total of the roll.
Created by /u/BunnygeonMaster using GM Binder.
A combat discipline for the Warden class by /u/layhnet.
The spell psi blade, created by /u/_Metabot and detailed below, and can be found in Metabot's Magical Maneuvers.
The Wishsongs of Shannara by Marc Simonetti.
Thanks to members of the Discord of Many Things for feedback and design assistance.
This is part of the Buildbrew Up initiative, an attempt to prevent the constant flow of the same old homebrew by creating content that supports other homebrew content. Search "Buildbrew Up" on r/UnearthedArcana if you're interested, and feel free to join the movement.
Psi Blade
2nd-level evocation
- Casting Time: 1 action
- Range: 5 feet
- Components: S
- Duration: Instantaneous
You coalesce an aquamarine blade of distilled pain, having the unique property of phasing through armor and carapace. When you cast this spell, you make a melee spell attack at a creature within range. You treat your target as having an AC of 10 + its Dexterity modifier. On a hit you deal 2d12 psychic damage.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you deal an additional 1d12 damage for each slot level above second.