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## Rings #### Ring of Blinking --- *Ring, very rare (requires attunement)* --- While wearing this ring, you can use your action to gain the effects of the *blink* spell for 1 minute or until you end the effect as a bonus action. #### Ring of Chameleon --- *Ring, rare (requires attunement)* --- While wearing this ring, you can blend into your surroundings as a bonus action. You gain a +10 bonus to Dexterity (Stealth) checks made to hide until you move, attack, or cast a spell. You can use your action to cast the *diguise self* spell from it at will. The spell ends if the ring is removed. #### Ring of Climbing --- *Ring, common (requires attunement)* --- While wearing this ring, you gain a climb speed equal to your walking speed and have advantage on any Strength (Athletics) check made to climb. #### Ring of Counterspells --- *Ring, rare (requires attunement)* --- This ring can store a single spell slot cast into it, using it to counterspell spells cast at the wearer. The ring can store a spell slot of up to 5th level. Any creature can cast a spell of 1st through 5th level into the ring by touching the ring as the spell is cast. The spell has no effect, and is converted into a *counterspell* spell of the same level. If the ring can't hold the spell, the spell is expended without effect. While wearing the ring, you can use your reaction to cast a *counterspell* spell stored in the ring. It can only be used to counterspell a spell that targets you or includes you as a target.
> ##### Ring of Protection > > Some rings of protection are more powerful than others, and grant AC and saving throw bonuses of more than +1. > > | Ring of... | Rarity | Bonus | > |:---|:-----------|:---:| > | Protection | Rare | +1 | > | Greater Protection | Very Rare | +2 | > | Superior Protection | Legendary | +3 | \columnbreak #### Ring of Force Shield --- *Ring, uncommon* --- While wearing this ring, you can use a bonus action to cause a shield-sized surface of force to emanate from it, or to dismiss it. The ring functions as an ordinary shield, granting a +2 bonus to AC. You are considered proficient with this shield even if you lack proficiency with shields. #### Ring of Friends --- *Ring, rare (requires attunement)* --- These rings always come in pairs. While wearing this ring, you can use a bonus action to cast the *warding bond* spell on the wearer of the other ring. The spell can be cast and functions as long as the both wearers are on the same plane of existence. #### Ring of Sustenance --- *Ring, rare (requires attunement)* --- While wearing this ring, you only need to rest for 2 hours to gain the benefits of a long rest. You must be attuned to the ring for 10 days before you can benefit from this effect. #### Ring of Wizardry --- *Ring, varies (requires attunement by a Bard, Sorcerer, or Wizard)* --- While wearing this ring, you have two additional spell slots of a level depending on the ring's rarity. You must already have at least one spell slot of the same level to gain this benefit. These spell slots regenerate along with your own spell slots when you take a long rest. | Ring of... | Rarity | Slot Level | |:---|:-----------|:---:| | Wizardry I | Uncommon | 1st | | Wizardry II | Rare | 2nd | | Wizardry III | Very Rare | 3rd | | Wizardry IV | Legendary | 4th |