The Battered Wife
The Battered Wife is an arachnid that chose populated cities as its natural habitat. It bears an uncanny resemblance to a young woman in distress, and while it can't talk, the sounds of moaning and sobbing it emits can be easily mistaken for calls for help.
This spider nests in the sewers or abandoned houses, and hunts by night and late evening, luring unsuspecting folk to dark alleys. When the unknowing prey approaches the monster, it attacks baring it's many legs and venomous fangs.
It can live up to 10 years, and during its lifetime it can lay thousands of eggs. Fortunately, this species doesn't look after its brood and vast majority of newly hatched spiders die within days. The few which survive, grow to maturity over a couple of weeks, and their collective nest can host multiple spiders.
While the Battered Wife can feed on any animals, its favourite prey are city-dwelling humanoids, and unusually high number of disappearance cases is a characteristic sign of this monster's presence.
The Battered Wife
Medium Monstrosity, Chaotic Evil
- AC 15(natural armor)
- Hit Points 75(10d10 + 20)
- Speed 40
STR DEX CON INT WIS CHA 15 (+2) 16 (+3) 15 (+2) 7 (-2) 12 (+1) 12 (+1)
- Skills Stealth +4, Perception +4, Deception +3
- Damage Vulnerabilities bludgeoning
- Damage Immunities poison
- Condition Immunities poisoned, prone, charmed
- Senses darkvision 120ft, passive Perception 15
- Challenge 6(2,300 XP)
Sunlight Sensitivity While in sunlight, Battered Wife has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Web Sense While in contact with a web, Battered Wife knows the exact location of any other creature in contact with the same web.
Web Walker Battered Wife ignores movement restrictions caused by webbing.
Unassuming predator Battered Wife has advantage on Deception checks against creatures trying to discern its true nature.
Actions
Multiattack. The Battered Wife makes three melee attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 14(4d6) poison damage, and the target must make a DC 13 Constitution saving throw or become poisoned for 1 minute. A target can repeat the saving throw at the end of each o its turn, ending the effect on success.
Claws Melee Weapon Attack, +5 to hit, reach 5ft, one target. Hit: 11(3d4+3) piercing damage, and the target is grappled (escape DC 14) if it's a huge or smaller creature.