




Fighter:
Viking
A berserker charges through swathes of their enemies. They cut down foe after foe appearing to never grow weary. They stand tall and proud afterwards purveying their fallen foes glad that the gods have allowed them such a thrill.
A valkyrie rides on horseback spearing her enemies. All her foes tremble before her. Her fellow warriors bow at her passing, believing that she is divine wrath given form. She herself hears the whispers of the gods urging her to take the lives of her foes.
The captain of the long ship calls out orders to his crew, off in the distance he sees an oncoming ship and shouts to his crew to brace for impact. The oncoming ship comes crashing into the long ship
Far to the north, there are warriors who thrive on raiding other nations, the vikings. A name that strikes fear into any coastal settlement. Terrifying in battle, they land crushing blow after crushing blow. They are well known for their skill at traversing the unforgiving sea. They are also known for the divine wrath which seems to fuel them in combat
Quirks
| d6 | Quirk |
|---|---|
| 1 | You have an innate urge to plunder villages. |
| 2 | You can sometimes hear whispers urging you to viciously slay your enemies. |
| 3 | You much prefer travel by sea over travel by land. |
| 4 | You much prefer the heft of certain weapons over that of others. |
| 5 | You tend to rush headfirst into any situation that may end in a fight. |
| 6 | You have the urge to stockpile weapons and other valuables. |
Warborn
Starting at 3rd level, the blood of a warrior runs through your veins. You know how to land blows with weapons. You have advantage on your first attack roll after initiative is rolled.
Additionally your next weapon attack after you use your Action Surge/Second Wind feature is made with advantage.
Sailing the Icy North
Also starting at 3rd level, you gain proficiency in sea vehicles and navigators tools. Also, you can always discern which direction is north.
Acclimated
Starting at 7th level, you have resistance to cold damage and are not affected by the adverse effects of cold weather.
Warriors Rage
Starting at 7th level, when in battle you can shrug off attacks like they were nothing. As a bonus action you can activate this ability, this grants you resistance to all types of damage until the start of your next turn. You can use this feature twice before needing to take a short or long rest.
Call of Valor
Upon reaching 10th level, as a bonus action while in battle you can send out an inspiring shout to all friendly creatures within 30 feet of you.
Until the end of your next turn those within this radius can add your proficiency bonus to their attack rolls until the end of your next turn. You cannot use this feature again until you finish a short or long rest.
Breath of Winter
Starting at 15th level, you can use your second wind feature twice per short or long rest.
Additionally when using your second wind feature your next attack deals additional cold damage equal to double your constitution modifier.
Valhallas Chosen
Beginning at 18th level, you have become a hardened warrior of the north. The divine light of the afterlife shines upon you for your deeds. As an action you can imbue yourself with the effects of the spell Crusaders Mantle. This does not require concentration and lasts for 1 minute.
Additionally. all enemies that enter or start their turn within the aura of Crusaders Mantle must make a Constitution saving throw, taking 1d10 cold damage on a failed save. You cannot use this feature again until you finish a long rest.