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Downtime Activities
While your character is not adventurering, they are performing *downtime activities* that you pick from the list below. Activities take time to complete, usually measured in *workweeks* of 5 days, and often also require money or other *resources*. Days spent on an activity don't need to be consecutive, and activities can be shared.
### Buy a Magic Item Spend time and money to find out what magic items are available for sale locally. Requires a Persuasion skill check.
**Resources:** At least 1 workweek and 100 gp. Gain +1 chance of finding someone who has a high-quality or very specific item for sale, for each additional 100gp or workweek spent.
### Carousing Spend the week drinking and socialising, maybe make some new friends, or enemies. Requires a Persuasion skill check.
**Resources:** 1 workweek and 10 gp to carouse with the lower class, or 50 gp with the middle class. Carousing with the upper class requires 250 gp and access to the local nobility.
### Crafting Use tool proficiencies to craft armor, weapons, clothing, etc. Proficiency|Example Items :-:|:- Herbalism kit|Antitoxin, potion of healing Leatherworker's tools|Leather armor, boots Smith's tools|Armor, weapons Weaver's tools|Cloaks, robes
**Resources:** To determine how many workweeks it takes to craft an item, divide its cost in gp by 50. You also need the appropriate tools, and raw materials worth half of its cost.
#### Crafting Magic Items Creating a magic item requires more than just time, effort, and materials. It is a longterm process that requires you to track down rare materials and the lore needed to create it.
#### Brewing Potions If you are proficient with a herbalism kit and you have one available, you can brew the following types of potions: Type|Time|Cost :-:|:-:|:- Antitoxin|1 day|25 gp Healing|1 day|25 gp Greater Healing|1 workweek|100 gp Superior Healing|3 workweeks|1,000 gp Supreme Healing|4 workweeks|10,000 gp
### Gambling An easy and exciting way to make a fortune, or to lose one. Requires Insight, Deception, and Intimidation skill checks. If you are proficient with a gaming set, you can use that instead.
**Resources:** 1 workweek and a stake of at least 10 gp. ### Pit Fighting Compete in boxing, wrestling, and other forms of (usually non-lethal) combat, in an organized setting. A big part of the challenge lies in the unknown nature of your opponents. Requires Athletics, Acrobatics, and Constitution checks.
**Resources:** 1 workweek.
### Relaxation Take a break to relax and recover from sickness or injuries.
**Resources:** 1 workweek, during which you need to maintain at least a modest lifestyle to gain the benefits of this activity.
### Religious Service Spend time in service and try to win favor with a religion or the like. Requires either a Religion or Persuasion skill check.
**Resources:** 1 workweek, and a temple, religious group, deity or entity whose beliefs and ethos are aligned with your own.
### Research Try and uncover lore concerning a specific place, person, etc. Requires an Intelligence check; access to a good library or a sage gives you advantage, and more gold gives you a bonus.
**Resources:** 1 workweek and at least 50 gp. (+1 per 100 gp)
### Sell a Magic Item Spread word locally that you have a magic item for sale and see what offers you get. Requires a Persuasion skill check.
**Resources:** 1 workweek and 25 gp.
### Scribe a Spell Scroll Use Arcana skill proficiency to transcribe a spell you know onto a scroll. Cantrip scrolls are scribed as if you are 1st level.
**Resources:** The amount of time and money required is related to the level of the spell, and you must also provide any material components required for the casting of the spell.
Spell Level|Time|Cost :-:|:-:|:- Cantrip|l day|15 gp lst|l day|25 gp 2nd|3 days|250 gp 3rd|l workweek|500 gp 4th|2 workweeks|2,500 gp 5th|4 workweeks|5,000 gp 6th|8 workweeks|15,000 gp 7th|16 workweeks|25,000 gp 8th|32 workweeks|50,000 gp 9th|48 workweeks|250,000 gp
### Training Master a new language, musical instrument, tool or game.
**Resources:** 10 workweeks, minus your Intelligence modifier, and 25 gp per workweek. Also requires an appropriate tutor.
### Work Find honest work in town to cover your maintainance costs. Requires Athletics, Acrobatics, and Intelligence checks using a set of tools, or Performance if using a musical instrument.
**Resources:** 1 workweek.