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Wastrilith

Huge fiend (demon), chaotic evil


  • Armor Class 17 (natural armor)
  • Hit Points 145 (15d12 + 40)
  • Speed 30 ft., swim 90 ft.

STR DEX CON INT WIS CHA
23 (+6) 16 (+3) 19 (+4) 14 (+2) 12 (+1) 15 (+2)

  • Saving Throws Str +10, Con +8, Cha +6
  • Damage Vulnerabilities fire
  • Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks
  • Damage Immunities cold, poison
  • Condition Immunities poisoned
  • Senses darkvision 120 ft., passive Perception 11
  • Languages Abyssal, Aquan, telepathy 120 ft.
  • Challenge 11 (7,200 XP)

Electrical Rebound.

Innate Spellcasting. The wastrilith's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The wasrilith can cast the following spells, requiring no material components:

3/day each: control water, hallow, symbol

At will: blight, fear, wall of ice

Actions

Multiattack. The wastrilith makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d6 + 9) piercing damage.

Claw. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d4 + 9) slashing damage.

Teleport. The wastrilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.