Druid of The Moon
Power of Nature
Druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.
- Suitable for:
- Characters with high Instinct
- Class type:
- Battlemage
Stats
- Hit Points: 3 + ((5 + Con Bonus) * Your Level)
- Endurance: (5 + Con Bonus) * Your Level
- Bonus Resistance:
- Mindpower
- Willpower
Equipments
- Weapons:
- Simple Weapons (except Axe, Bow, and Crossbow)
- Scimitar
- Can Use Shield?
- Yes, but only Wooden Shield
- Armor:
- Non-metal Light Armor
- Non-metal Medium Armor
- Tool Proficiency:
- Herbalism Kit
Skill Choices
Choose two from options below:
| Skill Type | Choices |
|---|---|
| Exploration | Perception, Survival |
| Knowledge | Arcana, Nature, Religion |
| Social | None |
| Utility | Animal Handling, Insight, Medicine |
Features
You have abilities below:
Druid Spellcasting
1st-Level Feature
Druidic Language
1st-Level Feature
Improved Wild Shape
- 2nd-Level Feature (Circle of the Moon)
Ability Improvement
- 4th, 12th, 16th, and 19th-Level Feature
Primal Strike
- 6th-Level Feature (Circle of the Moon)
Elemental Shape
- 10th-Level Feature (Circle of the Moon)
Thousand Forms
- 14th-Level Feature (Circle of the Moon)
Timeless Body
- 18th-Level Feature
Beast Spell
- 18th-Level Feature
Archdruid
- 20th-Level Feature
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Ability Details
Druid Spellcasting
You can cast druid spells. You rely on your Instinct to cast your spells.
Druidic Language
You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and other Druids automatically notice such a message. Others may spot the message’s presence but can’t decipher it without magic.
Improved Wild Shape
You can use a special action to magically assume the shape of a beast that you have seen before. You can maintain the shape for one hour. When you reach 0 hit points, you return to your original form. Your original hit points is unaffected while transforming. You can use this ability five times per day.
- Strongest Form Available:
- Brown Bear, Lion, Dire Wolf, Giant Spider
Druidcraft
Cantrip. Thanks to your closeness to spirits of nature, you can predict weather around you, make a flower blossom, creating falling leaves, small wind, the sound of a small animal, or the faint odor of skunk. You can also instantly light or snuff out a torch, or a small campfire.
Poison Spray
Cantrip. You extend your hand toward a creature within short range and project a puff of noxious gas from your palm. That creature must roll Vitality. If the roll is lower than your Spell Power, they suffer 7 poison damage.
Faerie Fire
1st-Level Voice Spell, Needs Concentration
Select a large area. All creature within that area must roll Reflex. If the roll is lower than your Spell Power, that creature is highlighted in a mystical light. As long as you are concentrating on this spell, any attack roll against that creature has advantage and that creature can't go invisible.
Healing Word
1st-Level Voice Spell
Heal a creature by 3 plus Your Instinct Bonus. You can cast this spell as a higher level spell. If you do, increase its healing by 3.
Speak with Animals
1st-Level Spell
For 10 minutes, you gain the ability to comprehend and verbally communicate with beasts. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day.
Detect Poison or Disease
1st-Level Spell
For 10 minutes, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet. You also identify the kind of poison, poisonous creature, or disease in each case.
Entangle
1st-Level Spell, Needs Concentration
As long as you are concentrating on this spell, grasping weeds and vines sprout from the ground in a large area you choose. Any creature in the area is restrained until the spell ends. A creature restrained by the plants can use its action to make a Strength roll vs 15. Restrained creatures can't move and has disadvantage to their attack and defense.
Spellcasting
Cantrips
You have access to cantrips below:
Druidcraft
Unlocked at 1st-Level
Poison Spray
Unlocked at 1st-Level
Shillelagh
Unlocked at 4th-Level
Resistance
Unlocked at 10th-Level
Starting Spells
You begin with spells below:
Faerie Fire
1st-Level Voice Spell
Healing Word
1st-Level Voice Spell
Speak with Animals
1st-Level Spell
Detect Poison or Disease
1st-Level Spell
Higher Level Spells
As you gain levels, you acquire spells below, in order:
Entangle
1st-Level Spell
Barkskin
2nd-Level Spell
Moonbeam
2nd-Level Spell
Call Lightning
3rd-Level Spell
Conjure Animals
3rd-Level Spell
Spell
4th-Level Spell
Spell
4th-Level Spell
Spell
5th-Level Spell
Spell
5th-Level Spell
Spell
6th-Level Spell
Spell
6th-Level Spell
Spell
7th-Level Spell
Spell
7th-Level Spell
Spell
8th-Level Spell
Spell
8th-Level Spell
Spell
9th-Level Spell
Spell
9th-Level Spell