Variant Nature Domain - Divine Domain v1

by Rain-Junkie

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Variant Nature Domain

Gods of nature are as varied as the natural world itself, from inscrutable gods of the deep forests (such as Silvanus, Obad-Hai, Chislev, Balinor, and Pan) to friendly deities associated with particular springs and groves (such as Eldath). Druids revere nature as a whole and might serve one of these deities, practicing mysterious rites and reciting all-but-forgotten prayers in their own secret tongue. But many of these gods have clerics as well, champions who take a more active role in advancing the interests of a particular nature god. These clerics hunt the evil monstro-sities that despoil the wilds, bless the harvest of the faithful, and wither the crops of those who anger their gods.

Nature Domain Spells
Cleric Level Spells
1st animal friendship, entangle
3rd barkskin, spike growth
5th plant growth, wind wall
7th grasping vine, guardian of nature XGE
9th tree stride, wrath of nature XGE

Acolyte of Nature

1st-level Variant Nature Domain feature

You learn druidcraft and one additional druid cantrip of your choice. You also gain proficiency in one of the following skills of your choice: Animal Handling, Nature, or Survival.

Bonus Proficiency

1st-level Variant Nature Domain feature

You gain proficiency with martial weapons and heavy armor.

Channel Divinity: Bulwark of Nature

2nd-level Variant Nature Domain feature

You can use your Channel Divinity to imbue a creature with natural powers. As an action on your turn, you present your holy symbol and invoke the name of your deity, choosing yourself or another creature you can see within 30 feet of you. That creature gains temporary hit points equal to four times your cleric level, which last for 1 hour.


 

Its appearance changes to reflect the essence of nature while the temporary hit points last. For example, its skin might turn green or take on a bark-like texture, its hair might become leafy or mosslike, or it might sprout antlers or a lion-like mane.

Dampen Elements

6th-level Variant Nature Domain feature

When you or a creature within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to grant resistance to the creature against that instance of damage.

Divine Strike

8th-level Variant Nature Domain feature

You gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 cold, fire, or lightning damage (your choice) to the target. When you reach 14th level, the extra damage increases to 2d8.

Natural Mastery

17th-level Variant Nature Domain feature

You choose four spells from the Druid spell list, one from each of the following levels: 6th, 7th, 8th, and 9th. You add them to your list of domain spells. Like your other domain spells, they are always prepared and count as cleric spells for you.

Additionally, when you finish a long rest, you can replace one of your domain spells of 5th level or lower with any spell from the Druid spell list. When you replace a spell this way, it must be of the same level as the original spell.


Credits
  • Created by u/Rain-Junkie. More of my work can be found here.
  • Artwork was created by Anton Fadeev.
  • Made using GMBinder.

 

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