Primal Path - Shaman
Ekkehard was a bear of a man, even after age turned his beard white and fine as snowdrifts. He was the last of the Valnir clan to fall when the Storm Legion swept through Iron Pine Peak. His maul toppled many of Crucia’s finest, but at last they captured the mountainous man. As the other imprisoned northmen looked on, the Storm Legion commander blinded Ekkehard with a hot poker. He was chained with the rest of the captives and marched toward Crucia’s chamber for assimilation.
Despite his blindness, Ekkehard spent the long death-march preaching faith in Thedeor, god of storms and justice. One night, the commander dragged Ekkehard out of line for rousing the tribesmen to a particularly passionate fervor. Stripped of all but a few loose furs and beaten savagely, the once-unstoppable northerner found himself left for dead in the snow.
Somehow, Ekkehard found the strength to limp along the roadway, following the ruts left by the Legion’s wagons. As his body began to fail, limbs turning solid with the cold, he cried out, “Thedeor! Avenge my people! Grant me your strength, and I will crush the mindless hordes of Crucia!”
The cold in his limbs deepened, as if arctic water ran in every vein, yet Ekkehard felt completely at ease. All pain vanished, and he felt the winds flowing around him, guiding him through the dark to where the slave train made camp.
Silent as a stalking lion, Ekkehard felt his way to the wagon carrying the weapons confiscated from the Valnir. No sooner did he clutch his trusty maul than living lightning poured from his fingertips, charging the weapon with Thedeor’s wrath.
Blind but no longer helpless, Ekkehard let his ears guide his assault. Creeping toward the prisoners, Ekkehard heard the guards mocking the bedraggled northmen, and directed his fury toward their laughter. He charged, roaring, and smashed the first guard’s skull to flinders, lightning arcing from the blow to fry the second to a husk.
Ekkehard was prepared for the third guard’s rush, summoning a flurry of ice and snow to obscure the combat and blind his foe. Ekkehard struck her with such thunderous force that she flew out of the flurry and into a cliff face with a sickening crunch. The snow settled back to the ground, and Ekkehard stood before the astonished prisoners. He hoisted the maul high and cried out, “I am the vengeance of the north. Mine is the fury of the storm, the bite of the icy peaks, and I will rain retribution on those who threaten our way of life.”
Vengeance of the Winter Storm
Starting when you choose this path at 3rd level, you are able to imbue your weapon with the icy elements of winter.
As a bonus action when you rage, you can cause all of your successful melee weapon attacks during that rage to deal an additonal 1d8 cold damage.
This damage increases to 2d8 cold damage when you reach 10th level in this class.
Massive Blow
Beginning at 6th level, you can channel your rage into a more extreme strike on your weapon attacks.
Before you make an attack with a melee weapon that you are proficient with, you can choose to take a -5 penalty to the attack roll. If the attack hits, you add +10 to the attack's damage.
When you roll the damage dice for a spell you have cast, you can add your intelligence modifier to the damage dealt. This bonus can stack with other damage bonuses that you are able to add to the spell.
Ekkehard's Grasp
Beginning at 10th level, you can place a curse of biting chill on an enemy.
When you rage, you can choose a creature you can see within 30 feet of you. For the duration of your next rage, that creature has its movement reduced by 15 feet, and it takes an additional 1d8 damage from your Vengeance of the Winter Storm.
Ride the Lightning
Starting at 14th level, you are able to channel the elements of air into your body with greater efficacy.
On your turn, you can forgo all of your movement to instead take on an ethereal form and shoot towards a space you can see,. using up to a maximum of your movement amount.
Any creature between your start point and destination must succeed on a dexterity saving throw (8 + your proficiency + your strength modifier) or take damage from your Vengeance of the Winter Storm as if you had it active. This does not automatically activate Vengeance of the Winter Storm.