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Druid of The Moon

Power of Nature

Druids are an embodiment of nature’s resilience, cunning, and fury. They claim no mastery over nature. Instead, they see themselves as extensions of nature’s indomitable will.


  • Suitable for:
  • Characters with high Instinct

  • Class type:
  • Battlemage

Stats


  • Hit Points: 3 + ((5 + Con Bonus) * Your Level)
  • Endurance: (5 + Con Bonus) * Your Level

  • Bonus Resistance:
  • Mindpower
  • Willpower

Equipments


  • Weapons:
  • Simple Weapons (except Axe, Bow, and Crossbow)
  • Scimitar

  • Can Use Shield?
  • Yes, but only Wooden Shield

  • Armor:
  • Non-metal Light Armor
  • Non-metal Medium Armor

  • Tool Proficiency:
  • Herbalism Kit

Skill Choices

Choose two from options below:

Skill Type Choices
Exploration Perception, Survival
Knowledge Arcana, Nature, Religion
Social None
Utility Animal Handling, Insight, Medicine
 

Features

You have abilities below:

Druid Spellcasting

1st-Level Feature

Druidic Language

1st-Level Feature

Improved Wild Shape


  • 2nd-Level Feature (Circle of the Moon)

Ability Improvement


  • 4th, 12th, 16th, and 19th-Level Feature

Primal Strike


  • 6th-Level Feature (Circle of the Moon)

Elemental Shape


  • 10th-Level Feature (Circle of the Moon)

Thousand Forms


  • 14th-Level Feature (Circle of the Moon)

Timeless Body


  • 18th-Level Feature

Beast Spell


  • 18th-Level Feature

Archdruid


  • 20th-Level Feature

Artwork: Google Image

Ability Details

Druid Spellcasting

You can cast druid spells. You rely on your Instinct to cast your spells.

Druidic Language

You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and other Druids automatically notice such a message. Others may spot the message’s presence but can’t decipher it without magic.

Improved Wild Shape

You can use a special action to magically assume the shape of a beast that you have seen before. You can maintain the shape for one hour. When you reach 0 hit points, you return to your original form. Your original hit points is unaffected while transforming. You can use this ability five times per day.


  • Strongest Form Available:
  • Brown Bear, Lion, Dire Wolf, Giant Spider

Druidcraft

Cantrip. Thanks to your closeness to spirits of nature, you can predict weather around you, make a flower blossom, creating falling leaves, small wind, the sound of a small animal, or the faint odor of skunk. You can also instantly light or snuff out a torch, or a small campfire.

Poison Spray

Cantrip. You extend your hand toward a creature within short range and project a puff of noxious gas from your palm. That creature must roll Vitality. If the roll is lower than your Spell Power, they suffer 7 poison damage.

Faerie Fire

1st-Level Voice Spell, Needs Concentration


Select a large area. All creature within that area must roll Reflex. If the roll is lower than your Spell Power, that creature is highlighted in a mystical light. As long as you are concentrating on this spell, any attack roll against that creature has advantage and that creature can't go invisible.

Healing Word

1st-Level Voice Spell


Heal a creature by 3 plus Your Instinct Bonus. You can cast this spell as a higher level spell. If you do, increase its healing by 3.

Speak with Animals

1st-Level Spell


For 10 minutes, you gain the ability to comprehend and verbally communicate with beasts. The knowledge and awareness of many beasts is limited by their intelligence, but at minimum, beasts can give you information about nearby locations and monsters, including whatever they can perceive or have perceived within the past day.

 

Detect Poison or Disease

1st-Level Spell


For 10 minutes, you can sense the presence and location of poisons, poisonous creatures, and diseases within 30 feet. You also identify the kind of poison, poisonous creature, or disease in each case.

Entangle

1st-Level Spell, Needs Concentration


As long as you are concentrating on this spell, grasping weeds and vines sprout from the ground in a large area you choose. Any creature in the area is restrained until the spell ends. A creature restrained by the plants can use its action to make a Strength roll vs 15. Restrained creatures can't move and has disadvantage to their attack and defense.

Spellcasting

Cantrips

You have access to cantrips below:

Druidcraft

Unlocked at 1st-Level

Poison Spray

Unlocked at 1st-Level

Shillelagh

Unlocked at 4th-Level

Resistance

Unlocked at 10th-Level

Starting Spells

You begin with spells below:

Faerie Fire

1st-Level Voice Spell

Healing Word

1st-Level Voice Spell

Speak with Animals

1st-Level Spell

Detect Poison or Disease

1st-Level Spell

 

Higher Level Spells

As you gain levels, you acquire spells below, in order:

Entangle

1st-Level Spell

Barkskin

2nd-Level Spell

Moonbeam

2nd-Level Spell

Call Lightning

3rd-Level Spell

Conjure Animals

3rd-Level Spell

Spell

4th-Level Spell

Spell

4th-Level Spell

Spell

5th-Level Spell

Spell

5th-Level Spell

Spell

6th-Level Spell

Spell

6th-Level Spell

Spell

7th-Level Spell

Spell

7th-Level Spell

Spell

8th-Level Spell

Spell

8th-Level Spell

Spell

9th-Level Spell

Spell

9th-Level Spell