Chrone

by Ogskive

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Chrone


"Welcome to the humble town of Brickmill, a small town on the border of the Knurlwood. If you follow the northern road, you'll come across Genny's bakery - a delicious way to spend the day! To my right, you'll find lodging and a place to keep your horses overnight. I recommend the Jingling Bell, as they have honey mead to die for! To my left, you'll find Rye Square, the quaintest market you've ever visited - guaranteed! Enjoy your stay, the Brickmill way!"

 

-Atumney Hertgout, Tales of Timbre

Mirrored from Flesh

As long as the magic to create constructs has been around, the desire to offload work onto mindless beings has grown alongside it. Decades of development and prototypes lead to the first chrone - an autonomous, thinking, living, breathing construct.

In their early years, chrones only served to fulfill basic tasks, mainly along powerful spellcasters or government officials. As time has passed, chrones have developed their own identity as a people with their own unique history and culture.

Administrative Class

Chrone commonly occupy administrative roles in societies. Most chrones are contempt to give directions, crunch numbers, stand guard, and plan missions without ever getting their hands dirty.

However, when duty calls upon a chrone, their motivation can lead them to greatness. The intense focus of chrones makes them devastating in battle when they put their heart to it.

Life Crystals

Although chrones are a construct, they are very much still living beings. Chrones require food, water, entertainment, and all other basic needs of the other races. At the center of each chrone is their life crystal, which is an organ that functions as their heart and brain. Damage to the life crystal is fatal.

A chrone's personality isn't out of place in a human or elven society, as their outer appearance may suggest. Oftentimes they're quite charming and hospitable.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Chrone Bonds

Oftentimes, chrones dedicate their time and studies to a certain subject. You can use the Chrone Bonds table to determine a bond for your chrone character.

Chrone Bonds
d8 Bond
1 I regularly hold meetings to arbitrate disputes.
2 One day, I will become a lord and manage over a small town.
3 Foreign books have a certain allure, and I can not keep myself from pouring over them.
4 I wish I had family like the other races. Some day I might start my own.
5 I know what makes people tick. I regularly scam the village idiot.
6 Someone stole a piece of my body and my life will not be the same until I get it back.
7 All I want is to return to my former life of comfort.
8 I serve as a fence for the local criminals, and the guards do not assume anything.
2

Chrone Names

Upon being constructed, chrones choose a name for themselves. Chosen names are customarily words taken from the Common language, and reflect individual values of the chrone. Chrones typically have a clear distinction between male and female, but there is no clear distinction between male and female chrone names. Occasionally, chrones constructed in foreign lands may take the name from the dominant culture.


  • Chosen Names: Copperleg, Finder, Firespell, Gooddoctor, Hunter, Ironsmith, Lightsout, Mindtrick, Noblejudge, Pickpocket, Punctuality, Smartwrite, Whitefaith

Chrone Traits

You were constructed as a chrone, granting you features associated with all other chrones.

Ability Score Increase. Your Constitution score increases by 2, and your Wisdom score increases by 1.

Age. Chrones are constructed as adults. Despite being constructed, chrones age similarly to organic creatures, and most live up to 250 years.

Alignment. Most chrones value law on a cosmological level, as their bodies were built to keep track of the fundamental constant of time. Chrones have no inherent tendency towards good or evil.

Size. Chrones are slightly shorter and lighter than humans on average. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Core Endurance. You have advantage with Constitution saving throws made to resist taking levels of exhaustion.

Core Senses. While you are blinded, you maintain the ability to see normally within a 10 foot radius. Also, while you are deafened, you maintain the ability to hear normally within a 10 foot radius.

Natural Administrator. You gain proficiency with one of the following skills of your choice: History, Insight, and Persuasion.

Partial Construct. You have resistance against poison damage. Additionally, a creature can use their action to stabilize you with tinker's tools without having to succeed on a Wisdom (Medicine) check.

Timekeeper. You always know the time of day on your native plane, even if you are underground or on a different plane of existence.

Languages. You can speak, read, and write Common and one other language of your choice.

 

 

 

Art Credit

Scenery by Supergiant Games


Clock tower by indigodeep

 

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