Wastrilith
Huge fiend (demon), chaotic evil
- Armor Class 17 (natural armor)
- Hit Points 145 (15d12 + 40)
- Speed 30 ft., swim 90 ft.
STR DEX CON INT WIS CHA 23 (+6) 16 (+3) 19 (+4) 14 (+2) 12 (+1) 15 (+2)
- Saving Throws Str +10, Con +8, Cha +6
- Damage Vulnerabilities fire
- Damage Resistances lightning; bludgeoning, piercing, and slashing from nonmagical attacks
- Damage Immunities cold, poison
- Condition Immunities poisoned
- Senses darkvision 120 ft., passive Perception 11
- Languages Abyssal, Aquan, telepathy 120 ft.
- Challenge 11 (7,200 XP)
Electrical Rebound.
Innate Spellcasting. The wastrilith's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The wasrilith can cast the following spells, requiring no material components:
3/day each: control water, hallow, symbol
At will: blight, fear, wall of ice
Actions
Multiattack. The wastrilith makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 16 (2d6 + 9) piercing damage.
Claw. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 14 (2d4 + 9) slashing damage.
Teleport. The wastrilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.