
Beast Domain
Gods of the beasts are few and far between. In Canyonne, the premier deity of the beasts is Arreschoug, but other gods include Malar, Talona, Sobek, and Uller. Typically, these gods promote savagery and the wilderness. For some deities, intelligence and knowledge is unholy, as they lead to disloyalty and deviation from the norm. Thus, these gods support not only literal beasts, but all brutish beings. Those who worship these gods tend to be bandits, hunters, savages, and outlaws. Beast domain gods send their clerics to quash innovation and halt technical progression.
Beast Domain Spells
| Cleric Level | Spells |
|---|---|
| 1st | beast bond, hunter's mark |
| 3rd | animal messenger, beast sense |
| 5th | conjure animals, fear |
| 7th | dominate beast, confusion |
| 9th | contagion, wrath of nature |
Bonus Cantrip
When you choose this domain at 1st level, you gain the primal savagery cantrip if you don't already know it. This spell counts as a cleric spell for you.
Savage Rebuke
When an enemy misses you with a melee attack, you can use your reaction to cast primal savagery on that enemy and move up to half your speed. If you hit with primal savagery, this movement does not provoke attacks of opportunity from that enemy.
You can use this feature a number of times equal to your Wisdom modifier (minimum of once). You regain all expended uses when you finish a long rest.
Channel Divinity: Stupefy
Starting at 2nd level, you gain the power to reduce the wits of other beings.
As an action, you present your holy symbol and invoke the name of your deity. Creatures of your choice that can see you within 30 feet must make an Intelligence saving throw. If the creature fails its saving throw and has an Intelligence score higher than 8, its Intelligence score is reduced to 8 until the end of its next turn. Also if the creature fails its saving throw, it can not cast spells of 1st-level or higher until the end of its next turn.
Destruction
Starting at 6th level, you can use a bonus action on each of your turns to make an attack or cast primal savagery against an object that isn't being held or worn.
Potent Spellcasting
At 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
Beast Mind
Starting at 17th level, your ferocity and viciousness makes it difficult to alter your mind. You have advantage on all saving throws against enchantment and illusion spells, and you are immune to the effects of any spells and abilities that attempt to read your mind.
Jaguar by fuz-caforio-art