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#### Sword of Shadow *Shortsword, very rare (requires attunement)* This magical shortsword has a hollow channel in the blade that seems to be filled with magical darkness. It has the following abilities: **Summon Shadow.** As an action, you summon a Shadow that will obey your commands. It has it's own turn in initiative, and stats as per the block below. This shadow serves for 10 minutes, at which time it returns to The Shadowfell, or until it is destroyed. You may not use this ability again until the next dusk. **Shadow Blade.** As an object interaction, you can separate the Sword of Shadow into two shortswords. One looks like the original, sans magical darkness. The other is a duplicate in shape, but is made completely of shadow. This shadow blade functions as a normal shortsword but deals 1d4 necrotic damage in addition to its normal damage. When separated like this, the wielder is immune to necrotic and poison damage, but gains the Shadow's Sunlight Weakness. This ability cannot be used if the Shadow has been summoned since the last dusk, or if it has been destroyed. [//]: # (This syntax works like a comment, and won't appear in any output.) [//]: # (It’s a little bizarre, but it works with MacDown and Pandoc.) ___ ___ > ## Shadow >*Medium undead, chaotic evil* > ___ > - **Armor Class** 12 > - **Hit Points** 16(3d8+3) > - **Speed** 40ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|6 (-2)|14 (+2)|13 (+1)|6 (-2)|10 (+0)|8 (-1)| >___ > - **Skills** Stealth +4 > - **Damage Vulnerabilites** Radiant > - **Damage Resistances** Acid, Cold, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks > - **Damage Immunities** Necrotic, Poison > - **Condition Immunities** Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained > - **Senses** Darkvision 60ft, Passive Perception 10 > - **Languages** -- > - **Challenge** 1/2 (100 XP) >___ > **Amorphous.** The shadow can move through a space as narrow as 1 inch wide without squeezing. > > **Shadow Stealth** While in dim light or darkness, the shadow can take the Hide action as a bonus action. > > **Sunlight Weakness.** While in sunlight, the shadow has disadvantage on attack rolls, ability checks, and saving throws. > ### Actions > **Strength Drain.** *Melee Weapon Attack:* +4 to hit, reach 5ft., one target. *Hit* 9 (2d6 + 2) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest. > >If a non-evil humanoid dies from this attack, a new shadow rises from the corpse 1d4 hours later.