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## The Outsider The Outsider - the ancient, unknown God of Balance and Magic - has a marked interest in you, and has gifted you with a portion of his power. Fickle in nature, his patronage is both a boon and a curse as you are more susceptible to Fate. He has plans for you, and will occasionally meddle in your affairs to push you towards his goals. This enigmatic and powerful entity speaks to you in your dreams, prodding and leading you to discover secrets that may shake the world at it's roots. ### Expanded Spell List The Outsider lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you. ### Outsider Expanded Spells | Spell Level | Spells | | ------------- | ------------- | | 1st | *Chromatic Orb, Protection from Evil & Good* | | 2nd | *Enhance Ability, Silence* | | 3rd | *Blink, Nondetection* | | 4th | *Locate Creature, Phantasmal Killer* | | 5th | *Cloudkill, Mislead* | ### Mark of the Outsider The Outsider has chosen you, giving you his Mark somewhere on your upper body. When creating a Warlock with the Outsider Patron, you may also choose Investigation as one of your two proficient skills. ### Outsider's Influence Starting at 1st level, when you cast a *spell* of a 1st level slot or higher or use an Invocation, you may choose to draw on more arcane energy than than explicitly necessary. Doing so would cause your spell to have an additional effect as determined by the Outsider's Wild Magic Table. ### Fate's Fortune Starting at 6th level, you may reroll a D20 but must take the new result. You may do this up to half your Warlock level rounded down per long rest. ### Favor of the Outsider Starting at 10th level, you have a 40% chance to not use up a spell slot while casting. Roll percentile dice. If the result is 40 or below, you do not expend a spell slot. If this happens, you must roll on the Outsider's Wild Magic Table. \columnbreak
### Outsider's Sanctuary Starting at 14th level, during combat you may enter the Outsider’s Sanctuary, a pocket dimension where time moves much slower than the material plane. You may stay there for one to four hours, each hour being the equivalent of one round in the material plane. You may enter as a reaction, and leaving counts as a move action on your turn. You may use this ability once per long rest.
Created by u/bladebaka using GMBinder
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Created by u/bladebaka using GMBinder
#### Outsider Wild Magic Table | d100 | Effect | | :------------- | -------------: | | 01-02 | Spell DC and attack bonus temporarily increases by 2 until next short or long rest. | | 03-04 | Caster compulsively apologizes to anyone they harm for 1 minute. | | 05-06 | Caster's spell also affects them with Spell **DC 15**. | | 07-08 | **1d4** gold carried by caster turns to platinum. | | 09-10 | Caster and target instantly trade places. | | 11-12 | This spell's duration or damage is halved. | | 13-14 | Caster is now affected by Enhance Ability (**1d6** to determine result) | | 15-16 | Caster speaks unintelligibly for **1d4** rounds. | | 17-18 | Caster's AC is reduced by **1d4** for **1d4** rounds. | | 19-20 | A Scroll of (Chromatic Orb, Fireball, or Magic Missile) appears in Caster's mouth. | | 21-22 | Caster's voice emanates from Caster's feet instead for 1d4 hours. | | 23-24 | Caster's skin glows as if by Daylight for 1 minute. | | 25-26 | Caster heals for **1d4 + CHA** for each cantrip or spell they cast for **1d4** rounds. | | 27-28 | Caster turn into a bowl of petunias for **1d4** rounds, and have an intense feeling of déjà vu. | | 29-30 | Caster is Silenced (**DC15**) until someone says Caster's name or asks Caster a direct question. | | 31-32 | Caster's Spell slots are refreshed. | | 33-34 | Caster Polymorphs as spell into the form of the next being Caster hears speak. | | 35-36 | Spell DC and attack bonus temporarily reduced by 2 until next short or long rest. | | 37-38 | *Magic Missile* at 2nd level is cast on last source of damage to the caster. | | 39-40 | Caster giggles whenever someone speaks for **10 minutes**. | | 41-42 | Caster becomes Petrified for **1d4** rounds. | | 43-44 | A Magic item worth less than 100 gold materializes and impacts Caster's head. | | 45-46 | n article of clothing worn by Caster becomes invisible for **1d4** rounds. | | 47-48 | Caster is afraid to speak for **1d4** hours (**DC15 WIS** to speak). | | 49-50 | Target of *Spell* is also knocked prone. |
| d100 | Effect | | :------------- | -------------: | | 51-52 | Caster imitates Emperor Palpatine while casting spells for 1 minute. | | 53-54 | Casters hands are burned for **1d4** times spell level. | | 55-56 | **1d4** times 10 Copper, Silver, Gold, Platinum (**1d4**) fall from the sky or ceiling. | | 57-58 | A nearby nonsentient creature attempts to nest in the caster's clothing. | | 59-60 | Target becomes *Enraged* as if a Barbarian. | | 61-62 | The next spell or missile that targets the Caster instead becomes a cloud of butterflies. | | 63-64 | A cloud of rose petals appears around target. | | 65-66 | *Stinking Cloud* as spell is cast centered on caster and lasts for 1 round. | | 67-68 | A *Fireball* is also cast at nearest enemy of caster. | | 69-70 |Nearest NPC humanoid of opposite sex attempts to seduce Caster. (DC13 Wisdom to resist effect) | | 71-72 | This spell's duration or damage is halved. | | 73-74 | *Hallow -- Daylight* is cast, centered on caster with **1d4** sq. radius. | | 75-76 | Nearest copse of trees bursts into song that all within 60ft can hear and understand. | | 77-78 | Caster's hands and feet are encased in blocks of ice. One action to break free. | | 79-80 | A random stat lower than **1d4 + 10** is raised by 1. | | 81-82 | Caster shouts dad jokes while casting spells for **1d4** rounds. | | 83-84 | Caster falls unconscious and slumps to the ground with a nosebleed. | | 85-86 | Caster's spell gains an additional damage die. | | 87-88 | Caster *Polymorphs* as spell into the opposite sex. | | 89-90 | Caster takes **1d4** lightning damage when casting spells for 1 minute. | | 91-92 | Roll on this table again, ignoring this and the below result. (No effect) | | 93-94 | Roll on this table twice more, ignoring this and the above result. (No effect) | | 95-96 | DM picks result. | | 97-98 | DM picks result. | | 99-00 | DM picks result. |