Kurnik

by Okra the Bugbear

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Kurnik

A kurnik is a peculiar creature that thrives within the Feywild. On the outside, they appear as normal huts and homes made of straw and wood, but when they rise from the soft earth they roost in, they expose large chicken legs that sprout from their foundation and even a few tail feathers just dangling from the back of the homestead.

Already Occupied. Other creatures, particularly fey, have been known to settle within an unoccupied kurnik. An intelligent resident may become nervous about adventurers stumbling upon their homestead while they are away. Many in turn, have furnished the house with objects with the express purpose of weeding them out.

Constructed Nature. While a living creature, the kurnik's body is made up of 90% non-living material such as wood, straw, and stone. These creatures also lack a proper mouth to feed or breath and can survive with no water, food, or air.

No Place Like Home. Kurnik's were created on accident by the witches and hags of the Feywild. Always on the move, these arcane users wanted to create a new spell to allow their homes to teleport great distances, but with a few misspoken words instead gave life, feathers, and legs to their not-so-humble abodes.

Rundown and Abandoned. After long periods of isolation from living creatures, some kurnik's start to go into disrepair and enter a state of hibernation. During this time, the kurnik becomes an ordinary home for all intents and purposes. Only once another living creature has lived in and repaired the kurnik's hearthstone, or replaced it with a new one, will the kurnik finally awaken from their hibernation and regain all their abilities.

Great Host. Kurnik's are a very docile race, especially considering they don't require food, water, or even air to survive. They do however enjoy company and have been known to become quite loyal and emotionally attached to those who spend long periods of time with it. Many witches, hags, and other fey have been known to take residence in these creatures bodies and use them as a source of free, mobile shelters.

Treasures Within. Being the home for a multitude of different creatures over it's lifetime, the kurnik contains a variety of strange treasures within its walls for adventures to discover. Many of the items inside tend to be of a mundane nature found in a modest household, but every now and again a magic item could be placed over the fireplace or in a locked jewelery box.

What came first...? A strange phenomenon happens once every 40 years of a kurnik's life. They lay a clutch of eggs. The clutch ranges from 2-8 eggs (2d4) and once laid the kurnik will not move from their roost for a year until the eggs hatch.

The newborn's are quite big when they hatch, as they appear as small huts. Once able to move a few days after being hatched, the kurnik chick will follow the mother and roost around her in a circle. Many people have stumbled into a heard of roosting kurnik's thinking it was an abandoned hamlet or throp. Once the chicks fully matures at the age of 5, they leave the mother's side and go wandering off into the wild

The Hearthstone

The hearthstone of a kurnik tends to be near the fireplace, located in the heart of it's body; however this isn't a mandatory choice. A hearthstone can be anything used as a symbol of life in the home such as a piece of furnisher or a decoration such as a wreath or a painting. Destroying or removing this object will cause the kurnik to enter a state of hibernation until it is restored or returned.

Household Items in a Kurnik
d20 Item
01 Jewelry box
02 Pair of used leather boots
03 Witches hat
04 Common clothes
05 1d4 days of rations
06 Broom
07 Jar of buttons
08 Old book
09 Iron fire poker
10 Damaged rug
11 Rusted Weapon (martial weapon)
12 Diary of last tenant
13 Dirty fine clothes
14 Wooden frame with a mounted pixie
15 Small taxidermy beast (raven, cat)
16 Silver kitchen utensils
17 Bed sheet with holes
18 Old shield
19 Large taxidermy beast (bear, giant spider)
20 Roll from the "magical items in a kurnik" table
Magical Items in a Kurnik
d20 Item
01 Armor of gleaming
02 Cloak of billowing
03 Lock of trickery
04 Pipe of smoke monsters
05 Talking doll
06 Master key
07 Pot of awakening
08 Shield of expressions
09 Perfume of bewtiching
10 Cloak of many fashions
11 Staff of flowers
12 Unbreakable arrow
13 Pole of angling
14 Enduring spellbook
15 Staff of birdcalls
16 Walloping arrow
17 Hat of wizardry
18 Heward's handy spice pouch
19 Ruby of the war mage
20 Choose one item from this list
DM Tip

Though a creature, this is still a house and has been furnished by one or more owners probably in it's lifetime. As such, these creature's insides should feel like their own mini dungeon. Add some monsters like animated armor and smothering rugs inside to preoccupy the party trapped within the beast belly, have treasure waiting inside the witches room, and possibly even add a few mundane or magical traps to spice things up.


Kurnik

Huge construction, unaligned


  • Armor Class 16 (Natural Armor)
  • Hit Points 92 (8d12 + 40)
  • Speed 50 ft.

STR DEX CON INT WIS CHA
23 (+6) 8 (-1) 20 (+5) 1 (-5) 8 (-1) 2 (-5)

  • Damage Immunities poison
  • Condition Immunities blinded, deafened, exhaustion
  • Senses blindsight 40 ft. (blind beyond this radius), passive perception 9
  • Languages understands Sylvan but doesn't speak
  • Challenge 5 (1,800 XP)

Constructed Nature. The kurnik doesn't require air, food, or drink. The magic that animates the house is dispelled when the kurnik drops to 0 hit points. A kurnik reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Inviting Presence. If a creature attempts to exit the kurnik, it must first succeed on a DC 14 Charisma saving throw or become charmed by the kurnik for 8 hours. While charmed in this way, it won't voluntarily exit the kurnik. Each time the creature takes damage, it makes repeat the saving throw, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the kurnik's Inviting Presence for the next 24 hours."

Actions

Multiattack. The kurnik makes an attack with its claws and uses its Swallow.

Claws. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 18 (3d6 + 6) slashing damage.

Roost. The kurnik burrows up to 10 ft. into dirt or sand to hide and rest. While in this state the kurnik is indistinguishable from a normal house and it's speed is reduced to 0. The kurnik uproots itself as a bonus action to end this effect.

Swallow. The kurnik chooses a creature within 10 ft. of itself. The target then must succeed on a DC 14 Dexterity saving throw or be forced into the kurnik’s interior.


Kurnik Chick

Large construction, unaligned


  • Armor Class 14 (Natural Armor)
  • Hit Points 13 (2d10 + 2)
  • Speed 40 ft.

STR DEX CON INT WIS CHA
15 (+2) 5 (-3) 14 (+2) 1 (-5) 5 (-3) 2 (-5)

  • Damage Immunities poison
  • Condition Immunities blinded, deafened, exhaustion
  • Senses blindsight 10 ft. (blind beyond this radius), passive perception 7
  • Languages understands Sylvan but doesn't speak
  • Challenge 1/4 (50 XP)

Constructed Nature. The kurnik doesn't require air, food, or drink. The magic that animates the house is dispelled when the kurnik drops to 0 hit points. A kurnik reduced to 0 hit points becomes inanimate and is too damaged to be of much use or value to anyone.

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.

Roost. The kurnik burrows up to 10 ft. into dirt or sand to hide and rest. While in this state the kurnik is indistinguishable from a normal house and it's speed is reduced to 0. The kurnik uproots itself as a bonus action to end this effect.

Credits

Created and designed by Okra the Bugbear


  • Second Page Hearth Artwork (Artist: Unkonwn) (Source: Pintrest)

  • Third Page "hut on a chicken leg" (Artist: len-yan) (Source: Deviantart)

  • Fourth Page "a hut on chicken legs" (Artist: 25kartinok) (Source: Deviantart)

Thank you GMBinder for creating such a wonderful tool for the homebrewing community.


"Kurnik" is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the material used are property of Wizards of the Coast. ©Wizards of the Coast L.L.C.