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___ > ## Wastrilith >*Huge fiend (demon), chaotic evil* > ___ > - **Armor Class** 17 (natural armor) > - **Hit Points** 145 (15d12 + 40) > - **Speed** 30 ft., swim 90 ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|23 (+6)|16 (+3)|19 (+4)|14 (+2)|12 (+1)|15 (+2)| >___ > - **Saving Throws** Str +10, Con +8, Cha +6 > - **Damage Vulnerabilities** fire > - **Damage Resistances** lightning; bludgeoning, piercing, and slashing from nonmagical attacks > - **Damage Immunities** cold, poison > - **Condition Immunities** poisoned > - **Senses** darkvision 120 ft., passive Perception 11 > - **Languages** Abyssal, Aquan, telepathy 120 ft. > - **Challenge** 11 (7,200 XP) > ___ > > **Electrical Rebound.** > > **Innate Spellcasting.** The wastrilith's spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The wasrilith can cast the following spells, requiring no material components: > > 3/day each: *control water*, *hallow*, *symbol* > > At will: *blight*, *fear*, *wall of ice* > > ### Actions > ***Multiattack.*** The wastrilith makes three attacks: one with its bite and two with its claws. > > ***Bite.*** *Melee Weapon Attack:* +10 to hit, reach 15 ft., one target. *Hit:* 16 (2d6 + 9) piercing damage. > > ***Claw.*** *Melee Weapon Attack:* +10 to hit, reach 15 ft., one target. *Hit:* 14 (2d4 + 9) slashing damage. > > ***Teleport.*** The wastrilith magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.