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Downtime Activities

While your character is not adventurering, they are performing downtime activities that you pick from the list below. Activities take time to complete, usually measured in workweeks of 5 days, and often also require money or other resources. Days spent on an activity don't need to be consecutive, and activities can be shared.

Buy a Magic Item

Spend time and money to find out what magic items are available for sale locally. Requires a Persuasion skill check.
Resources: At least 1 workweek and 100 gp. Gain +1 chance of finding someone who has a high-quality or very specific item for sale, for each additional 100gp or workweek spent.

Carousing

Spend the week drinking and socialising, maybe make some new friends, or enemies. Requires a Persuasion skill check.
Resources: 1 workweek and 10 gp to carouse with the lower class, or 50 gp with the middle class. Carousing with the upper class requires 250 gp and access to the local nobility.

Crafting

Use tool proficiencies to craft armor, weapons, clothing, etc.

Proficiency Example Items
Herbalism kit Antitoxin, potion of healing
Leatherworker's tools Leather armor, boots
Smith's tools Armor, weapons
Weaver's tools Cloaks, robes

Resources: To determine how many workweeks it takes to craft an item, divide its cost in gp by 50. You also need the appropriate tools, and raw materials worth half of its cost.

Crafting Magic Items

Creating a magic item requires more than just time, effort, and materials. It is a longterm process that requires you to track down rare materials and the lore needed to create it.

Brewing Potions

If you are proficient with a herbalism kit and you have one available, you can brew the following types of potions:

Type Time Cost
Antitoxin 1 day 25 gp
Healing 1 day 25 gp
Greater Healing 1 workweek 100 gp
Superior Healing 3 workweeks 1,000 gp
Supreme Healing 4 workweeks 10,000 gp

Gambling

An easy and exciting way to make a fortune, or to lose one. Requires Insight, Deception, and Intimidation skill checks. If you are proficient with a gaming set, you can use that instead.
Resources: 1 workweek and a stake of at least 10 gp.

Pit Fighting

Compete in boxing, wrestling, and other forms of (usually non-lethal) combat, in an organized setting. A big part of the challenge lies in the unknown nature of your opponents. Requires Athletics, Acrobatics, and Constitution checks.
Resources: 1 workweek.

Relaxation

Take a break to relax and recover from sickness or injuries.
Resources: 1 workweek, during which you need to maintain at least a modest lifestyle to gain the benefits of this activity.

Religious Service

Spend time in service and try to win favor with a religion or the like. Requires either a Religion or Persuasion skill check.
Resources: 1 workweek, and a temple, religious group, deity or entity whose beliefs and ethos are aligned with your own.

Research

Try and uncover lore concerning a specific place, person, etc. Requires an Intelligence check; access to a good library or a sage gives you advantage, and more gold gives you a bonus.
Resources: 1 workweek and at least 50 gp. (+1 per 100 gp)

Sell a Magic Item

Spread word locally that you have a magic item for sale and see what offers you get. Requires a Persuasion skill check.
Resources: 1 workweek and 25 gp.

Scribe a Spell Scroll

Use Arcana skill proficiency to transcribe a spell you know onto a scroll. Cantrip scrolls are scribed as if you are 1st level.
Resources: The amount of time and money required is related to the level of the spell, and you must also provide any material components required for the casting of the spell.

Spell Level Time Cost
Cantrip l day 15 gp
lst l day 25 gp
2nd 3 days 250 gp
3rd l workweek 500 gp
4th 2 workweeks 2,500 gp
5th 4 workweeks 5,000 gp
6th 8 workweeks 15,000 gp
7th 16 workweeks 25,000 gp
8th 32 workweeks 50,000 gp
9th 48 workweeks 250,000 gp

Training

Master a new language, musical instrument, tool or game.
Resources: 10 workweeks, minus your Intelligence modifier, and 25 gp per workweek. Also requires an appropriate tutor.

Work

Find honest work in town to cover your maintainance costs. Requires Athletics, Acrobatics, and Intelligence checks using a set of tools, or Performance if using a musical instrument.
Resources: 1 workweek.