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___ > ## The Book of Vile Darkness >*Small Object, Chaotic Evil* > > ___ > > ***Active Ritual.*** This book does not act unless there is a ritual underway. The DC of this books actions are the same as the person preforming the ritual. > > ***Book Actions.*** This book acts on its own. It does not have any initiative bonus. At the beginning of the books turn, an action is randomly selected. > > *Fear.* A character within 60 feet is randomly selected. That target must make a wisdom saving throw against the ritual conducters DC. On a failure, the target is feared. > > *Darkness.* Magical darkness spreads from a point you choose within range to fill a 15-foot radius Sphere for the Duration. The darkness spreads around corners. A creature with Darkvision can't see through this darkness, and nonmagical light can't illuminate it. > > *Bone Tremor.* You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. The ground in that area becomes difficult terrain. > > *Demonic Favor.* A black shadow leaves the book and enters the ritual caster. That person regains five health. ___ > ## Kel'Rot The Darkened >*Medium Humanoid, Chaotic Evil* > ___ > - **Armor Class** 15 (With Mage Armor) > - **Hit Points** 60 > - **Speed** 30ft. >___ >|STR|DEX|CON|INT|WIS|CHA| >|:---:|:---:|:---:|:---:|:---:|:---:| >|11 (+0)|14 (+2)|16 (+3)|19 (+4)|18 (+4)|16 (+3)| >___ > - **Saving Throws** Con +6, Int +7 > - **Condition Immunities** Frightened > - **Senses** passive Perception 12 > - **Languages** Common, Elvish, Abyssal, Undercommon > - **Challenge** 5 (1800 XP) > ___ > ***Undead Obssession.*** Kel'Rot has always been obssessed with undead. When he drops to 0 hitpoints, he comes back as an undead back at 60 hit points. He has all of the same spells except for he now has Undead Fortitude. > > ***Undead Fortitude.*** If damage reduces Undead Kel'Rot to 0 hit points, he must make a constitution saving throw with a DC of 5+ damage taken, unless the damage is radiant or from a critical hit. On a success, he drops to 1 instead. > > ***Undead Calling.*** At the start of Kel'Rots turn, any unconcious being within 120 feet of him automatically fails a death saving throw. They then must make their next death saving throw at disadvantage. Kel'Rot heals for 5 hit points for each target. If anyone dies by this ability, he comes back up on his next turn as an undead. > > ***Spellcasting. *** Kel'Rot is a seventh-level spellcaster. His spellcasting ability is Intelligence (Attack Bonus +7, Save DC 15) Kel'Rot has the following spells prepared: > > *Cantrips* (at will): Poison Spray, Chill Touch, Friends, Minor Illusion > > > *1st Level* (4 slots): Shield, Ray of Sickness, Identify, Mage Armor, Inflict Wounds > > *2nd Level* (3 slots): Invisibility, Misty Step, Alter Self, Scorching Ray > > *3rd Level* (3 slots): Counterspell, Fear, Death Skull (Fireball), Bone Spear (Lightning Bolt) > > *4th Level* (2 slots): Dimension Door, Wall of Decay (Wall of Fire) >